| *~=- The Heart of the Woods -=~* - - - A Druidic Life - - - |
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| * * Codex of Cures * * | |||||||||||||
| Whats New Basics --Starting Out --What's a Druid? --Maps --Global Information --Bashing --Defenses Skills --General Skills --Mini Skills --Herbology & Concoctions --Metamorphics --Groves Helpful Hints and Random Bits --Triggers --Aliases --Research and Development --The Library of the Oak --Firefighting & Patrolling --Gaelic, Latin, and the Ogham --Links |
The Guardians of the Wood --Chammilla Lena-Weltsdown --Deonymus TijuLena --Mistalis Vorondil --Silverwind Sa'Rithven-Jaydde Send us an EMail! |
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| This is actually a book on Healing, the Cures of the Afflictions and the Elixers/Salves to do so. I added in a copy of the Body Part damage section from Achaea to give you an Idea about what the problems can be. So I hope you all never need to use this Book, It is a bad thing to have to heal. Stay in good health. |
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| Herb ------------------- Valerian Skullcap Sileris Prickly Ash Goldenseal Kelp Lobelia Ginseng Bellwort Slippery Elm Myrrh Gum Bloodroot Irid Moss Kola Cohosh Hawthorn Bayberry Elixers ------------------ Health Mana Levitation Immunity Venom Speed Frost Salves ------------------ Epidermal Mending Caloric Restoration |
The Cure ---------------------------------------------------------------------------------------- Cures the dishonour affliction and the slickness affliction when smoked. Provides an anti-weapon field that lasts until it is taken down by an opponent or until you perform an aggressive action, when smoked. The anti-weapon field will cause the weapons of your opponent to bounce back at him. When eaten, this gives you the deathsight. A berry that, when you APPLY it, will defend you against those of the Serpentlord class who wish to sink their venom-laden fangs into you. When eaten, cures various afflictions relating to your sanity. Cures various afflictions that result from a body or mind in disharmony. Eaten. This will cure afflictions that have weakened your muscles or your general fitness level. Eaten. Cures some afflictions relating mainly to various types of phobias or pathos. Eaten. Cures many afflictions associated with impurities of the blood or diseases of the skin. Eaten. Cures unnatural tendencies to be excessively altruistic. Eaten. Cures a variety of very damaging curses and afflictions. Smoked. Increases your learning efficiency. Eaten. Cures paralysis and slickness. Eaten. Heals some health and mana. Eaten. Allows you to awaken from sleep immediately, at will. Eaten. Gives you insomnia, which prevents you being put to sleep. Eaten. Gives deafness. Eaten. Gives blindness. Eaten. Replenishes some of your health. Replenishes some of your mana. Will make you levitate above the ground. Cures the deadly voyria venom. Resistance to damage from some poisons. Increases your ability to dodge some physical attacks. Increases your resistance to fire-based damage. Cures some afflictions associated with outer organs, like the eyes and ears. Cures broken or shriveled limbs as well as some other things. Provides a defence against some cold-based attacks, and will also heal some cold-based afflictions. Heals damage done to bodyparts. |
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| BODY PART DAMAGE There are six body parts for the purposes of damage and combat in Achaea: Head Torso/Body Left Arm Right Arm Left Leg Right Leg Each of these body parts is able to take individual damage, and generally attacks will tell you which body part they are attacking, if any. If no body part is shown in an attack, then you are just taking general damage. Attacks vs. body parts do both general damage against your health, and damage vs. that body part. However, generally-speaking, the damage to your health done by an attack vs. a body part will be less than if it wasn't targetted to a body part. Now, each body part can be at one of three states: State 0 means that your bodypart is either fully healed, or has taken only minor damage. State 1 means that your bodypart has sustained some damage but is still functional. State 2 means that your bodypart has been seriously mutilated. Below is a chart listing the effects of being at State 1 and State 2. Bodypart State 1 State 2 -------- ------- ------- Head Stupidity Concussion Body Minor bleeding Serious bleeding Limbs Limb breaks Limb is mutilated and broken and cannot be healed without first applying a restoration salve to it. Some have been confused in the past by the difference between State 1 and State 2 damage on a limb, and a limb being broken. It should be emphasized that they are _not_ the same thing. To better understand how this works, imagine that when a limb has been damaged, as opposed to broken, the ability of that limb to heal has been affected, so a simple mending salve will not heal it without first applying a restoration salve. In order to deal out body part damage, which is possible with weapons and with some abilities, you must first obtain the TARGETTING ability in the Weaponry skill. Furthermore, if you have the PARRYING ability in Weaponry, you will, if you have a weapon capable of parrying wielded (Probe it to find out), be able to parry attacks to a body part, thus taking no damage. |
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