=============================================================================
THE WAY TO THE OPERA HOUSE VIA JIDOOR
Items: None
Party: Celes, Locke and whomever
Party's level: 13-16
=============================================================================

Here when you talk to everyone, previously they had talked about Zozo and the
thiefs, now they are talking about Maria the Opera Singer and the airship.
Now go inside Ozwer's House located at the north end and talk to the
Impresario who mistakes Celes for Maria, but he then finds out that she is
not the real Maria and leaves. However Celes seems a bit flattered that she
can relate to the Opera singer Maria. Now as you walk out the Impresario has
dropped an envelope, examine it and the Master will come in. It appears that
a mysterious wandering gambler wants Maria as his wife, something which has
startled the Impresario ever since it has arrived. The scene shifts towards
the wandering gambler:

"A blackjack-playing, world-traveling, casino-dwelling free spirit..."

Here you will be given the chance to name the character, so name him Setzer
and leave it at that. It appears that Setzer is the owner of the world's only
airship. The party then decides to set up a meeting with Setzer. Now head
south towards the Opera House.

=============================================================================
SETZER AND A NEAR COSTLY GAMBLE
Items: None
Party: Celes, Locke and whomever
Party's level: 13-16
=============================================================================

Inside the Opera House talk to the Impresario. He tells the party that Setzer
might appear at the climax of scene 1 as he loves an entrance. That's when
the party decides to grab him at that time, but that would cost the
Impresario his job. He wants the play to be a success and does not want Maria
to be abducted. Then the party decides that they will let Setzer grab Maria,
but Celes will be the decoy since she looks so much like Maria and that
should lead them to the airship. Celes however has some doubts because she is
no Opera Singer, she then runs for the door and shuts it behind her.

Inside however she practices, but doesn't sound so good as Locke has a laugh
or two. However at the same time Ultros who is also in the Opera House wants
to foil their plan by pretending to be Setzer. He lets the letter fly off to
the party's direction but the party doesn't even notice it as they prepare
for the play. D'haaaaa! Read it...! Then the scene moves over to the Opera
play down below, and the Impresario plays out his role while depicting of a
war between east and west.

After the short play have Locke head for the dressing room to the right. In
the dressing room talk to Maria um...I mean Celes. Locke seems too blushed to
speak to Celes in proper English, but Celes still wonders why Locke had
helped her back there. He did so because he once abandoned someone when she
needed him. Afterwards have Celes check the score on the table, and try to
remember the words, just skim through it, but if you have Ginkoba you'll be
fine. After you are done head for the stage and the play will start.

Also note that FFVII' Aeris theme most likely originated from Celes' Opera
theme. Here you will have to select which part of the play comes next, mess
up and you will have to start all over again. You will have to control Celes
for a little bit in this play. Afterwards Celes is downstairs dancing with
the prince as Locke looks over her.

NOTE: In the U.S. version of Final Fantasy III, Celes had to remember
more of the play instead of just selecting one part of the play.
I think there was about three parts you had to make a decision in.
Why was it only one decision in Final Fantasy VI? I just don't
know.

Now leave back to the balcony, but before you do check the letter written by
Ultros. It appears that we wants to ruin the Opera scene, so Locke better
tell the impresario quick! The Impresario is startled but the play still goes
on. Then the scene takes to the top of the play where Ultros has a weight
ready to drop on Maria, I mean Celes! But it'll take him 5 minutes to drop
it(odd, why would it take 5 minutes to drop a heavy object?), so that gives
the party an indication of just how much time they have before they can save
Celes.

Talk to the man in the far right and he will help the two get up there. When
you reach there hit the far right switch and then quickly head to the left
side, and you will be at the top of the play. However before you can reach
Ultros there are Vermin and Sewer Rats that will block your path so you will
need to make the battles quick.

NOTE: On the SNES version you don't need to deal with load time like the
PSX does. Even the load times after and before the battles including
going through doors the time still runs! No kidding, everytime the
PSX loads info onto the RAM you lose 2 seconds off the clock! So
I'm just warning you that your time is much more limited on the PSX
version than on the SNES version!

