| THE UNITY PROJECT, Part I. by Nathan Coppedge page |
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| Individual-Material: Private-Public ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Part I. Effective-Meaning: Objective-Time �1.b. CONCLUSIONS page 3 3. Virtuous character is weakness/conflict A coherent world is a capacity Failure/disagreement is a reconciliation with time and choice Worthlessness is a reconciliation with meaning (The game-intellectual world:) Virtuous character finds meaning in opposing weakness and conflict (virtues: relative strength and popularity: attaining power by inspiring a conviction of validity or superiority. Feel the strength of moving with the current. Conform to your own convictions and understanding of the rules). Powerless worth is the coherent world (if you are powerful, the game seems worthless�make your conquest seem effortless�others will respect and admire you for it) Non-reconciliation with time and choice is meaningless failure/disagreement (To reconcile with time and choice you must agree meaningfully or else fail�you must convince others of your worth. If they possess penetrating perceptions that may alter the rules of your world�if you are a thinker�you may have to cater to their preferences�follow the rules or else you will lose. You must have the ability to defend your own territory, or others must respect that you deserve equal treatment�you must have either sufficient strength or sufficient inalienable rights to defend what has meaning to you. If victory is an object common to other beings, you may have to prove that you are worthy�that you have tried hardest, or would derive the most pleasure, or are in some other way superior to other candidates�that you are the most appropriate choice. This may involve developing an identity either of intimidation or superior virtue). Powerful non-reconciliation is a minimal capacity (may powerfully fail/disagree-- succeed by being original. If you can�t play by the written rules, make your own�this power may involve disagreement if the existing rules are what stand in your way. If you cannot succeed in one game, find another that plays to your strong suit. If you do not understand your weaknesses or why you are not deserving of some strength, at least you have a right to ignorance, a right to question the validity of the condition. If you have some understanding of your condition, you can recognize in what respects it is wrong or unfair). 4. Virtuous character is a capacity A coherent world is a reconciliation with time and choice Failure/disagreement is a reconciliation with meaning Worthlessness is weakness/conflict (The game-emotional world) Powerful worth is virtuous character (be loved) The coherent world is meaningful insofar as it is not a reconciliation with time and choice or life-potential (you are dead/immortal and hopeless/victorious or you have no coherent world�rest assured: if you are a living human you don�t know the truth. You are innocent). Powerlessness/non-reconciliation is failure/disagreement (success and agreement are power and reconciliation�know your strengths. Show your children what they can become. In love, succeed by being meek and reconciling with your neediness. Use your strengths to reconcile yourself with your world). Strength/reconciliation can aspire to be meaningful (Find someone with complementary strengths. If your strength is non-reconciliation�if you find yourself beyond peer�be reconciled with your own strength. Know what you want so that you can work to achieve your own ends. Reconcile your strengths with your weaknesses�how can each strength compensate for the weaknesses? Prioritize those activities which make use of your strengths, and channel the proceeds into rounding out your capacities. For example, if you have trouble finding happiness but you have a particular skill, try working at the skill and see if it brings greater happiness. It may help to take some small risks to find your strengths). NEXT |
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Preface Summary Part 1a. Iteration 1 Iteration 2 Iteration 3 Iteration 4 Part 1b. Iteration 5 Iteration 6 PART II. (incomplete) PART III. (outline) PART IV. (outline) UNITY NOTES |
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