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Ankh Morpork Being one of the largest cities on the Disc, Ankh-Morpork is home and breeding ground to a large number of different races, all part of the great dissaster waiting to happen. People born and raised in Ankh-Morpork are usually quite street smart, and know how to get about their daily lives without being mugged, stabbed, beaten and thrown on the Ankh with a large pet rock. Llamedos Home mostly to humans and part elves, Llamedos is very green and almost perpetually damp, as it rarely stops drizzeling. (Drizzel is like a cross between rain and mist. Its definitely wet, but it sort of drifts) Think the British Ilses type of weather. Many Llamedosians are poets, musicians or artists, and it hosts a large Druid population. Trolls do not like Druids because they move rocks around to make funny circles, and most trolls don't like waking up to find themselves a long way from home and propped up n a funny position with some strange symbol carved in them. Most Llamedosians walk around in long grey robes, and they allll speak llike this, allll the time. Hublandia The harsh cold wastes of the Hublands are home primarily to humans, rock trolls and the occaisional ice troll, a highly uncivilised race that still thinks human is a dish best served as often as possible. The rock trolls are large and dangerous, and so are the humans. Hublandia is known best for its prime export: Barbarians. Scantily clad, sword slinging louts (and loutesses) that are just waiting for an excuse to rumble. Some of the greatest adventurers, they often have difficulties adjusting to the big city. Sto Lat Home of cabbages, humans, and more cabbages. The cabbage fields of Sto Lat are an incredible sight (just hold your nose). Most Latians are honest, hardworking, and all to fond of cabbage. They can tend to be rather simple, but remember that simple does not mean stupid (Captain Carrot being a prime example). Lancre A place of large magic fields and large families. Greatest export: Witches and eighth sons of eighth sons, who are destined from birth to become wizards. (This is why wizards are celibate. If a wizard has an eighth son, the son is a sourcerer, and they're very dangerous.) In Lancre can be seen one of the most powerful covens, and one of the strangest royal families. People from Lancre, growing up with magic around them, can be a little strange. "They're all stark raving mad!" - Beastiality Carter, Lancre. Klatch Sand, desert, camels, people with strange pointy beards and funny cloth hats, more sand. Funny accents too, and they like curry. Many a fierce Klatchian Shiek has found himself in Ankh-Morpork, serving curry with sultanas and potatoes in it to the Night Watch. Klatchians have made war into an artform, seeing that they are almost always fighting with somebody. In fact, the word 'assasin' is of Klatchian origin, and Klatch is indeed where the best assasins come from. Yet even the Klatchians have learned to fear the D'regs; nomadic tribes who are known for their frightfull skill in war, since they spend all their time fighting everyone (Including themselves) and having the time of their life doing it. Omnia The originating country of the Omnish religon. Surrounded by the desert on one side and the sea on the other, this secluded country has been known as an exporter of holy crusades. That is until the coming of the eighth prophet Brutha. Omnia now exports preaching missionaries. Distributing leaflets to all the heathen masses out there, which is (truth be told) is a lot more annoying than holy crusades. Nowadays, the mere sight of a man wearing the turtle pendant is enough to make brave men run. Ephebe Long time enemy of Omnia. The Ephebeans see themselves as the caretakers of human civilization. The keepers of its knowledge. Everybody else just see raving mad philosphers who see nothing wrong in jumping out of a perfectly good bath and run naked through the streets just because they have discoverd that they've found the flaw in Declivities' Creationism Argument. Uberwald Full of snow, mountains, huge fat deposits, dwarves, more dwarves, werewolves, vampires, and surprisingly enough, no humans. The great Dwarf mines of the world are in the mountains of Uberwald, where they mine gold, gems and the great fat deposits left by the falling of the Fifth Elephant. Genua As foriegn as foriegn country can get, as many travellers describe this beautiful city state. Genua's main attraction is the festival known as Fat Tuesday, where strangely masked people and beautifully decorated carts parade the city in an effort to entertain the populace enough so they won't notice how much money their actually spending. Main exports include opera singer who talka lika this, well dressed zombies and voodoo practitioners. PCs are not allowed to originate from Xxxx or the Counterweight Continent. |