Don't worry if you lose the battles though, the Impresario will give you
three more chances afterwards and all the events prior to Locke reading the
letter from Ultros you will not have to go through again. When you reach
Ultros he will push you over the top, when Locke brushes himself off he
pretends to act along with the play, but oh, what bad acting! But a "lowborn
thug" could never defeat Ultros(as said by Ultros)! Well since the Impresario
has no choice he might as well make the most of it, "music!"
-----------------------------------------------------------------------------
BOSS BATTLE: Ultros HP: 2550
-----------------------------------------------------------------------------
This battle will be tough, Ultros' Tentacle attack causes critical hits right
from the start so you will have to keep your HP above 200, and heal
immediately after he hits you with it. Use all of your powerful attacks
against him like Dispatch, Aurabolt, Chainsaw, you know just like regular
boss battles.

NOTE: In the U.S. version of Final Fantasy III, Ultros splashes as he
escapes, like if the stage was all water, however on the PSX version
Ultros escapes regularly. Its odd!

After the battle Setzer finally reveals himself and takes Maria, Ce...Celes,
that's it! However the Impresario is all giddy about the change in events.
Afterwards Celes is put inside Setzer's casino room, but the other party
members including Locke are already on board. Then when Setzer comes in he
realizes that Maria is not Maria, and if she is not Maria then he does not
want them onboard since she is not Maria. The party then try to sweet talk
Setzer into helping them, Setzer sees what the party is getting at here but
that does not mean that he is willing to help them.

Now talk to Setzer, and it appears that the Empire has made him a rich man,
but the party tells them about the cruel deeds of the Empire but Setzer never
heard about this before. Setzer agrees to help the party if Celes becomes his
wife, and as you can expect Locke is outraged. Celes however reluctantly
agrees, but she wants to settle it with a coin toss as heads Setzer helps the
party and tails she goes with Setzer, and a resounding acknowledgement is
ajourned by Setzer.

Celes then flips the coin and it lands on heads, so Celes wins! Setzer then
picks up the coin and notices soemthing odd about the coin, it has identical
sides! But Setzer admires that kind of low hustling and he will help the
party with nothing to lose but his life. The party realize that they will
have to land the airship a great distance away for obvious reasons and yes
those graphics do look sweet right?

=============================================================================
THE TOWN OF ALBROOK AND THE SEIGING EMPIRE
Items: Elixir, Potion, Tincture, Warp Stone
Party: Whomever
Party's level: 13-16
=============================================================================

In this town and you will get a bit of information, and check the barrel to
the far right of this town to the right of the inn to recieve a POTION. The
town is filled with guards so going to the docks are impossible. Inside the
pub is a clock, check it to recieve an ELIXIR, afterwards you can check the
weapons and armor shop if you need anything, otherwise head out.

Vector should be up north, around to the top from where the airship is and
you will have to walk a LONG way. You can steal Tiger Masks from the enemies
that you encounter along the way though.

=============================================================================
TOWARDS VECTOR AND RESCUE OF THE ESPERS
Items: X-Potion, Flame Sabre, Zephyr Cape, Blizzard, Gold Armor, Dragoon
Boots, Gold Helmet, Thunder Blade, Break Sword, Remedy, Tent
Party: Celes, Locke, and whomever
Party's level: 14-17
=============================================================================
In here buy any weapons and armor that you may need and then talk to the old
man behind the crates in the center of this room. He will distract the guards
while the party climbs the box and enters the facility. So when he does climb
the boxes and around, when you reach behind the guards don't go near them
otherwise a fight will ensue and you will have to start all over again. Now
continue towards the top and into the heart of the facility. Do you hear the
techno type of music? Pretty neat huh with it mixing with the clangs of
metal.

Continue towards the left side of the room and take the swinging hook over to
the left side and also pick up the FLAME SABRE. Then head back to the middle
of the room and through the pipes to pick up a TINCTURE. Then head for the
pipe to the left and you will climb down to the lower part of the room. Pick
up the X-POTION, and go towards the right to pick up the THUNDERBLADE and a
REMEDY. When your done head down to the bottom portion of the facility. At
the bottom of the facility head towards the lower part of this room and you
should find a TENT inside a treasure chest and a GOLD HELMET which is located
at the bottom left of this room.

