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May 2003 Newsletter

Hello Wilcom Software User,
 
Included in this newsletter is a Wilcom Software Tip, a section on What's New with EMBroidery Studios and information on how to sign up for receiving our newsletter regularly.
 
If your email is set to read Text Only, you can visit our website to view the newsletter in web page form for better viewing.  www.geocities.com/EMBroideryStudios
 
We hope you find the software tip and enclosed information useful.
 
 
****** Using New Auto Connectors Feature in V8 ******
 
V8 of Wilcom ES has a new features that allows you to open a stitch file into ES while allowing you to recognize the connectors between objects.
 
Previous to V8, opening a stitch file into ES, even with objects and outlines turned on, resulted in connectors being recognized as manual jump stitches.  Making changes to these connectors meant you had to manually remove the jump stitches, which can be time consuming.
 
Now with V8, you can open the stitch file, convert to objects and outlines, and convert connectors so that they are recognized as properties of the object. 
 
Advantages:
* Easier editing of connectors
* Using the connectors tab to quickly make changes to the connector properties
* Using auto start and end no longer requires editing the previous auto center jump stitches.
 
Steps to using Auto Connector Recognition:
 
* Open a stitch file by clicking File-->Open
* Select the stitch file you would like to open (.dst, .exp, .xxx, etc...)
* Click the Options button to access the open options window.
* Note the bottom of the window that appears.  You will see two checkboxes. 
* Check both boxes (Objects/Outlines and Auto Connectors).  See screen shot below as an example.
* Click OK
* Click Open to open the file.
 
Results:
The design initially will not look different on the screen.  You can open the Color/Object list  to see a visual list of the objects in the design.  Note that there are no manual jump stitches listed as separate objects.  If you had unchecked the Auto Connectors checkbox, you would see the jumps listed as separate manual objects in the Color/Object list.
 
To Edit:
If you would like to edit the properties of the connectors, select one or more objects, then click Properties and go to the Connectors tab as you would with an original .EMB file digitized in Wilcom.
 
Screen shot of window:
(note if you have HTML turned off in your mail and only accept text messages, you will not see the image, you can open your software as specified above to see the checkboxes).
 
Auto Connector Window Example

We hope you find this tip helpful as you work with V8.

 

What's New:

"Show Me How" online classes, a newsletter you can subscribe to, new stock designs and new alphabets are now available. 

We are now offering 1 hr. online classes with our new "Show Me How" training right from your desktop.  For more information on this new offering from EMBroidery Studios, please visit our website at www.geocities.com/EMBroideryStudios/

We would also like to thank those of you who took advantage of the 20% off digitizing new customer discount during the month of April.  We thank you for trying out our services and look forward to serving you again in the future. 

 

 
We plan to start sending out our newsletter more regularly.  The newsletter will include Wilcom software tips or embroidery tips, information on what is new with EMBroidery Studios, discounts, sales or events, and other useful information relating to the embroidery industry.  We may even throw in a free embroidery design periodically so you can test sew a design we have digitized, and try us out.
 
We invite you to subscribe to our newsletter so you don't miss a tip, design or bit of information.  If you would like to subscribe, go to http://groups.yahoo.com/group/EMBroideryStudios/ and join the eGroup. 
You are welcome to subscribe or unsubscribe as you wish.
 
If you have any questions about EMBroidery Studios or subscribing to our newsletter, please feel free to contact us at [email protected]
 
Best Regards,
EMBroidery Studios

 

 

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Last Modified:  Thursday, October 16, 2003      Copyright © 2003 EMBroidery Studios   
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