Then continue on to the outside of the mountain and you will
have to walk a
spiral like path and at the end there is someone blocking the
entrance to the
next cave. Its Vargus, the one who you heard about in town
of South Figaro,
but he attacks the party because he thought Sabin sent him.
It was actually
him that was shadowing the party earlier and the fight ensues.
-----------------------------------------------------------------------------
BOSS
BATTLE: Vargas & Ipooh HP: 360(Ipooh) 11600(Vargas)
-----------------------------------------------------------------------------
This
battle will be tough, first take out the two Ipooh because you can't
attack
Vargas without destroying them. Use Edgar's AutoCrossbow and have
Locke attack
regularly and have Terra use magic. After losing Vargas about
900 HP of damage
Sabin will come in. He was jealous that Sabin was chosen the
as the successor,
but actually the master wanted Vargas to be his successor.
Vargas thinks Sabin
is lying and he attacks the party with Blizzard Fist, the
other three party
members fly away, but Sabin still stands. Just keep
attacking him in this
battle, after a while a message will tell you to use
your Blitz technique
doing left, right, left, and then the X button. You can
use your Aurabolt
in this battle(its a Hadouken motion facing left), but it
doesn't affect him.
After using Pummel Vargas is awed by the power of Sabin,
if only Vargas hadn't
been in such a rush for power.
After the battle the brothers are re-united
once again, but Terra thought he
was some bodybuilder strayed from the gym.
Sabin laughs and takes it as a
compliment. Edgar is heading towards the Sabil
mountains, but Sabin had been
watching from afar and it appears that Figaro
will be the Empire's next
target. Now that Sabin has joined the party he will
provide some added power
to the party. Now continue onto the next cave and
inside pick up a TENT and
continue on.
=============================================================================
TO
STOP THE EMPIRE WE NEED THE RETURNERS!
Items: Potion, Air Lancet, Phoenix Down(2),
Antidote, White Cape, Green
Cherry, True Knight
Party: Sabin, Terra, Locke,
Edgar
Party's level: 10
=============================================================================
In
here the guard at the door will lead you to Banon. It appears that Terra
has
decimated 50 of the top soldiers of the Empire in minutes. Then Banon
tells
of a story that there was a box that someone was told never to open,
but went
ahead and opened the box anyways. He had released the evils of the
world, Envy...Pride(?)...Greed...Violence...Control...
All that was left in
the box was a single stray of light: Hope. And Terra
is the last ray of
light, Hope.
After a short while Terra wakes up,
now go talk to Locke. He joined the
Returners because someone that meant so
much to him was locked up and he
realized that the empire was rotten and heartless
and he wanted to make a
difference. Terra feels a bit down because she has
no "significant" other in
her life, but there are many others who
are counting on her. After talking to
everybody in your party(Locke, Sabin,
and Edgar) the guard at the door will
let you through. Outside here is Banon
and he asks if you will be there last
ray of Hope. If you comply no, he will
give you another few moments to make
your decision, but if you comply yes,
he will be happy to hear your decision,
but Terra is a bit scared.
Banon
decides to give Terra a relic which is the GUANTLET, and Banon has a
plan
and asks Terra to get everyone together. In the meeting the facts are
already
known, the Empire is using Magitek power in battle, but hwo did they
acquire
it? It appears that Locke found out that the Empire is forcing the
world's
finest scholars to study the Espers, and there appears to be a
connection
between Magitek and Espers. The ancient War of the Magi probably
had something
to do with this, a theory was developed that humans and
machines were imbued
with the powers drain from the Espers.
They can only fight Magitek ower
with Magitek weapons, and if Terra can speak
to the Esper and have it wake
up. She reluctantly agrees, but then suddenly a
Returner collapses from his
journey of South Figaro. It appears that the
Empire has taken South Figaro
and are heading this way. Locke will sneak into
South Figaro to slow down
the Empire, and tells Terra to stay away from a
nameless king(Edgar) and Sabin
can't believe Edgar hasn't even grown up yet.
The rest of the party will
escape down towards Lete river towards Narche so
that Terra can speak with
the Esper. Now don't forget to pick up the treasure
chests you left behind
in the Returners' base which include a POTION,
PHEONIXDOWN(also note when
you pick this up a guy Sleep talking will tell the
party that the Empire is
attacking, but not yet), AIR LANCET, another
PHEONIXDOWN, and a TRUE KNIGHT
relic. Now you might want to save your game
before heading to the Lete river,
afterwards continue on to Narche.
=============================================================================
PROTECT
BANON NOW!