Also don't forget to pick up the DRAGOONBOOTS relic at the left side and at
the top left is a door which leads to a GOLD SHLD. When your done head for
the walkrail where the Magitek armor is and it will take to the right side of
the room, but then the party spots Kefka. He has drained the espers of their
powers and throws them to the walkrail that leads to the room below. Follow
where the espers were thrown off. Here before you talk to the two espers take
the room to the right and inside is a save point, so save your game and heal
your wounds if any. When you talk to the espers they will attack you.
-----------------------------------------------------------------------------
BOSS BATTLE: Ifrit HP: 3300
-----------------------------------------------------------------------------
In this battle make sure that you are not equiped with the FLAME SABRE
otherwise you will be healing Ifrit. Use Ice on him if you have it and
hopefully someone did use the DRAGOONBOOTS relic so you can Jump Ifrit and
also avoid some of his attacks at the same time. In this battle have Cyan use
his level 4 SwdTech(if you have it, if not use the next best thing), have
Sabin use his Suplex or Aurabolt, have Edgar attack with his Chain Saw, have
Locke attack regularly(I suggest you give the DRAGOONBOOTS to Locke), have
Celes use Ice magic on Ifrit and have Gau use any one of his Rage commands.
After a while Ifrit will notice that you have Ramuh's powers and Shiva comes
in and will sacrifice herself as well.

NOTE: Although there is some alternation between Shiva and Ifrit between
battles, there were several occassional times when I had fought Shiva
and Ifrit alone.
-----------------------------------------------------------------------------
BOSS BATTLE: Shiva HP: 3000
-----------------------------------------------------------------------------
I'm not sure if you are suppose to fight her, but if you do here are the
strategies. The game's Bonus menu lists her stats so I'm assuming that she is
a boss, but I never really fought her before. This battle is basically the
same as above except this time you will have to use Fire attacks obviously
and equip the FLAME SABRE in this battle. After you defeat her Ifrit will
come in and realize that you hold Ramuh's powers.

After the battle Ifrit and Shiva have little to live. Talk to the both of
them and they will do the same thing Ramuh did with his power and entrust it
into the party. So pick up the Magicite Shiva and Ifrit and continue onto the
next room, the path Shiva was blocking. In here its just a long series of
stairs, so make your way to the top. In this next room is the Magitek Res.
Facility, to the bottom left of this room is a hidden passage which leads to
a BREAK BLADE. After that continue onto the next room there will be a robot
in your path. Talk to it and a fight will ensue.
-----------------------------------------------------------------------------
BOSS BATTLE: No. 024 HP: 4777 ITEM: Blizzard spear
-----------------------------------------------------------------------------
This battle is fairly easy, he has no weaknesses even though he is a machine.
Attack normally by having Celes attack regularly as with Locke. Have Cyan use
his Swdtech, Sabin his Blitz, and Gau any of his Rage attacks. Have Edgar use
his Chain Saw and continue this pattern while keeping your HP above 250.

After the battle continue through to the next room, here go up top and hit
the switch. The espers doesn't have much long to live as they will
turn themselves into Magicite. Then Cid comes in and examines the magicite
and discovers something new about the espers. Then the magicite will break
out and entrust their power in the party. It appears the Celes and Cid know
each other, and Cid thinks that Celes came here to cause an uprising.

Then Kefka makes his entrance and tells Celes to hand over the magicite
shards, Locke is shocked to hear this as he thinks Celes has betrayed him.
Celes however wants Locke to trust her, but he has doubts and then suddenly
the Magitek troops come in and knock the party out as Celes clings on to the
side. Celes now wants to protect Locke and maybe then he will believe her,
she teleports the Magitek troops and Kefka away and she goes with them as
well.

Afterwards the contents of the capsules have spilled and the place is about
to collapse, but he tells the party to quickly follow him. Cid realizes now
that Kefka was using him and using the Empire and he decides to talk to the
Emperor to have the war stopped. When you reach the bottom save your game and
talk to Cid. Cid apparently was the one who raised her, but it was not his
fault that Celes was forced to become a Magitek Knight and thus has done some
inconsiderate things.

