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| Item Name | Description | Weapon Level | Cost | |
| Megacannon | Massive weapon of destruction. The Megacannon is a converted Barge Cannon that can used by a mobile suit. It has the capability to destroy whole colonies and asteroids in a single hit. | Lvl 11 | 120,000 | |
| Twin Buster Rifle | Two buster rifles joined together | Lvl 10 | 100,000 | |
| Beam Sabre | Energy sword | Lvl 8 | 60,000 | |
| Heat Rod | Heated flexible rod used by Epyon | Lvl 8 | 60,000 | |
| Beam Trident | Energy Trident | Lvl 8 | 60,000 | |
| Double Beam Scythe | Energy scythe with 2 energy streams | Lvl 8 | 60,000 | |
| Double Beam Gattling Gun | Two Beam Gattling Guns merged together used by Heavyarms. 1,000 Ammo. 100 ammo used per shot. 130 ammo used for 30% extra damage. | Lvl 8 | 60,000 | |
| Heat Shotels | Weapon used by Quatre | Lvl 8 | 60,000 | |
| Claws | Claws that shoot out from suit that have many scythes at the end | Lvl 7.5 | 55,000 | |
| Dober Gun | Large Beam Cannon | Lvl 6 | 45,000 | |
| Beam Gattling Gun | Gattling gun that has 1,000 Ammo. 100 ammo per shot. 130 ammo per shot for 30% extra hit. | 5 | 30,000 | |
| Buster Rifle | Energy cannon used by Wing Gundam | 5 | 30,000 | |
| Beam Scythe | An energy scythe with a single stream of energy | 5 | 30,000 | |
| Beam Glaive | Pole with a stream of energy at the end of it | 5 | 30,000 | |
| Flamethrower | Thrower of Flame | 4.5 | 25,000 | |
| Vulcans | Generic cannons on the sides of Mobile Suit heads | 4 | 20,000 | |
| Micro Missiles | Tiny missles that are shot. 100 ammo; 10 ammo used per shot | 4 | 20,000 | |
| Beam Cannon | Large gun that shoots energy beams | 4 | 20,000 | |
| Homing Missiles | Missiles that have a sligher better chance to hit. +20% to hit. 100 ammo; 10 ammo used per shot | 3 | 17,000 | |
| Bazooka | Weapon that fires explosives at target | 3 | 15,000 | |
| Beam Machine Gun | Weapon that fires bursts of energy beams | 2 | 10,000 | |
| 105mm Rifle | Generic rifle that everyone starts with | 1.5 | 5,000 |
| Buster Shield | Large shield carried by Wing Zero. Can absorb 30,000 AP before needing repairs. Takes 1 week to repair. Can be used as a level 2 weapon | 30,000 |
| Planet Defensors | Little electric hubs that combine together to make an electric sheild around mobile suit. Each defensor has 8,000 AP. Must have 3 defensors to activate. Can be used as a level 3 weapon. | 8,000 per defensor |
| Crash Sheild | Electric shield that encompasses the mobile suit; made up of 8 planet defensors. Can absorb 60,000 AP before collapsing. Takes 2 weeks to recharge. Can be used as a level 3 weapon | 60,000 |
| Titanium Alloy | Alloy used to reinforce armor on mobile suit. Adds 5,000 AP to suit. Takes up 1 slot in Circuits For Improvement | 5,000 |
| Gundanium Alloy | Alloy used to reinforce armor on mobile suit. Adds 10,000 AP to suit. Takes up 1 slot in Circuits For Improvement | 15,000 |
| Mega Battery | Large battery used in combat to fully replenish energy. Takes 2 weeks to recharge | 30,000 |
| Defense Wings | Wings that can fold around the suit protecting it from harm. Can absorb 45,000 AP before needing repairs. Takes 2 weeks to repair.*Cannot be worn with any other item that attachs to the back of the suit | 45,000 |
| Fuel Injected Defense Wings | Wings that can fold around the suit protectinc it from harm with engines on them that add to the speed of the mobile suit. Can absorb 45,000 AP before needing reparis. Takes 2 weeks to repair. Also adds 200 to speed. Cannot be worn with any other item that attachs to the back of the suit | 60,000 |
| Vernier Boosters | Boosters that attach to the back of the suit that massively increase speed.Cannot be worn with any other back-attached item. Adds 400 to speed | 60,000 |
| Missile ammo | 100 more missiles | $10000 |
| Bullets | 1,000 bullets | $10,000 |
| Epyon System | System that increases battle awareness. Boosts speed by 150, mobility by 175. Takes 2 weeks to master. In the first 2 weeks, 5/7 chance suit will backfire. After 2 weeks, 1/7 chance of backfiring. Takes 2 slots in Circuits for Improvement. | 35,000 |
| Zero System | System that increases battle awareness. Boosts speed by 150, mobility by 175. Takes 2 weeks to master. In the first 2 weeks, 5/7 chance suit will backfire. After 2 weeks, 1/7 chance of backfiring. Takes 2 slots in Circuits for Improvement | 35,000 |
| Attack | Defense | Speed | Mobility | Energy/stamina | COST |
| +5 | +5 | +5 | +5 | +5 | $5000 |
| +25 | +25 | +25 | +25 | +25 | $10000 |
| +50 | +50 | +50 | +50 | +50 | $15000 |
| +100 | +100 | +100 | +100 | +100 | $25000 |
| Barge | Exactly as it says. A barge. You get to name it whatever you want. Has 200,000 AP. Mobile | 150,000 |
| Colony | Exactly as it says. A colony. You get to name it whatever you want. Has 200,000 AP. Not mobile. Can be set in Space or on the moon. | 150,000 |
| Barge Cannon | Armament for a Barge/Colony.Damage is done per charge. Charge 1=2,000AP. Charge 2=2,500AP. Charge 3=3,500AP Charge 4=4,500AP Charge 5=6,000AP Charge6=7,500AP Charge 8=10,000AP. Cannot go higher than 8 charges. Hits every enemy on field. |
50,000 |