Items: None
Party: Edgar, Banon, Terra, Sabin
Party's level:
10
=============================================================================
Here
the objective is simple, get Banon to Narche without getting him
swooned,
if he becomes swooned you will have to start over again. And the
battles are
not random encounters mind you, they happen at specific points in
the river,
but its useless to tell you anyways. There will be a point in
which you will
have to select the direction where you want to head off. It
doesn't matter
which path you pick since due to the fact that they all lead
to the same place,
but however each path is a bit different and some of the
paths lead to treasures,
but these battles here can gain Banon levels
quickly. At the end of this path
is Ultros, who is obviously attack your
party.
-----------------------------------------------------------------------------
BOSS
BATTLE: Ultros HP: 3100
-----------------------------------------------------------------------------
This
battle is a bit tough, but the party should be more than able to take
out
the trash. Have Banon use Health to heal the party and have Sabin use
either
the Aurabolt(there will be a sudden pause in between during the PSX
version
if you use this) or Pummel. Have Terra attack with magic or have her
use her
physical attack and have Edgar use his AutoCrossbow. There is very
little
that you can do about his Tentacle attack which does about 230 HP of
damage,
and he can spread this attack as well, but make sure you keep Banon
alive.
After the battle Ultros escapes and Sabin jumps in after the octopus.
After
the battle Sabin floats off the other direction while Terra and Edgar
head
off towards Narche while protecting Banon. Sabin however has floated off
towards
the unknown lands and how is Locke doing after breaking through South
Figaro's
defenses? Its all up to you as here you will choose a
scenario(pretty neat
huh? Instead of having one direction to go to, the game
lets you decide!).
You can pick either one as that scenario you choose
happens at the exact same
time the other ones do, don't worry though you will
have the opportunity to
complete all three scenarios. I will choose Sabin's
scenario, so if you want
you can follow where I'm going or choose the other
one, it really doesn't
matter. You can scroll down to A,B, or C since you
will have the chance to
complete all events...I'll start with A, then B, then
C.
=============================================================================
A:
SABIN AND THE UNKNOWN LANDS
Items: None
Party: Sabin
Party's level: 10
=============================================================================
Here
there is a house to the right, go inside and talk to Shadow. He will
offer
to show you the way to Doma Castle, which is the Empire's next target.
Now
head southeast and you should find a bridge and on the bridge is the
Imperial
Camp. Here before Shadow and Sabin can do anything thye must hide
themselves
because there are too many imperial soldiers. The two overhear the
soldiers
talking about if Kefka runs General Leo out of the battalion then he
will
become the next general.
Kefka then comes in and tells the soldiers to
do their jobs, but Soldier B
likes to tell Kefka in his face that he is no
General Leo. "Shhhh! Do I
always have to tell you to keep it down? You're
hopeless...!" Then the
commander tells the soldiers that they are ready
to assault Doma Castle. The
army raids the castle but has trouble getting.
It seems hopeless, but a
mysterious man wants the honor of stopping this atrocity:
(Cyan's music theme
sure is sweet, why the heck wasn't this on the Music CD?)
"Faithful retainer to his family's liege, with the courage and strength of
a hundred men..."
Here you will once again have to name the new character
in the game, name him
Cyan so that you can follow along with this walkthrough
a bit more clearer.
Now have Cyan talk to the Commander and a fight will start.
-----------------------------------------------------------------------------
BOSS
BATTLE: Leader HP: 300 ITEM: Black Belt(relic)
-----------------------------------------------------------------------------
This
really isn't a boss battle since the theme doesn't play, but it has the
boss
battle atmosphere. Use your Swdtech at level 2 and your counter attack
(which
does close to 700 HP of damage! Dang, he does have the strength of a
hundred
men!).
After the battle the troopers see that the commander has been defeated
and
they all flee for their lives. The scene then shifts towards Shadow and
Cyan.
Defeat the guard to the bottom left for fun if you want, but check the
treasure chest inside the tent to the right and there is a treasure chest,
you can either hit it, kick it, or leave it. If you kick it its pretty funny
to watch Shadow's reaction, but a sentry will come and Shadow and Sabin hide.
After the guard leaves you can now pick up the STAR PENDANT. Continue on,
but
as the party spots General Leo they hide and overhear the conversation.
The soldier wants to raid the castle immediately, but if they do that too
many costly lives will be wasted, but the soldier insists as he is willing
to
sacrifice his life for the Empire, but General Leo being somewhat warm
hearted does not want that, nor does Emperor Gestahl. As General LEo is
called
back to the Empire he leaves the task of Doma Castle to a soldier's
hands.
However Kefka plans to poison the water, the soldier questions his
actions,
but since General Leo is gone he decides to poison the water
anyways. But
before Kefka leaves Shadow and Sabin confront him. A quick
battle ensues,
but Kefka runs off, the party chases after him again and
another battle ensues.