He feels bad for her and he wishes if he could talk to her and apologize for
the way things have turned out. Then Kefka's laughter echoes through, Cid
then pushes the party onto the mine cart and tells the party to escape.
During the middle of this you will have to fight a couple of battles with
MagRoaders. At the end of the trail you will encounter the boss of the
railway.
-----------------------------------------------------------------------------
BOSS BATTLE: Number 128 & Left Blade & Right Blade HP: 3278(#128)
-----------------------------------------------------------------------------
The Left Blade has 400 HP and the Right Blade has 700 HP. This battle will be
pretty tough. Attach him constantly with the regular pattern of Cyan's
Swdtech's, Sabin's Blitz, Gau's Rage, Edgar's Tools and Locke's regular
attacks. Keep your HP above 280 for this battle and take out the Left Blade
first and then the Right Blade and then the Number 128.

After the battle the party will crash into a Magitek armor and send both the
cart and the armor flying! Here another save point opens up, so save your
game and heal your wounds. Now head out of here and Setzer will meet up with
you, the scene then shifts towards Kefka who is a bit angry about what just
had happened. He sends mechanical arms to stop the party from leaving.
-----------------------------------------------------------------------------
BOSS BATTLE: Crane(2) HP: 1800(Left Crane) 2300(Right Crane)
-----------------------------------------------------------------------------
This boss will be very tough. Go through the regular routine like before but
in this battle avoid using Fire magic as you will heal the cranes. Also keep
your HP above 550, the Magnitude8 will cause a lot of damage to your party so
you might want to watch out for that. Thunder spells work well to the right
crane but the left crane is strong against that. Both however are weak
against water attacks, but I don't think that you might even have a water
spell at this point yet.

After the battle the party escapes from Vector and Locke is a bit worried
about Terra so they decide to head back to Zozo. Inside when the meet with
Terra, locke shows her the magicite. Terra then remembers her past, and it
appears that she was raised in an esper world. The scene flashes back
towards Terra's past, here you will control or reinact what happened. Have
the epser walk around and talk to the other espers and you will find
someone laying on the ground, pick her up and Maduin(the esper you are
controlling) will take her to a bed for some rest.

Then talk to the girl that you had saved and she will awaken. Maduin wants
the girl to keep the pendant that protects the esper world, the espers are
pretty upset about bringing a human back to health. Maduin however is tired
of living in the human world, he sees the world as infectous, full of desire
and greed. Then in the morning the girl had already headed for the gate, head
for the gate atop. When you find Madonna she wants to leave because humans
and espers can never co-exist, but how do they know unless they observe for
themselves?

The two then have a baby, they've given the new born a name...Terra. Then its
two years later and the troops are after magitek power. Emperor Gestahl wants
all the espers and offers riches to any one who can capture an esper.
Meanwhile Maduin and Madonna are looking over their child, then talk to the
Elder. The elder wants to cast a magical seal that will close off the
humans from the esper world, but in his old state he might pass away, but
he doesn't care just as long as the rest of the espers are safe. Madonna
however wants to stay with Maduin. As you leave the esper thinks that it
was the human's fault(Madonna) for causing all this trouble, but Maduin
doesn't believe it.

Madonna then leaves and takes Terra to the gate so head for the gate, but the
elder has already began casting the magical seal! When Maduin tries to head
for Madonna troops and Emperor Gestahl block his path, but then the magical
barrier starts it work and sucks out all the humans. Madonna is just ahead
and as Maduin tries to pull back Madonna Terra is sucked out of the esper
world and Madonna and Maduin go with her. Then Emperor Gestahl picks up Terra
and discovers something, she's half human and half esper, Madonna wants
Gestahl to take care of her, but Gestahl blinded by his ambitions wants to
use Terra for greed and power purposes, Madonna tries to stop him but is
knocked back.

The scene shifts back to Terra and the magicite next to her is her father,
she then realizes that she can control her power. It was also at the espense
of an esper's life that Celes had acquired her powers. The party now heads
back for Narche, and in the airship Setzer lets the party control the airship
and gives you some instructions on how to use the air ship, you can also
press start when you are on the airship to view the world map. Now heab back
to Narche via the airship.

