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The 1st Battle System

Then the updated version of the battle example goes after all of this but I only want to type it if I have to just let me know ok.

Attacking
to figure out attacking damage for a person........add there pl and ki together....then add the move that there doing pl (all non-requiermet moves are 500 and punch,kick are 300) ...... example        PL: 5,000 KI:5,000 move: kamehameha....... 5,000+5,000+500=10,500....... the damage is 10,500

Countering
if someone counter's you, figure out the damage they would do with the attack there doing and then divide it by 4 then the person that countered would only get 1/2 of the damage normally taken....example.... if i did an attack to that did 2,000 damage and u countered with a kamehameha too.....but your attack did  3,000 damage then u would divide my attack by 2 and i would divide your attack by 4 so you would take 1,000 damage and i would take 750 damage.....example...... ME:3,000 / 4 = 750 damage to me......YOU:2,000 / 2 = 1,000 damage to you.

Dodging
if the opponent dodges and his SP is higher than the attacking persons SP then divide the damage he would normally take by 4......but if his SP is lower than the persons SP then only divide the damage he would normally take by 1.5

Blocking
same as dodging but it depends on if the persons HP is higher than the opponents PL so if HP is higher then divide by 4, if lower then divide by 1.5

Battle Example

Name: Vegeta
Stats:
PL (Power Level): 50,560
HP (Hit Points or how much life you have): 55,800
KI(Your energy level): 43,400
SP(Speed): 47,400
Items: 2 Senzu Beans, Dragon Ball Radar, Capsule Corp Ship
Moves: Punch, Kick, Kamehameha, Big Bang Attack, Final Flash, Taiyoken, Eye Beam, Ki Charge.
Special Abilites: Absorb, energy deflection

Name: Goku
Stats:
PL: 54,500
HP: 59,320
KI: 55,600
SP: 51,200
EXP: 4,000
Items: 1 Senzu Bean, Scouter, Sayian Space Pod, White Halo, weighted Clothing
Moves: Punch, Kick, Kamehameha, Taiyoken, Bukujustsu, Burning Attack, Spirit Bomb, Masenko, Kaio Ken
Special Abilities: Kyokaida, Energy Conversion

<Ref>Vegeta has more speed, vegeta goes first.

<Vegeta>Garlic Gun

<Ref>Now goku has Four options to take, Counter, Dodge (uses speed to dodge, the higher the speed, the less damage), Block (uses Hit Points, the higher your hit points rating the less damage you recieve) or take hit.

<Goku>Counter

<Ref>ok goku you get 1/2 the damage and vegeta you get 1/4 of the damage so goku gets 46,980 damage and vegeta gets 27,525

<Ref>Now its Goku's Turn

<Goku>Kaio Ken

<Ref>Stats have Been Doubled

<Ref>Vegeta's turn

<Vegeta>Big Bang Attack

<Ref>D,B,C,T

<Goku>Block

<Ref>Since Goku's hit points are so high from the Kaio Ken he gets the damage divided by 1.5

<Ref>Goku's Turn

<Goku>Taiyoken (Can use as many times as you want)

<Ref>Taiyoken gives Goku 2 More turns.

<Goku>Ki charge 1/4 (everyone has Ki charge, and it counts as a turn. You may use Ki charge to add your ki points to an attack. You can add your KI like so: 1/8, 1/4, 1/2, 3/4, and Full.)

<Ref>ok Goku go again

<Goku>Super Kamehameha

<Ref>B,D,C,T

<vegeta>Counter with Defelction Mirror

<Ref>Goku recieved 40,000 damage.

I dont feel like writing the whole battle out from here, so i hope you get an idea of how you battle.

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The 2nd Battle System

To kill someone this way 3 people must be there to attack and kill that certain person.

There is NO TAKING TURNS�.I REPEAT NO TAKING TURNS!

You do not just put kick, punch, kamehameha.

Example:

<ChiChi> Jumps in the air and fires a kamehameha at Krillin

<Krillin> slaps it out of the way and slaps the shit out of Chichi making her hit the ground

<ChiChi> falls to the ground and is deep in the ground.

You know something interesting like that�..not <Pan> punch <Brolly> kick. Then taking time to figure out the damage

Speaking of damage�. Refs do not have to figure out damage. Its a hardcare battle. Refs judge the fight on who won.

You can use ki attacks in the beginning

To dodge. You cannot just plain say dodge. Ok, wow. how do you do it!?

<Pan> hits trunks with a ki blast

<Trunks> dodge

<Ref> No Dodge!� Here is an example how you can do it

<Trunks> fires multiple ki blasts at pan

<Pan> flips out of the way dodging the blasts� Simple really

Your basically using your speed in this one and of course your skill too. If your good at both then maybe your guaranteed to win. I myself say it is fun when you actually have a challenge.

_________________________________
The 3rd Battle System

This system of battling is much like the one you see above but if you arent a fast typer but like the style you see above then this system is for you.

First off you will take turns that way you dont have to worry about how fast you can type

Second you must still use detail as seen in the battle style above you may not just type punch and kick and dodge and block I repeat it must have detail

Third you cant 'God Mode" such as *blinks causing your neck to snap* making sure this type of thing doesnt happen will be the job of the ref

Lastly the ref will watch over the match and make sure there is no "God Moding" and that the out come is realistic

_______________________________
The 4th Battle System

In this system your SP stats will come in more useful then just getting you the first hit. Also luck will be a major player in this system. Using this system a 500PL person could defeat a 1,000,000PL person

You will go into an aol chat room then of course the person with the most SP will go first and use an attack, but in order for that attack to hit they must roll at least a 5 in the chat room to hit the person that has lower SP. Then the person with the lower SP will go and they to will then attack and they must roll at least a 7 to hit the person with higher SP. If the SPs are the same then each person must roll at least a 6. IN ORDER TO ROLL IN THE AOL CHAT ROOMS YOU SIMPLY TYPE IN      //roll   then after you do that the number you rolled will pop up
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