Chase him again, but this time he will leave a few soldiers for you to
deal
with. It appears that the party is too late and the river has been
contaminated
with poison, the guards at Doma Castle are falling one by one as
Cyan notices
something odd about the water, Cyan tells the guard to guard the
liege as
he goes and finds out what has happened to the king. When Cyan
reaches their
he has collapsed and his vision is going fast and he thanks
Cyan for guarding
the castle since his father was on the throne. The king
tells Cyan to see
his family as he dies on the floor in front of him. Cyan
and the last sentry
goes over the castle to look for any survivors.
Now have Cyan search around
the castle, when he finds his wife Elayne and his
son Owain dead by the poison
he is struct with a sense of denial, not
believing any of this. He then takes
his anger towards the Empire, he fights
the soldiers as Sabin and Shadow come
in just the nick of time to help them.
So go BEHIND Cyan and talk to him and
Sabin and Shadow will lend him a hand.
After the battle Cyan will attack the
other soldiers as well, so lend him a
hand. Then another battle occurs, so
lend him another hand.
After the battle Sabin tells Cyan that they must
leave immediately, so Sabin
forces Cyan into the Magitek armor and teaches
him a little bit of how it
works. A guard comes out and tries to stop the
two but Cyan rams him over
along with the other guards as well. When you try
to escape you will be
confronted by a few soldiers in Magitek armor. After
defeating them the party
heads for Narche through the forest to the south.
=============================================================================
A2:
TO NARCHE!
Items: Phoenix Down(2), Sniper Sight, Earrings, Hyper Wrist
Party:
Sabin, Cyan, Shadow
Party's level: 12
=============================================================================
Here
go across the bridge and to another bridge, you can go to Doma castle if
you
want but the Soldiers in front won't allow you to pass through. When you
reach
the Phantom Forest you will really see the power of the SNES(well they
still
impress me up to this day!) in terms of graphics, its like whereever
Square
goes they can take advantage of each system's hardware, so imagine the
PS2!
In here its pretty straight forward as at the end of the forest you will
reach
Doma's railway. Maybe there are survivors in here, so the party decides
to
take a look.
When Cyan tries to stop Sabin from entering in the train he
cries out to
leave the place because the train is haunted. Then suddenly the
train moves,
but the party cannot leave. The train sends the departed to the
other side,
but Sabin still has things to do in his life. Outside the train
you can
really see the power of the Mode 7 graphics on the SNES, sweet huh?
To the
right is a box car connected to the train. Inside is the Impresario
who will
tell you about the train and how to stop it. It appears that you
will need to
go to the engine room to the far left to stop the train.
So
go to the far left but talk to the ghost in the box car and he will join
you
if you allow him to. In the other box cars there are ghosts wandering
around,
try to talk to them and they will attack you, but sometimes they may
even
sell stuff. When you reach the box car without a door to the left inside
a
ghost will block the entrance to which you came, defeat it and outside a
bunch
of ghosts will tell you the there is N.O.E.S.C.A.P.E. So climb up the
ladder
of the box car and to the left end of the box car.
Sabin will jump all
the way through to box cars, but as they reach the next
box car the ghosts
still follow them. They will have to detatch the boxcars,
so go inside to
the left and hit the switch and the boxcar will detatch.
After the boxcars
detatch go back inside the hit the switch again and the
door to the left will
open for you and there is also a save point, so save
your game and heal your
wounds. Now in the next boxcar there are two ghosts
at the end of the left
side of the train who tell you to wait at the table
for food, so go to the
middle table of the box car and be seated on the chair
and the food will come
as Sabin takes down the food as everybody is healed of
all status ailments
and their MP/HP are fully recovered.
Not bad eh? Now go outside and around
the boxcar and don't forget to pick up
that treasure chest which contains
the EARRINGS relic. Now in the next boxcar
there is a treasure chest inside
the room, but as the party tries to pick it
up a mysterious man named Ziegfried
won't let the party have the treasure
chest. After exchanging some rather
funny remarks a fight ensues.
-----------------------------------------------------------------------------
BOSS
BATTLE: Ziegfried HP: 50 ITEM: Green Cherry
-----------------------------------------------------------------------------
Yes
that's right folks only 50 HP. He will start the battle having eight
consecutive
slashes against your party but all the slashes only do damage in
the single
digits. Just attack him and he should be gone in no time.