=============================================================================
THE RETURN TO NARCHE
Items: None
Party: Whomever
Party's level: 14-17
=============================================================================

Inside the party meets up with Banon and tells him about the way things went
at Vector. Afterwards the party plans to combine Narche's money with Figaro's
machinery to storm the Empire, but they are short on manpower. They think
that if they can open the gate they can have the espers attack from the east
and the party to attack from the North. But they must get the esper to
understand and the only person that can do this is Terra. Terra's existence
of half human and half esper is proof that espers and humans can exist. She
then reluctantly agrees, then head for the airship. If you had not checked
the clock inside the Old Man's house earlier for an ELIXIR you can do so now.
Head for the airship and all of your party members are inside.

=============================================================================
GET THE ESPERS TO UNDERSTAND!
Items: Magicite(2), Ether(3), Assassin Daggar, Tempest Blade, Coin Toss
relic, X-Potion, Elixir, Tent, Atma Weapon, Genji Glove
Party: Terra and whomever
Party's level: 14-17
=============================================================================

When you are ont he airship have Terra be in your party. Then head for the
east side of the southern continent and to the Imperial Base. Inside the
party notices something odd, there are no imperial soldiers at this base.
Then continue through to the right side and across the bridge and into a
cave. In this cave there is a treasure chest that contains an ASSASSIN knife,
pick it up and continue on. In this next room pick up the treasure chest
which contains a TEMPEST blade for Cyan. Then continue on, and in this next
room you will have to make your way across, but watch for the patterns in
here, the bridge constantly shifts around, make a mistake and prepare to be
damaged on the magma floor below you.

Pick up the X-POTION and the COIN TOSS relic and continue onto the next room.
Here in Basement 3, pick up an ETHER and continue your way to the other side
of the room. When you reach the first switch hit it and a bridge leading to a
treasure chest will open, go to that treasure chest to pick up a GENJI GLOVE.
Then continue on, when you see two switches hit the one on the left first and
it will open a door and inside is a TENT and a save point, so save your game
and heal your wounds. Then go back outside and hit the other switch outside
and a Ninja will attack you. He's a pretty tough opponent because of the
Water Edge attack that does about 270 HP of damage to every character.

Defeat him as normal and after the battle he will tell you that he had
somethign buried beneath the grand stairway. Then continue on and hit the
next switch which will open up a staircase leading to a treasure chest which
contains an ETHER and also to the next area. Continue onto the next area,
there's some sort of hidden passage that you must walk through when you do,
pick up an ELIXIR and continue on. Now you will see a couple of switches,
don't hit them just yet, go to the bottom left switch and hit that one and it
will reveal a doorway to another room that contains a MAGICITE(remember what
I told you? this is not an Esper!), ETHER, ATMA WEAPON, and another MAGICITE.

Now go back outside and there are two switches above you that I told you not
to hit, avoid hitting the right switch and go around it and check the
treasure chest, it will ask you if you want to flip a switch, do not flip the
switch. If you hit the two switches your path to the treasure chest will be
cut off, but it doesn't matter, you can go ahead and hit those switches
anyways. Continue on and pick up a MAGICITE and continue onto the next room
and make your way to the Sealed Gate. When the party reaches the Sealed Gate
the party will have to rely on Terra to convince the espers to side with the
returners. Then suddenly Kefka comes in, its like he knew you were coming
here all along! The party will have to keep Kefka busy while Terra slips
through the gate.

After the battle Terra opens the gate and all the espers come flying out of
the gate and temporarily stunning the party and blowing Kefka away. Then
after the gate closes back again it becomes blocked by the collapsing rocks
and now head back to your airship by the door below in the next room, its a
shortcut actually. When you reach towards the end of the Imperial Base the
other party members will meet up with you and say that the espers went off
west towards the capital, Vector. During the trip to Vector Terra notices
something, the espers begin to fly in berserk fashion and then the airship
goes out of control and crash lands and now head out of the airship and walk
towards Vector.
=============================================================================
TOWARDS VECTOR AND AN UNEASY TRUCE
Items: Back Guard relic, Gale Hairpin, Revivify, Potion, Tincture
Party: Whomever
Party's level: 15-18
=============================================================================

********** Points Value **********

Below here is a chart, depending on which answers to take preceding to the
upcoming conversation will lead to a certain amount of points:

*** The Toast ***

To the Empire. 2 points
To the Returners. 1 point
To our hometowns. 5 points

*** Kefka's Fate ****

Leave him in jail. 5 points
Pardon him. 1 point
Execute him. 3 points

*** Apology for Doma ***

What's done is done. 1 point
That was inexcusable. 5 points
Apologize again!! 3 points

