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Fighting
Sparring
Sparring takes up 2 sections a day. In sparring, A good person cannot spar with an evil person and an evil person cannot spar with a good person. The winner gets 20% of the loser's HP...if the winner had a lower HP from the loser...then the winner gets 25% HP increase and the loser gets half of what the winner got. Can only do this once a day. NO REF REQUIRED
Fighting
In this type of fighting, it's a regular battle. can choose whether or not to kill you opponent. Can be good vs. good, evil vs. evil, or good vs. evil. This takes up 3 out the 5 sections of a day. The winner gets 40% of the loser's HP and the lose gets half of what the winner gets.....the winner had a lower HP from the loser...then the winner gets 50% increase and the loser gets half of what the winner got. THERE MUST BE A REF FOR THIS FIGHT
Death Match
In this type of fighting, it's a fight to the death. Can only be a Good vs. Evil fight. This takes up 4 sections. The winner gets 60% of the loser's HP and the loser gets half of what the winner gets.....the winner had a lower HP from the loser...then the winner gets 75% increase and the loser gets half of what the winner got. THERE MUST BE A REF FOR THIS FIGHT
Group Fight
In this type of fighting, You and 3 other ppl (making a total of 4) will have a big ole battle royale. it's like you are fighting against 3 other ppl....which gives heavy rewards. Every one in the group will get 30% of the weakest guy's HP. Like if the weakest person in the group fight had a HP of 40000, then everyone would get 12000 added to their HP. This takes up 2 sections. Can only do this once a day NO REF REQUIRED
The Guidelines to fighting
-This is a turn base Fighting system
-The person with the highest Power Level goes first
-If the PL's are Even, then it's the highest Agility, then the highest strength, then the highest ki.  If all stats are Equal, then the Ref will flip a coin to decide who goes first
-The person with the higher Pl will attack frst then the other person will attack when that person is done attacking.
-Agility Determines how many attacks you get per round
-Ki determines how Strong your energy attacks will be
-Strength determines how strong your physical attacks will be
-HP represents your life, when HP is 0...you lose!!
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You can only spar, fight, Group Fight, or Death Match with a person if they are in the same location you are in.
DEFENSE

As well as Offensive moves, you have defensive moves.  Using a Defensive move will take away from your attacks per round

In a Situation.....(the opponent attacks)
Lets say the other guy attacks you.  Every Defensive move you use to avoid or decrease the attack damage will be taken off from your Number of attacks for your next attacking turn.  You still have all of your dodges from that you get from Quickness to dodge physical attacks.

Example
You have 8 attacks per round and a quickness of 10....you use Telepathy and aftermage to avoid 2 attacks.  So when it's your turn to attack, you will have 6 attacks to do....(8-2=6)

Using your defensive moves will always take away from your next offensive round

YOU MUST USE TELEPATHY BEFORE A FIGHT OR TEAM BATTLE.  TELEPATHY CANNOT CANCEL OUT TELEPATHY FROM SOMEONE ESLE.

Battle Example
Yamcha
HP: 5000
Str: 300
Ki: 400
Agi: 20
Power Level: 6500
Attacks: Punch, Kick, Ki blast
Nam
HP: 7000
Str: 400
Ki: 200
Agi: 20
Power Level: 6400
Attacks: Punch, Kick, Ki blast
Note: Ki blast does 2xki on damage

Yamcha has the Higher PL, so he goes first
Yamcha has an agility of 20 so (20/5) he gets 4 attacks per round
Nam has an identical agility, so the same thing applies

<Yamcha>  Ki Blast and punch 3 times
Nam takes 3 punches (300x3=900 damage) and one Ki blast (400x2=800 damage)
Nam's Hp is down to (7000-1700)....5300
Nam's Turn

<Nam> punches Yamcha 4 times
Yamcha takes 4 punches (400x4=1600 damage)
Yamcha's HP is down to (5000-1600).....3400


And those two would fight until someone's HP was down to 0...not too complicating
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