After the battle
Ziegfried takes the treasure chest and runs off. Guess like
he has the last
laugh. Now continue on, the next room has nothing inside so
continue onto
the next boxcar. Here the right room of the boxcar also has
nothing inside
and the Impresario is in this box car as well. In left room of
the boxcar
contains four treasure chests, the one on the left contains a
HYPER WIST which
is guarded by a rather powerful Specter. The treasure chest
2nd from the left
contains a PHEONIXDOWN, the treasure chest 3rd from the
left contains a SNIPER
SIGHT, and the treasure chest to the right contains
another PHEONIXDOWN.
After
picking those up continue onto the next boxcar, before you go inside
the boxcar
the ghost you picked up earlier(IF you picked him up) will leave
your party.
In this next box car there is a save room, so save your game and
heal your
wounds if any and continue on. In the next boxcar, which is the
engine room
there are three switches, hit the left and right switches while
ignoring the
middle switch and go outside to the left of the engine room and
hit the somke
switch. When you do the Phantom Train will talk to you and a
fight will ensue.
-----------------------------------------------------------------------------
BOSS
BATTLE: GhostTrain HP: 1900 ITEM: TENT
-----------------------------------------------------------------------------
Here
in this battle have Edge, I mean Shadow throw his Shurikens if you do
have
any or if you did purchase some from one of the ghosts. Have Cyan yse
his
Swdtech level 2 Retort and if the Ghost Train hits Cyan it will recieve a
painful
counter attack. Have Cyan use his Aurabolt and keep your HP up above
170.
The GhostTrain will use powerful attacks especially the Scar Beam(the
special
effects slow the screen down a bit on the PSX version, but they do
look awesome!)
which can deal about 150 HP of damage to every character.
After the battle
the Phantom Train will let you go but there is something
that he first must
do. The train stops and the deceased board the train but
Cyan also sees Elayne
and Owain board the train as well, Sabin tries to stop
Cyan, but Cyan rams
over Sabin. Cyan feels a lot of emotion seeing his family
go, but his wife
tells him never to forget her as his son will protect his
mother. Now afterwards
head for Narche via the cave to the east.
=============================================================================
THE
TRIP TO NARCHE VIA THE BAREN FALLS
Items: None
Party: Shadow, Sabin, Cyan
Party's
level: 14
=============================================================================
Here
the party can reach Narche through the Veldt if they jump into the
waterfall,
also Shadow leaves here as well. So jump into the waterfall and in
the waterfall
you will have to face off against several Piranha, but they can
be easily
defeated with Sabin's Pummel and Cyan's Dispatch. At the end of the
Piranha
attack a Rizopas will attack you, and follow the same drill as
before. After
winning the battles you recieve a REMEDY.
After the battles you will drift and a new character is introduced.
"Draped in monster hides, eyes
shining with intelligence. A youth surviving
against all odds..."
This
is once again your only time to name the character anything you want,
leave
it at Gau. Here Gau saves the two from drowning, and when Sabin asks
who he
is Gau runs off. Now head for the east town of Mobliz.
=============================================================================
THE
TOWN OF MOBLIZ
Items: Elixir
Party: Sabin, Cyan
Party's level: 14
=============================================================================
Here
when you walk towards Mobliz you will encounter some battles, but the
enemies
here don't give you any expierience points, all they give is gold and
sometimes
Gau will appear at the end of the battle, but he will just leave.
Mobliz is
towards the east part of the continent. Inside here head for the
items shop
and purchase some DRIED MEAT, you can buy some new weapons if you
like but
that's not neccessary. Now head out into the Veldt which is the area
outside
of Mobliz and fight a battle and hopefully at the end of the battle
Gau will
come, if not just keep on fighting until he does.
When you encounter Gau
feed him some DRIED MEAT, he still wants more food.
However Sabin refuses
to give him anymore food as he gets a bit angry and Gau
starts to chase Sabin
around until Sabin gets tired. Cyan afterwards becomes
silent until Sabin
tells Gau that his family was just, and Gau apologizes. It
appears that Gau
wants to give the party something in return for their
gratitude of food. He
takes the party over to Cresent Mountain. Afterwards an
Imp comes in and gives
a short but descriptive demonstration of how Gau's
abilities work. After the
battle head over to Cresent Mountain which is to
the south.
CRESENT MOUNTAIN
AND GAU'S SHINY, SHINY, SHINY TREASURE
Items: X-Potion, Elixir, Green Beret
Party:
Gau, Sabin, Cyan
Party's level: 14
=============================================================================
Here
inside Gau pops out and looks for the Shiny thing and it appears that
Gau has
forgotten where he saw the shiny thing! So now the party decides to
look around.
