| *~=- The Heart of the Woods -=~* - - - A Druidic Life - - - |
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| * * Manual of Houses * * | |||||||||||
| Whats New Basics --Starting Out --What's a Druid? --Maps --Global Information --Bashing --Defenses Skills --General Skills --Mini Skills --Herbology & Concoctions --Metamorphics --Groves Helpful Hints and Random Bits --Triggers --Aliases --Research and Development --The Library of the Oak --Firefighting & Patrolling --Gaelic, Latin, and the Ogham --Links |
The Guardians of the Wood --Chammilla Lena-Weltsdown --Deonymus TijuLena --Mistalis Vorondil --Silverwind Sa'Rithven-Jaydde Send us an EMail! |
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| Housing in Achaea can currently only be purchased with credits. What follows are instructions on how to go about buying a house, and what is available to buy. Essentially, you buy a basic house, which is 1 room and a door w/lock and key, and then add on from there. You can buy additional rooms, as well as various features for each room. Further, if you wish, you may buy something now, and add onto it later. Planning Your House ------------------- The first thing to consider is probably whether you want your house inside a city or outside a city. For these purposes, a city is a city with a player-run government. Because construction costs are considerably higher outside of a city, buying a house in the wilderness will cost you double the normal price. You may, however, place a house in a non-player village (Delos, Shastaan, etc) for 50% extra instead of double. If you wish to place your house in a city, it must be in an area whose description or location makes it suitable for your type of house. In terms of what your house looks like, that is essentially up to you, but it must be, at best, minorly magical. No floating castles, no towers of fire, etc. Those types of things _can_ be done, but they must be arranged privately with Sarapis, and will not be cheap. In order to actually buy a house, you must send an e-mail to: [email protected] The mail must include: - A listing of each room in the house. Each room must have: * A room title, and room description. Put no carriage returns in the description, and please spellcheck it first. * A feature, if any, that you wish for that room. Note that only one room feature may be in a room. - A description, or, preferably, map, of how the rooms connect together. Possible exits are: n, ne, e, se, s, sw, w, nw, up, down, in, out Prices: ------- These prices are for houses in a player-run city. Increase the prices by 50% for houses in NPC-run cities or villages, and double the price for wilderness housees. Base price: 300 credits - One room, one door, one lock. Extra rooms: 100 credits each. Room Features: - These are features which can be added onto existing rooms. Garden room: 100 extra credits - Means it is a garden environment, and has trees. Roof/open room: 50 extra - So that you can fly in and out of it. Bar: 200 extra - Means it will sell drinks. You do not get the proceeds, however. Restaurant: 200 extra - Means it will sell up to 5 existing types of food. You don't get the proceeds. Slaughterhouse: 200 credits extra - Use the BUTCHER command in it. Private room: 200 credits - You will not be able to be watched or overheard in any form, by anyone, including Gods. Willpower or endurance regen: 400 credits - Add willpower OR endurance regeneration equivalent to level 2 racial regeneration. Is cumulative on top of racial and other regeneration. Works for you and those on your allies list. Health or mana regen: 300 credits - Gives you the equivalent of racial level 2 health OR mana regen. It is cumulative with any other types of regeneration. Works for you and those on your allies list. Great for helping defend your house. Secret exit: 100 credits - Makes an exit secret. Items: Forge: 200 credits - A forge, for those with the forging skill. Door: Free Lock: 50 credits - Comes with a key. We can combine 3 locks per key. If there is anything that is not listed here that you think that people should be able to buy for their houses, please message Sarapis. |
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