THE UNITY PROJECT, Part I.
    
by Nathan Coppedge                                                              page
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Part I. 
Effective-Meaning: Objective-Time
�1.a Iteration 4                                                 page 2

Here are some observations I have concerning our options:

P1. For a two-axis unity we must align the Judgment axis with the SoulGod-TimeWorld axis (based on previous arguments).
P2. To align those two pairs of axes and form a unity we must choose one of the four options above, representing the Effective-Meaning of Subjective-Perception
P3. Death always means some Change, and Change always means some Death
P4. All Subjective-Perception involves Change or Immortality in relation to Objective-Perception .

To have the quality of absolute Death always means that one has changed, for the following reasons:

1. Something is alive insofar as it does not have the quality of absolute death (that is, insofar as it is perceived).
2. Not to change is a kind of death, and Death is a quality that living things only find by change.
3. In relation to absolute Death, one can only change by ceasing to exist.
4. In relation to absolute Death, the only change is when something ceases to exist.

Conclusion: Unless Time is Alive, it must be Immortal in order to Change a Soul. Because Time must be Alive or Immortal in order to change the Soul, and the Soul must Change in order to be alive, our two first options are the only ones conceivable if we are to be alive or perceive. Therefore, only the world in which Objective-Perception is alive, or in which Objective-Perception changes are appropriate for the Effective-Meaning of any given Subjective-Perception.)

                                                                                        
NEXT

Preface

Summary

Iteration 1
Iteration 2
Iteration 3
Iteration 4
Iteration 5
Iteration 6

PART II.
(incomplete)

PART III.
(outline)

PART IV.
(outline)

NOTES
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