Now walk around, when you reach the top left of the cave Gau
will pruposely
drop Sabin's pouch which contained 500 GP inside, before Sabin
gets agitated
Cyan decides to take things over for now. As you progress
farther nside the
cave, Gau will have found the shiny thing that he was
talking about earlier.
It seems like a helmet of some sort that allows the
wearer to breath underwater.
Gau seems a bit scared of the water as he is hydrophobic, but Sabin and
Cyan
laugh at him. The two jump and Gau finally decides to jump. Here you
will be
underwater and yes those are the graphics from the SNES, prety neat
huh?
Underwater here there are no random encounters as all these battles must
be
fought if you wish to pass through. Watch for the Anguiform, it's AquaRake
attack will do over 200 HP of damage to every character so keep your HP up
and above 230 just to be safe. When the arrows show up take the right, and
you
will later be inside a cave with a treasure chest that includes the
X-POTION.
After that head outside and you will be along the current of the river
again,
and then later to another cave which contains nothing, however if you
are
wounded now is the time to heal your wounds instead of doing that in battle.
Now in the next room there is a small pond, as you try to head out the door,
the entire pond drains itself, so enter the pond and you will be taken down
to the bottom floor to pick up a treasure chest which contains a GREEN BERET
helmet. Now continue on to the bottom and you will be floating through the
currents again, but this time they will take you to South Figaro. You will
wake up on the docks of South Figaro, so take the ferry by talking to the
man
on the boat to Narche. Now you will be given the chance to choose another
scenario you want to complete. I'll go with Locke's scenario this time.
THE
ESCAPE FROM SOUTH FIGARO AND CELES
Items: Elixir, Ether, Ribbon, Earrings,
Regal Cutlass, Iron Armor, X-Potion
Party: Locke
Party's level: 7-8
=============================================================================
Here
you see the Locke needs to find a way out fast. Don't talk to any
imperial
soldiers on Magitek armor because you have little chance of beating
them(unless
you have a Gameshark!), but even if you lose you won't have to
start over
again. Now head inside the item shop and talk to the merchant near
the clock,
he will cause Locke a thief but if he doesn't call him Treasure
Hunter Locke
will rip his lungs out. Then a fight will ensue, this battle is
way too easy,
but use the Steal command and you will steal his clothes!
Now that you
are dressed like a merchant head for the house down below and
talk to the
kid that was previously blocking your path and he will let you
through. Now
go outside the house and talk to green officer at the top left
part on the
balcony of the town. In this battle use the Steal command and
steal his clothing
and you will now be able to get through to the inn. Talk
to the guard that
was blocking your path towards the inn and he will let you
through since he
thought it was time for his break. Head for the inn and go
to the basement
floor and talk to the merchant, he thinks your trying to
steal his cider so
a fight ensues.
Defeat him normally if you want but steal clothes this
time because you will
need to head back through that house the kid was blocking
again. After the
battle you will have taken the old man's cider, go to the
house where the kid
was blocking your path and saying that only merhants can
pass through and at
the top floor give the old man his cider and he will give
you some
information about a hidden passage and he also forgot the password,
but talk
to his grandson down stairs and the password is "Courage"
and after giving
him the password a hidden path will open up for you.
Inside
make your way downstairs and it will take you to the underground
passage through
to the manor's house. In here check the clock for an ELIXIR
and then head
outside and around into the manor's house and head for the
first room from
the left upstairs and go behind the bookshelf and it will
lead to a secret
passage. Down here there are some pretty strong enemies, you
might want to
avoid them. As you continue on Locke will stop by the
approaching door and
notices someone familiar, its one of the Empire's
generals. Inside the romm
the guard continuously hits the general for being a
traitor:
"Product
of genetic engineering, battle-hardened Magitek Knight, with a
spirit as pure
as snow..."
Here you will be given the only chance in the game to name
this character
anything you want, but leave it at the default so that you can
follow the
storyline a bit easier. Afterwards Celes is knocked out cold to
the floor and
the guard tells the other guard to watch over her. Outside Locke
is hiding
and when the guard leaves he jumps down. Head inside the room and
you will
notice that the guard is sleeping, talk to Celes and remove her chains.
Afterwords
they introduce themselves, Locke doesn't care if she was a general
and allows
her to come with him, but she refuses, but Locke promises that he
will protect
her. So she finally agrees Locke leaves, but not before checking
the soldier
and take the Clock Key, you'll startle the guard a bit but he
quickly goes
back to sleep. Now head out and into the next room and inside is
a save point,
so save your game and heal your wounds if any. Now continue
onto the next
room and inside there are 3 treasure chests 500 GP, 1500 GP,
and one that
is empty.
I suggest that you leave the empty one alone, so if you did check
the
treasure chest reset your game and don't pick up that empty treasure chest.
