| Entropy Features: A single player total conversion of Quake 2 or Quake featuring its own... Storyline Enemy models Player models Weapon models Textures Single and multiplayer levels. md3 model support Sounds Music (On cd for purchase by musician (Parapraxis)) Possible 3d cinematography It will be built from the Quake 2 or Quake and will be run in Q2 MAX, |
| OpenGL only (no software mode, no 3dfx) 32-bit color skin/texture support (.jpg, .tga, .png) Texture Compression for large textures/skins Particle Engine Fast intuitive system Dynamically lit Custom special effects RScript Shaders Spheremapping Detail textures Animation skins Other Custom functions Enhanced Menus Mouse support in menus Menus scaled to fixed resolution Reorganized menus Stainmaps Infinite blast and blood marks No slowdown like decals Last forever Clientside 3D Chase Camera Accurate aiming system Adjustable viewing distance Adjustable viewing angle Miscellaneous Special Effects Improved model lighting system Improved dynanamic shadows system Overbright maps, entities and particles Transparent surface vertex lighting Miscellaneous Gameplay Enhancements Decals for surface bullet marks Mouse FOV autosensitivity Translucent Console "*.pak" pak loading cvarlist filter parameter and hopefully md3 support |
| Quake 2 Max Features |
| or Nexuiz.. |
| Nexuiz Features |
| 32 bit textures DPM model format Md3 Model Support- Bumpmapping - Larger map size - Doom3 style Dynamic Lights and realtime shadows - Q3 map support - Colored lighting - Lit particles - HalfLife map support - Curved surfaces- External texture support - particle effects - Interpolated model animations - 32bit color sprites supported - Quake2 model support - Directional model lighting - Vertex array based model rendering - 64 player support |