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endgames

Endgame #2 Solution

5h OH +10

Blocking opponent's only outplay of SERIF, and immediately threatening the winning a1 ZOEa +38. Opponent can only salvage a draw by allowing Hero to go out, playing a2 IRE +8. 1c dOZER or cROZE +16 earns two for the ess, and a final of 347-347. While tempting, the 33-point Z plays at a1 after IRE fall to LIS/ADIEUS for 14 plus 6.

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