Now check the clock above and wind the clock and a secret passage will open.
Now head on through and in this next area pick up the treasure chests in the
room which contain a IRON ARMOR, EARRINGS relic, HEAVY SHLD, and a
REGALCUTLASS.
Now head for the upper staircase to the top right, and before
you head out
Celes wonders why Locke is trying to help her, he does so
because she reminds
her of someone.
Now head outside and into the Sotuh Figaro cave. Work your
way around the
place, but remember the room where you had a treasure chest
containing a
TINCTURE? If you did not pick up the TINCTURE earlier you can
go back and
pick up a THUNDER ROD. If you did pick up the treasure chest earlier
then
obviously there would be nothing there. As you make your way out Locke
will
finally notice a wierd noise emitting in the cave. But before the two
can
make their way out something coming out of the wall attacks them.
-----------------------------------------------------------------------------
BOSS
BATTLE: TunnelArmr HP: 1300 ITEM: Elixir
-----------------------------------------------------------------------------
This
boss will be pretty tough. Have Celes use her Runic command so that all
magic
used from the TunnelArmr will be avsorbed as MP points. Have Locke
attack
as normal and keep your HP up and above 100. If you have the THUNDER
ROD,
use it and he's gone with a snap of a finger. Don't worry if you lose
though,
this boss is tough anyways. But if you are playing the PSX version
you might
not want to lose since you will have to deal with the bad loading
time anyways!
After
the battle the two head for Narche and now its time to choose the last
scenario.
BANON
AND THE KEFKA ASSAULT
Items: Rune Edge, Earrings, 5000 GP, Elixir, Theif Knife,
Wall Ring, Sneak
Ring, Hyper Wrist
Party: Banon, Edgar, Terra
Party's
level: 10
=============================================================================
Here
this scenario takes place where it last left off. The party still rides
the
rapids and also more battles have to be fought. After a short battle the
party
arrives at Narche and just in the nick of time. When the party reaches
inside
Narche guards block their path, Banon tries to settle them down but
they knock
him out. Edgar tells them that he is king but they don't believe
him and knock
him out as well. Each time you try to go through the guards
will just knock
you back, but remember the secret passage that Locke told you
to remember
about when he got Terra out? Head towards that area, its to the
very left
if you had forgotten.
As you make your way to the next cave there will
be a light that goes a
certain path. You will have to go that exact path to
escape the security
checkpoint, so have you been taking your Ginkoba? It will
take a few tries
since due to the fact that its a pretty complex path to remember.
Once
through head for the old man's house from earlier in the game, but you
are
welcomed to stop by the moogle's cave if you want to. In the moogle's
cave
don't forget to pick up the RUNE EDGE, then leave because there isn't
much
you can do here now. Head for the old man's house and inside you will
get a
bit of info of what has been happening around Narche.
Its neutral
for now and many people haven't really wanted to side with the
Returners.
The town has gone a bit worst about the Esper, but Banon thinks
Terra can
reach out to the Esper. However Edgar has second thoughts, either
the Esper
will help them or dig them an early grave. It appears that Narche
is the next
target of the Empire since Emperor Gestahl is after Magitek power
he will
be interested in the Esper. Then Sabin, Cyan, and Gau comes in and
greets
the party, after a briefing about Doma Locke and Celes come in and
rush to
tell the party that Narche is about to be attacked.
But Cyan becomes very
angry as he recognizes Celes as she was the one who
burned down Maranda, but
Locke won't allow Cyan to do so. Terra also reveals
to Cyan that she was also
once an general of the Empire. Then suddenly a
guard comes in and tells the
entire party that Kefka has already begun his
assault on Narche. The scene
shifts to Kefka's army, the soldiers question a
lot about his actions towards
Narche since it is neutral and there are
civilians living in Narche, but Kefka
doesn't care he wants everyone dead.
The scene shifts back to the party,
it appears that they left the esper at
the top of the hills. They go after
it to defend it, but along the way Celes
and Terra have a small conversation,
and Celes thinks being bron with magic
is such an incredible gift. Celes can
also use magic because when she was
just a baby she was artificially infused
with magic and was raised as a
Magitek Knight. Terra asks if Celes has ever
loved anyone, but Celes doesn't
know what she is talking about. Cyan however
still has a lot of doubt about
Celes.
Now when the entire party reaches
the top of the hills of Narche you will
have to form 3 parties with your 7
party members. Your job is to not only
defend the Esper but Banon as well.
If the army reaches Banon then you will
have to start over again. You will
have to fight a lot of battles, probably
about 20 battles to beat them all.
