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Weapons/Enemies
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HELP WANTED!!!!!
Hopefully all people joining have experience with mod making especially in Quake 2 / Quake and will stay on the ball to do there part.

Modellers
---familiar with md2/md3 and doesn't mind modelling someone elses creatures..players...weapons...and in game models...for level looks...

Quake C programmers
---AI for enemies.. players weapons.... all that good stuff..

Quake engine programmers ---
Someone who can tweak the engine code.. either Nexuiz (based off of Quake) or Quake 2 Max.. for things we need

2d artists
---Texture artists and Skin artists.
H.R. Giger, pipes, skulls/bones, electronics, wires, blood stained floors/ walls... ,bio-mechanical, industrial, dark ...destroyed ...textures.. hazardous waste...


Concept artists
H.R. Gigers art, bio-mechanical creatures, human experiments, weapons think realistic but slightly out there looking...take a look at what they have done for weapons in doom 3. Think dark, twisted, part human part machines gone wrong... for the look of the levels think about skulls laying around.. pipes.. complicated architecture...skull doorways.. destroyed enviroments...

Sound Engineers
-- someone who knows what they are doing and can make decent professional sound effects of all types. Ambience, Creatures, Weapon sounds, etc...

Level Designers
--with experience making beautiful dark industrial infastructures / sci fi'sh levels...and enviroments.. Think somewhere..between
H.R. Giger, Resident Evil the movie, and some of the darkest creepest levels in Quake 2. This means complicated architecture.. dark lighting..pipes and tubes and wires... those good things, skull doorways.. human experiment chambers, computers...always some amount of debris and destruction in each level...with good single player flow, good scares and surprise.. and goals to be achieved....



contact: [email protected]
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