| Every Grot boss has a different way of earning the respect of his fellow Gretchin, be it he be cunningly brutal, or brutally cunning, (thanks to bobby-X for clearing that up) or just a really smooth talker. As convincing 1000's of gretchins to take on there bigger meaner and smellier brothers is no easy task. Many are leaders of the Grot rebelion that managed to escape from Gorka Morka before the planet imploded. |
| Gretchin who prove them selves on the feild of battle are some times asked to protect thier leader. Now what gretchin would refuse to be given more pading? |
| The secret word is BILL |
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| Your army must include a Head Honcho Equipment: Head Honcho Has a grot Pistol and CCW Options: Head Honcho May take up to 2 of the following Abilities: Speaker - 10 points Warhero- 5 points Good shot- 5 points Lucky- 10 points Bodyguard: The Head Honcho may be accompanied by a bodyguard (see below). If he has a body guard then the Head Honcho and his bodyguard are treated as a single unit during battle. Note that the bodyguard dose not count as a separate HQ choice (it dose not use up a HQ 'slot'). SPECIAL RULEZ Independent Character: Just incase your silly enough not to give him a bodyguard! He counts as an Independent Character as so described in the rulebook! |
| HEAD HANCHO'Z BODY GUARD |
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| Number: The Head Honcho may be accompanied by between 5 and 15 sheilderz Weapon: zappa stikk |
| Number: The Head Honcho may be accompanied by up to 5 Sneaky gitz. Options: May be equipped with any equipment from the armoury |
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| Number: May take between one and six bana wavaz. Each bana wava may be placed into a different mob in your army that could normaly be joined by a character, but still count as one HQ choice. Options: May be equipped with any bana�s from the armoury |
| May replace his Pistol For: Grot Rifle - free Shoota- 5 points Sluga- 5 points Msy Replace his CCW for: Zappa Stick- 5 points May take Any of the following: Attack Squig- 6 points Gob Squig- 5 points |