But you can reach Kefka without having to
destroy his entire army. When you
reach Kefka make sure you have Gau in your
party and then talk to him to initiate
the fight.
This battle will be ver tough, his poison attack will more than
likely knock
out your party members. But if you have Gau have him use the
Were-Rat rage
and he will absorb all of Kefka's poison attacks, which makes
the battle a
lot easier. Having the relic Star Pendant equipped prior to this
battle helps
out as well as you will not be affected by his poison attack.
Having Cyan,
Gau, and Sabin in this battle really helps. Have Cyan use his
swdtech(hopefully you are at level 4) at the highest level, and have Sabin
use his Aurabolt or Suplex if he has it yet. Cyan's multi-hit attack will
deal a lot of damage in this battle and Gau will take al his poison attacks
like herbs, and Sabin in this battle will provide the muscle. Attack him,
attack him, and attack him!
After the battle the party goes for the
Esper, Terra senses something from
the esper as the entire party but Terra
is knocked out. Terra communicates
with the esper and asks a few questions
about who she is. Then the esper
reveals Terra's true nature, she flies off
wildly into the skies. Celes tells
Locke that Terra looked like an esper,
but Edgar knows that they have to find
her. Now you must form two parties,
one to look for Terra and the other to
stay guard and protect the esper. Afterwards
head west to look for Terra
otuside of Narche.
=============================================================================
THE
TOWN OF KOHLINGEN
Items: Hero Ring, Green Beret, Elixir
Party: Locke and
whomever
Party's level: 12-14
=============================================================================
Now
head back to where the Figaro Castle previously was sunken earlier. The
reason
why its back at its place is because its a castle that is completely
mechanic,
think of it as a SUV and submarine combined, except it can easily
move through
sand. Well here head to the engine room and talk to the ma
downstairs to the
left and he will ask you if you want to go to Kohlingen, so
do so. When you
arrive head for the town of Kohlingen which is just north of
the Figaro Castle.
Inside this town you will get a lot of information about
Terra's whereabouts.
Also check Rachel's house at the top left part of town and inside check
the
grandfather clock for an ELIXIR. Also if you have Locke in your party
a short
scenario will take place here. Locke mentions that he wasn't able
to save her
when she needed him. A flashback takes place with Rachel and Locke
in some
mountain cave and it seems like Locke is searching for something,
something
he also wants Rachel to see. When Locke walks across the platform
it begins
to shake, Rachel unselfishly pushes Locke aside as the platform
collapses
beneath her as she falls to the ground below.
Later Locke
is at her bedside, and when Rachel wakes up she can't remember
anything. Then
Rachel's dad kicks Locke out because he blames him for her
memory loss, she
then comes out and tells Locke to leave, she doesn't even
know who Locke is
and he blames him for getting everybody upset. Locke leaves
as Rachel will
have to make a new start, the scene flashes back to the party.
After a year
Rachel had been killed in an imperial attack. Her memory had
returned just
before she passed away and the last word she said was Locke's
name. Locke
feels that he should have never left her side and he feels that
it was his
fault that she had died.
Now head for the east house and go downstairs.
The man near Rachel had place
herbs that had put her in suspended animation
so that she won't age a day. A
flashback occurs at the same exact location
but this time its in the past,
and the man had just started to put the herbs
on Rachel. Locke wonders if he
calls her back, that she will come back to
her. Then the flashback scene is
gone and switches back to the current time.
Locke still believes that he had
failed her, he then leaves as does the party.
So are you wondering how to get to that door atop? Well go outside and
enter
through the back of the house and you should be able to pick up a GREEN
BERET
helmet. You can shop around if you like if you need any updating in
your
weapons and armor. After your done head out of the town and head to the
far
south to Jidoor.
THE TOWN OF JIDOOR
Items: Tincture
Party: Locke
and whomever
Party's level: 12-14
=============================================================================
Here
in this town you can visit Ozwer's house which is the giant mansion at
the
north end of this town. Inside check the top right pot for a TINCTURE.
Also
in this town you can check the auction to see if they have anything that
might
interest you LATER IN THE GAME. Right now the auction will always be
over
so you can't bid on anything. The only thing to do here really is to get
a
chocobo to make your way to Zozo, which is the desolate town northeast from
Jidoor.
And that should be your next destination.
=============================================================================
THE
SEARCH FOR TERRA
Items: Tonic, Thief Glove, Running Shoes, X-Potion, Tincture,
Chain Saw,
Potion, Fire Knuckle
Party: Locke and whomever
Party's level:
12-14
=============================================================================
Here
in this town the place looks dark and dreary and rain is constantly on
the
pour. Also there are random encounters in here as well, the enemies
aren't
really that tough, but like the people of Jidoor, said they can't be
trusted.
