Similar Groups: British Special Air Service, UCAS Secret Service, T�r na n�g Reach Fuileach
Size: 263 active combat members
Requirements:
Branches:
N: No set operational theater.
+: Operates almost exclusively in California Free State.
@: Operates predominantly in Europe.
#: Operates almost exclusively within the Native American Nations.
T: Operates almost exclusively within the Tir.
*: This team is primarily made up of potential Ghosts who are in their 6-month probation period, and thus spends considerably more time in training than the other teams.
Specialties and Capabilities:
Percent Cybernetically Augmented: 64
Percent Magically Active: 80
Group Organization:
Equipment:
Deployment:
Author's Note:
Black Daggers
There is, of course, no standard archetype for the Black Daggers. Their individual nature makes this virtually impossible. There used to be two profiles of characters reported to be Black Daggers available on the web, but both have been taken down since this article was written. It can be assumed, however, that such characters will be extremely powerful, and more than a match for almost any shadowrunner team.
The Teams
Kjell Sawyer and James Meiers have written an excellent profile of Ghost Team Four which I think is fairly representative of the average team. You can also look at my file about the very first team of Ghosts, Ghost Team One, which is an in-character file and therefore does not include statistics.
Bratach Gheal
The members of White Banner will have greatly varied, but very high, personal attributes, but their skills will generally look like this:
Armed Combat (Edged Weapons): 8 or better, lower for mages
Firearms: 8, but 6 for mages
Gunnery: 2-5
Throwing Weapons: 6
Unarmed Combat: 8 or better, lower for mages
Athletics: 4-7
Stealth: 4-8
Conjuring: 6 or better, mages only
Sorcery: 8 or better, mages only
Biotech (First Aid): 3-8
Etiquette (Elven): 4
Etiquette (Military): 2
Interrogation: 3
Leadership: 3
Car: 4
Military Theory (Tactics): 2
All members of Bratach Gheal will have reflexes boosted to the maximum, whether magically or cybernetically, and each will have some sort of damage compensation, whether by magic or bioware. Also, each will have at least a Smartlink II and platelet factory implanted. Beyond that, most will have enhanced reaction, strength, etc. Combat, detection, and health spells, as well as certain manipulation spells are favored by the mages. The physical adepts always have Killing Hands at (Str)M or higher, and additional abilities are by personal choice, but will always relate to their job. All magically active members of Bratach Gheal will be at least grade 1 initiates, and the vast majority will be higher.
These are some other related links:
Peace Force Rank Progression
Ghost History and Training
A note on the use of special forces in Shadowrun
All materials presented here were written or compiled by Byron Cutting, aka Rain. Copyright 1997-9, all rights reserved.
Some information was taken from the Tir Tairngire Sourcebook published by FASA Corporation, as well as various files by Kjell Sawyer. This information was used without the permission of its respective owners, but should not be viewed as a challenge to their copyrights. Shadowrun is a registered trademark of FASA Corporation.