| *~=- The Heart of the Woods -=~* - - - A Druidic Life - - - |
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| * * Herbology & Concoctions * * | |||||||||||||||||
| Whats New Basics --Starting Out --What's a Druid? --Maps --Global Information --Bashing --Defenses Skills --General Skills --Mini Skills **Herbology & Concoctions** --Metamorphics --Groves Helpful Hints and Random Bits --Triggers --Aliases --Research and Development --The Library of the Oak --Firefighting & Patrolling --Gaelic, Latin, and the Ogham --Links |
The Guardians of the Wood --Chammilla Lena-Weltsdown --Deonymus TijuLena --Mistalis Vorondil --Silverwind Sa'Rithven-Jaydde Send us an EMail! |
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| Concoctions is the art of combining knowledge of various plants and other ingredients with a bit of earth magic. The result is a series of concoctions with various purposes, ranging from healing, to levitation, to protection against certain types of damage. Before you can make any concoctions, you must go out and harvest the ingredients or, in a few cases, collect or purchase them. HARVEST <plant> will allow you to harvest a particular plant. You will find that there are two types of plants. The first are wildflowers and herbs. These will die when you pick them, though there may be many in a room. The second type are perennials. They never die from being picked, but they can only have a certain amount harvested from them each year. Initially, you will only be able to make elixirs. To make an elixir, you will first have to obtain an oaken pot. Then, you will collect the proper ingredients for what you are trying to concoct, and INPOT <ingredient> TO <pot> for each ingredient. You may concoct up to five batches of an elixir at once. Simply multiply the number of each ingredient by the number of batches Once you have all the ingredients in the oaken pot, put it on the ground and BOIL <pot> FOR <elixir>. After a couple minutes, the mixture will stop boiling and you will either have a useless mess or an elixir. If it is a useless mess, you will want to EMPTY <pot> before putting anything else in it. Probing your pot will give you this information. If you were successful, you may FILL <vial> FROM <pot>. There are three factors that determine whether or not you are successful at your concoction. First is the freshness of the ingredients. If you use them within an hour of harvesting them, you will have the best chance. After that, your chance is reduced, and after 3/4 of an Achaean day, the ingredients, if they come from a plant, will disintegrate unless they are stored in a pocketbelt. Pocketbelts preserve herbs, and herbs stored this way will not decay. Non-organic ingredients are useful forever and their effectiveness does not decrease with time. The second factor is your skill level, and the third is the particular concoction you are trying to make. |
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| Power- Ginseng Prickly Ash Echinacea Ginger Myrrh Planting Bellwort Stagshorn Sac Immunity Lastharvest Naturalism Bloodroot Hawthorn Kuzu Epidermal Skullcap Slipper Mana Goldenseal Drying Valerian Health Bayberry Cohosh Lobelia Pear Weed Irid Sileris Kelp Venom Frost Caloric Feathers Levitation Diamond Mending Mass Sidewinder Speed Kola Elm Gold Restoration |
Skill Level- Novice 0% Apprentice 0% Apprentice 50% Capable 0% Capable 50% Capable 62% Adept 0% Adept 25% Adept 50% Adept 50% Skilled 0% Skilled 10% Skilled 50% Gifted 0% Gifted 30% Gifted 30% Gifted 75% Expert 0% Expert 0% Expert 26% Expert 50% Expert 63% Expert 70% Virtuoso 0% Virtuoso 15% Virtuoso 35% Virtuoso 75% Fabled 0% Fabled 0% Fabled 28% Fabled ? Fabled ? Fabled 55% Fabled ? Fabled ? Fabled 85% Mythical 0% Mythical 0% Mythical 0% Mythical 30% Mythical 30% Mythical 47% Mythical 70% Transendent Transendent |
Purpose- Cures darkshade, haemophilia, scytherus, euphorbia, and animals. Cures confusion, dementia, hallucinations, paranoia. Gives you third eye, allowing you to see where everyone is located on who list. This forest-dwelling herb is much prized for its value in certain concoctions. Increases your rate of learning. Your harmony with the forest has reached a level that, with this ability, you may transplant plants from one place to another. After you harvest a plant, you will have 1 minute in which to PLANT it somewhere else. After this period of time is up, the plant will not be able to be pl |
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| Use- Eat Eat Eat N/A Eat N/A Eat Break Horn Harvest Sac Drink N/A N/A Eat Eat N/A Apply Eat/Smoke N/A Drink Eat N/A Smoke Drink Eat Eat Eat Eat Smoke Eat Apply Eat Drink Drink Apply Pluck Eagle Drink N/A Apply Apply Harvest Skin Drink Eat Smoke N/A Apply Limb |
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