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| Defensive Attacks | |||||
| All Defensive attack can only be used once per fight Beginning attacks (can learn at any PL) all beginning attacks take 5 sections to learn Zanzoken- This ability to dodge an attack Aftermage- you move so fast that you create an after image of yourself and your opponent attack the image. This is used to dodge attacks Barrier- You protect your body with a coating of KI. You only take 1/2 the damage for the round Deflect- knock away an energy blast with on hand. Can only work on Ki attacks that do 5xki or less. Soigouki- you Fire and invisible force that disrupts your opponent from doing his attack Whistling- Brings a Namek to his knees. The Namek only gets off the first half of his attacks. So if the namek did 12 attacks, only the first 6 would hit you. Tail Grab- Brings a Saiyan to his knees. The Saiyan only gets off the first half of his attacks. So if the Saiyan did 10 attacks, only the first 5 would hit you Heal- You recover 10% of your full HP. So if your full HP was 10000 and your was were down to 500..you use heal and 10% of 10000 is 1000....so your HP would be 1500...can be used at anytime during a fight Average attacks (PL must be over 25000) all Average attacks take 8 sections to learn Time Freeze- you stop time right b4 an attack hits you...and you just move out of the way Solar Flare- Blinds your enemy. Your enemy only gets off the first half of his attacks Block Teleport- allows you to dodge and attack in a fight Telepathy- the ability of keeping your opponent from doing a certain attack for the entire fight. split form- You only take 1/2 the damage dealt to you for the round....If used for Defense Expert Attacks (PL must be over 100000) all expert attacks take 15 sections to learn Instant Transmission- the ability to transport from one place to another instantly. You can dodge almost any attack with this.....this attack is not used for Travelling, it is strictly a defensive move. Energy Shield- Incase your self in a ball of energy to avoid being hit by and attack Super Deflect- you stop the energy blast dead in it's tracks and you push it to the side. Only works on energy blast that are 20xki or less Triform- you only take 1/3 of the damage dealt to you for the round...if used for defense Rejuvenation- it's like Heal but you recover 25% of your full HP Attack Absorbtion- after your opponent is done attacking you....you smile and throw hands up create a huge explosion around you and your opponent takes the damage he dished out to you and you only take half the damage Metallic Cover- Androids only, you develop a metal coating around your body, therefore you only take 1/3 of the damage for the round Superior Attacks (PL must be over 250000) all superior attacks take 20 sections to learn 12 Eyes- you only take 1/4 of the damage dealt to you for the round...if used for defense |
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