Charter of the
Great Houses of Runescape

 

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Charter of the Great Houses Of Runescape

  • The Councils

    • There are two councils, the Council of House Lords and the Great Council.  Both councils decide on majority vote for all decisions (greater than 50%)

    • Council of House Lords is composed only of Lords.  The Great Council is comprised of all Lords and all Knights

    • All votes are final, so long as the vote falls within the jurisdiction of that council.  The decision can only be changed by voting on another proposition.

  • Joining

    • A clan wishing to join must have 100 members or greater.

    • Upon joining, the clan must nominate a person from their clan to be a Lord.  This cannot be contested by either Council.

    • For every forty members, the clan also nominates a knight to go to the Grand Council.  See below for approving knight nominations.  If clan numbers grow to allow another knight, then the same rules apply for nominating.

    • If numbers decrease so that they have too many knights, that clan chooses who must retire from the Grand Council.

  • Jurisdiction

    • The councils can set rules in certain areas.

    • Council of House Lords (CoHL)

      • Membership - CoHL votes on including new clans.  A clan can be barred membership if and only if they

        • Do not meet minimum membership requirements

        • Have violated code of conduct rules

      • Approving Knights - CoHL votes on approving new Knights.  Can vote down only if

        • The clan does not have enough members to nominate another Knight.

        • Have violated code of conduct rules

      • Remove Clans - CoHL votes on approving the removal of a clan from the Great Houses of Runescape, if and only if they have violated the Code of Conduct.

      • Going to War - CoHL votes on having all houses going to war as a unified force.  This vote must be unanimous to have the measure passed.

    • Grand Council (GC)

      • Changing Trade Prices - GC votes on changing the mandatory inter-clan trade value of any item in terms of GP.

      • Changing Number Requirements - The GC can vote on changing the number of members required to join, and the number of members required for a knight to join the Grand Council

    • Both Councils Vote - Some issues require both councils to vote.  The proposition must be proposed by a Lord.

      • Changing the Charter.  Requires a 2/3 vote in both Councils.

    • Note Knight can raise a proposal that requires a vote, only a Lord can.

  • Ranks

    • House Lord is appointed by the member clan.  Can be changed at any time by that clan, and a member can be kicked out only if they violate the code of conduct.  If someone is kicked out, that member clan provides the replacement.

    • Knight is nominated by the clan and approved by the CoHL.  A replacement must be approved by the CoHL, but nominated by the member clan.  Can be changed at any time by the clan, but a knight an only be removed if he violates the code of conduct by the councils.

  • Heraldry

    • Each clan picks a shield design for their entire clan upon joining.  Each individual knight and lord then creates their own sub-design based off of the clan shield.

  • Code of Conduct

    • War - Clans within the Great Houses may wage war with other clans in the Great Houses, but must comply with all predecided conditions to that war.  Failure to comply can result in expulsion, and mandatory compensation for all items lost because of rule violation.

    • Fun Wars - No clan may intentionally disrupt another Great House member's fun war.  Failure to comply can result in expulsion, and mandatory compensation for all items lost because of rule violation.

    • Trading - All clans trading within the Great Houses must comply with the set trading values of said good being traded.

    • Scamming - No clan or clan member may scam anyone.

    • RPKing - RPKing is acceptable

    • Great Houses of Runescape Wars - If a unanimous vote sends the Great Houses to war, all clans must fight.

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