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Weapons/Enemies
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Entropy Features:
A single player total conversion of Quake 2 or Quake featuring its own...
Storyline
Enemy models
Player models
Weapon models
Textures
Single and multiplayer levels.
md3 model support
Sounds
Music (On cd for purchase by musician
(Parapraxis))
Possible 3d cinematography


It will be built from the Quake 2 or Quake and will be run in
Q2 MAX,


OpenGL only (no software mode, no 3dfx)
32-bit color skin/texture support (.jpg, .tga, .png)
Texture Compression for large textures/skins
Particle Engine
Fast intuitive system
Dynamically lit
Custom special effects
RScript Shaders
Spheremapping
Detail textures
Animation skins
Other Custom functions
Enhanced Menus
Mouse support in menus
Menus scaled to fixed resolution
Reorganized menus
Stainmaps
Infinite blast and blood marks
No slowdown like decals
Last forever
Clientside 3D Chase Camera
Accurate aiming system
Adjustable viewing distance
Adjustable viewing angle
Miscellaneous Special Effects
Improved model lighting system
Improved dynanamic shadows system
Overbright maps, entities and particles
Transparent surface vertex lighting
Miscellaneous Gameplay Enhancements
Decals for surface bullet marks
Mouse FOV autosensitivity
Translucent Console
"*.pak" pak loading
cvarlist filter parameter
and hopefully md3 support
Quake 2 Max Features
or Nexuiz..
Nexuiz Features
32 bit textures
DPM model format
Md3 Model Support-
Bumpmapping -
Larger map size -
Doom3 style Dynamic Lights and realtime shadows -
Q3 map support -
Colored lighting -
Lit particles -
HalfLife map support -
Curved surfaces-
External texture support -
particle effects -
Interpolated model animations -
32bit color sprites supported -
Quake2 model support -
Directional model lighting -
Vertex array based model rendering -
64 player support
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