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Actions

No character may have more than 9 actions on their CAD.  At any time a character may combine two of their actions into one box (combinations must make sense.....no Baking/Close Combat combos).  The new action takes the lowest AN of the two.  A character may drop an action from their CAD at any time if they wish.

A character can raise the AN of an action by spending 10 Experience Lines on it.  They may then also add a specialty if appropriate.  A player may put lines into adding a new Option or Advantage to an existing Action instead of increasing the AN.  It takes 10 Lines per increased Cost Level of the Option or Advantage.

A character may add a new action (but not a new power) by spending one Experience Line on that action.  He may then write it on his CAD with an AN of 1.

Action List

Acrobatics (CL = AN)
Animal Training (CL = AN)
Astral Travel (CL = AN) (Power)
Biocomputing (CL = AN+3) (Power)
Black Ops/Spying (CL = AN+1)
Blasting (CL = AN+2) (Power)
Business Skills (CL = AN)
Charge Objects (CL = AN+4) (Power)
Combat, Close (CL = AN)
Combat, Ranged (CL = AN)
Computers (CL = AN)
Concentration (CL = AN+3) (Power)
Create Illusions (CL = AN) (Power)
Dance (CL = AN+1)
Drain Energy (CL = AN+1) (Power)
Energy Absorption (CL = AN+3) (Power)
Fear (CL = AN+1) (Power)
Fireworks (CL = AN+1) (Power)
Flight (CL = AN+2) (Power)
Force Blast (CL = AN) (Power)
Force Field (CL = AN+3) (Power)
Gambling (CL = AN)
General Knowledge (CL = AN+1)
Genetic Engineering (CL = AN+6)
Growth (CL = AN+2) (Power)
Healing, Medical (CL = AN+1)
Healing, Mutant/Magical (CL = AN+2) (Power)
Hex-Spheres (CL = AN+3) (Power)
Horsemanship (CL = AN)
Hunting/Tracking (CL = AN)
Inventing (CL = AN+6)
Invisibility (CL = AN+2) (Power)
Leadership (CL = AN)
Manipulate Body Density (CL = AN+5) (Power)
Manipulate Mutagenic Fields (CL = AN+7) (Power)
Metamorphosis (CL = AN+6) (Power)
Ninja (CL = AN+5)
Phase Shift (CL = AN+2) (Power)
Pheromones (CL = AN+5) (Power)
Phoenix Force (CL = AN+13) (Power)
Power Boost (CL = AN+4) (Power)
Private Investigating (CL = AN)
Psi-Weapon (CL = AN+3) (Power)
Psychiatry (CL =AN+4)
Shape Shifting (CL = AN+3) (Power)
Shrink (CL = AN+1) (Power)
Social Skills (CL = AN)
Statecraft (CL = AN+2)
Steal Superpower (30 white stones) (Power)
Stretching (CL = AN+5) (Power)
Swimming (CL = AN)
Technology (CL = AN+1)
Telekinesis (CL = AN+2) (Power)
Telepathy (CL = AN + Options) (Power)
Teleportation (CL = AN+2) (Power)
Tongue/Tail/Tendril Whip (CL = AN+2) (Power)
Unstoppable (CL = AN+3) (Power)
Vehicle Operation (CL = AN)
Ventriloquism (CL = AN) (Can be a power)
Wall-crawling/climbing (CL = AN) (Power)
Web-Slinging (CL = AN) (Power)
 
 

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