Here head for the north part of town and into the inn, there is a
clock that
needs to be reseted, and hopefully you know what time it is.
Everybody should
know this, but if you don't its: 6:10:50. That will open up
a staircase that
leads to Edgar's Chain Saw. Afterwards head for the relic
shop at the bottom
left part of town and inside the relic shop owner tells
you to check the top
of the building. So do what he says and head for the top
of the building,
along the way don't forget to pick up the THIEF GLOVE for
Locke. And then
head for the doorless doorway just below and move inside and
jump to the left
building, and then again to the left building.
Then continue on and inside
check the pots in the top left of the room for a
TINCTURE, and then head outside.
And jump two buildings over to the right and
head inside. In here there are
just a series of stairways, continue your way
through and along the way don't
forget to pick up a FIRE KNUCKLE for Sabin.
Then at the top of the building
and talk to the man blocking your path, it
appears that he hates fighting
and he'd better let you pass, but he decides
to fight you anyways.
-----------------------------------------------------------------------------
BOSS
BATTLE: Dadaluma HP: 3270 ITEM: Headband
-----------------------------------------------------------------------------
This
battle is pretty tough, it will take a lot to defeat this guy. Have
Edgar
use his Chain Saw, you might miss sometimes but you can deal some very
serious
and critical hits with it. Have Cyan attack with Swdtech, have Locke
use his
Capture and steal a JEWEL RING from him, have Celes use her physical
attacks
or magic to heal the party, have Gau use anyone of his Rage attacks
and finally
have Sabin use his Aurabolt blitz. After losing him about 1900 HP
he will
call for two Iron Fists, so quickly dispose of them so they won't
become much
of a nuisance. After you defeat the two Iron Fists Dadaluma will
use a TONIC,
POTION, POTION, and SAFE spell all in one round. Just continue
your attacks
from their and he should be gone.
After the battle head upstairs and into
the room, the sides of the room
contain a treasure chest on each side. Check
them to recieve an X-POTION and
a RUNNINGSHOES relic. Then continue towards
the center of the room and talk
to Terra. The party tries to talk to her,
but a mysterious voice talks to the
party. Then Terra goes a bit berserk and
finally settles down. Ramuh tells
the party that Terra cannot understand them
as he reveals that he too is an
Esper. But don't espers live in another world?
Yes, but that does not mean
that they cannot live here too as espers can take
on a variety of forms.
Espers hide themselves from humans because he knows
espers and humans cannot
live together. But Locke's grandfather said that
espers and humans once lived
side by side, and apparently its true. Then came
along the War of the Magi,
it was the espers who fought humans who were infused
with magical powers
extracted from the espers. A flashback now takes place,
the espers fearing
that their magical powers would become a target once again,
they moved to a
new realm and made it their niche. It was 20 years prior to
the present time
of now that humans knew about Magitek power and they hid
it from the espers.
When the espers had found out they created a doorway and
exiled the humans.
Even as Ramuh speaks there are espers trapped in the
Empire's Magitek
facility being drained of their powers. Ramuh fled here to
avoid a similar
fate. He had sensed that Terra was in trouble so his magic
summoned Terra to
Zozo. So is Terra really an esper? Actually no, she's a
bit different.
Terra's presence of existance strikes fear into her own heart,
the party
can't help her, but if she can accept this aspect of herself she
will be all
right. Cyan realizes that the party must do something about this,
and Ramuh
tells them to free the other espers imprisoned by Gestahl's Magitek
Research
Facility.
Ramuh feels that he acted cowardly fleeing and leaving
the others to their
fate. However once the espers transform their powers can
be relocated, then
three magicite comes down from the ceiling as they are
the fallen comrades
that have fled from the Empire. Ramuh will also sacrifice
himself as well for
the sake of other lives. Now talk to the magicite, Ramuh
can still talk, but
after a while he will pass on and lend his power to you.
Now pick up all four
Magicite Ramuh, Stray, Siren, and Kirin. Now as you leave
talk to your other
party members near the door.
The party decides to
talk along the way as they exit out of Zozo, they talk a
bit about the Empire
and the party must split into two groups so that they
can guard Narche and
attack the Magitek Research Facility at the same time.
Celes and Locke will
head for the Empire's facility, but you can place one or
two other party members
to go with them as well. The other party that is not
in Locke's group heads
back for Narche, but how will they get there? Maybe
the people in Jidoor will
help them. So now leave to Jidoor, also did you see
the ghost appear? Talk
to it and it will explain a bit about how the esper
system works exactly.
Afterwards go towards Jidoor which is southwest from
Zozo.