*** General Celes ***

Was she an Imperial Spy? 1 point
Celes is one of us! 5 points
We trust Celes! 3 points

*** Further Questions ***

Ask a question once. 2 points
Repeat a question. -10 points for every question repeated

*** The Espers ***

Yes, the Espers have gone too far. 5 points
But you unleashed their power!! 2 points

*** Your first question ***

Answer correctly. 5 points
Answer incorreclty. 0 points

*** Care to rest? ***

Take a rest. 5 points
Keep talking. 0 points

**NOTE

*** What to say? ***

That all you really want is peace. 3 points
That you war's truly over. 5 points
That you're sorry... 1 point

*** Will you accompnay Gestahl? ***

Yes 3 points
No 0 points

**********************

Essentially, once you have summed up enough points, a few things can happen:

0-39 points: South Figaro is liberated
40-49 points: Doma/South Figaro are liberated
50-59 points: Doma/South Figaro are liberated, stock room unlocked
60-69 points: South Figaro/Doma are liberated, stock room unlocked,
Tintinabar relic
70+ points: South Figaro/Doma are liberated, stock room unlocked,
Tintinabar relic, Charm Bangle relic

**********************

**NOTE: Once you rest, you cannot carry over the conversation, and if you
rest, you lose out on a potiential three extra points.

This will be a fairly long walk towards Vector since due to the fact that
your airship is busted. When you reach Vector the whole place is burned and
fire is still active. Make your way to the top of this place and it appears
that the Emperor has been expecting the party. Talk to Emperor Gestahl and it
appears that he has lost his will to fight, the espers came here to save
their friends but when they heard that they had been perished the espers went
berserk and decimated the town. The power of the espers was too great than
what Gestahl had expected and now the espers must be stopped before the whole
world is gone.

There are still soldiers that prefer to keep on fighting, talk to as many
soldiers as you can to make them understand. Along the way you can pick up a
BACK GUARD relic, X-POTION, and a REVIVIFY. Try to talk to as many soldiers
as you can before the four minutes is up, you will have to fight sometimes to
get your point across as well. Afterwards the Emperor and the party are at
the banquet and Cid is now a Returner. Here you will engage in a selective
conversation choosing who you want to toast, what to do with Kefka, etc. The
Empire has been leveled by the espers and Gestahl has finally come to his
senses and realize that the espers must be stopped otherwise there will be no
world to live in.
The Emperor will head towards Cresent Island where the espers are and he asks
if you want to accompany him, if you choose yes General Leo will go along as
well, if you choose no the party will make it across their own way.
Afterwards Locke will go with Terra, but he smells a rat, the party just
can't trust the Emperor like that. The rest of the party will stay at Vector
to investigate things. Now head out and south towards Albrook.

=============================================================================
ALBROOK AND THE TRIP TO CRESENT ISLAND
Items: None
Party: Whomever
Party's level: 15-18
=============================================================================

When you reach Albrook head for the docks to the south part of town. Talk to
General Leo and he will tell you that he has acquired Celes and has hired
Shadow to help the party. Locke is surprised to see Celes and when he tries
to talk to her, she runs away. General Leo tells the party to get some rest
so go to the inn and get some rest. In the middle of the night Locke heads
out of the inn and finds Celes, he tries to talk to her but she still remains
silent and runs off. In the morning head for the docks and talk to General
Leo, during the middle of the voyage Terra and General Leo have a talk.

Terra thinks its a bit funny that the Empire once manipulated her and now she
is working with the empire, but General Leo reminds her that not everybody is
like Kefka. General Leo knew Terra was being used as a biological weapon and
he did nothing about it and he feels that he is no different than Kefka.
Terra still feels she lacks of something...love. General Leo understands, but
Terra is just young. She wants to know what love is now. Shadow then comes
out, he decides to sleep under the stars and overhears their conversation,
but he had no intention to. She tries to ask Shadow for help, but he tells
her that she must look within to find her answers. Then Locke comes out, and
he has a high sense of sea sickness. Talk to General Leo and Locke, then when
Locke leaves Celes wants to talk to him, but Locke ignores her and leaves.
Now when you are ashore head northeast towards the town of Thamasa.



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