Dark Attack- Inflicts darkness on the enemy for 3 turns
Dark Buster- Inflicts darkness on the enemy for 1 turn however the success rate is virtually guaranteed unless the enemy is immune
Silence Attack- Inflicts silence on the enemy for 3 turns
Silence Buster- Inflicts silence on the enemy for 1 turn however the success rate is virtually guaranteed unless the enemy is immune
Sleep Attack- Inflicts sleep on the enemy for 3 turns
Sleep Buster- Inflicts sleep on the enemy for 1 turn however the success rate is virtually guaranteed unless the enemy is immune
Delay Attack- Delays the enemy's next turn
Delay Buster- Greatly delays the enemy's next turn
Zombie Attack- Inflicts the enemy with a zombie status
Triple Foul- Inflicts silence, darkness, and sleep for the next 3 turns
Power Break- Lowers the enemy's strength
Magic Break- Lowers the enemy's magic
Armor Break- Lowers the enemy's defense, also takes targets armor away allowing non-piercing weapons to attack at full strength
Mental Break- Lowers the enemy's magic defense
Mug- Same as "steal" but also deals enemy damage during the process
Quick Hit- Quickly attacks the enemy and the users next turn come up sooner (like haste for 2 turns)
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Use- Use powerful offensive, defensive, or healing items in stock
Flee- Aid the party's escape from battle
Pray- Restore a small amount of the whole party's HP
Cheer- Raises party's strength and defense
Aim- Raises party's Accuracy
Focus- Raises party's magic and magic defense
Reflex- Raises party's evasion
Luck- Raises party's luck (raises accuracy, evasion, critical hit rate)
Jinx- Lowers enemy's luck
Lancet- Drains enemys HP and MP and gives it to the caster, this is also makes Kimarhri learn his Overdrive Skills
Guard- Intercept hits meant for other party members (cannot stop magic, or attacks that hit the entire party)
Sentinel- Same as Guard but sentinel also guards the user as well
Spare Change- Attack by throwing gil, that's right sometimes being rich pays off (damage is 10% of what is thrown)
Steal- Steal items held by the enemy (use against machina, it will kill them)
Threaten- Stuns the enemy with fear
Provoke- Draws the enemys attack toward the user
Entrust- Give the users Overdrive gauge to another character
Copycat- Mimics the last action done in battle even if the skill has not been learned
Doublecast- Cast two black magic spells in a row
Bribe- Pay off enemies for a safe pass (more gil, better response)
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