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EXP is simple once you get it, The more members of a party, the less EXP gained. [But that's all gained by Exp Chains]
This is EXP, but without any chains or cuts: To Weak To be Worthwhile: 0 EXP, Easy Prey: 1-36 EXP, Decent Challenge: 50-75 EXP, Even Matches: 100 EXP, Toughs: 110-142 EXP, Very Toughs: 150-175 EXP, Incredibly Tough: 200 EXP. In Parties, if you have 2 members the EXP will be 0.60 the normal EXP, with 3 members it will be 0.45, with 4 people it'll be 0.40, with 5 it'll be 0.37[See the little differance, so having 5 members it much better than 4...], and finally with 6 members it will be 0.35.
Note: I'm still testing with "Alliance size parties".
Now for Chains, EXP Chains are added boosts to EXP when Tough monsters are killed in a small timer. The First Chain is a +20% to EXP, the 2nd is +25%, the 3rd is +30%, the 4th is +40%, and etc. I have been told by some that EXP can get as high as 450 on one kill. My personel Highest is currently 362, this was obtained in Yhoator Jungle again'st an Incredibly Tough Yhoator Mandragora, which I find quite hard but rewarding. Another slight change in EXP is about levels within a party, the EXP is based of the
highest level member in the party. This means that the EXP is equivalent to what that person sees. So if a LV. 25 person sees a foe as Very Tough a LV. 26 person in the same party might see it as Tough. So therefore the EXP is considered a Tough. So the lower members of the party get lower EXP than the higher ones. But the Higher members may not get chains if they see a possible foe as an Even Match. The last of many possible changes in EXP is that monsters that have previously been engaged by another person[not counting party members] will give out lower EXP than normal.
<sigh>
I finally finished!!!
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