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Attacks and Ability List


REGULAR ATTACK LIST
Move Name Damage/Effect Ki Usage Description
Punch/Kick 25 0 A regular Punch/Kick
Ki Blast 35 25 A regular blast of energy.
Ja-Ken Punch 45 0 Rock, paper, scissors, which is a strong punch, slap in the face, and stab in the eyes.
Haikyuken 45 0 Basically you pummel your enemy and finish with an axe hammer.
Fusenko 50% damage 100 This does not counts as a turn. Its a method of inhaling as you take a hit, resulting in a considerabley less amount of damage taken. Useable once per battle.
Eye Beam 55 60 A generic ki blast originating from your eyes.
Dynamite Kick 60 70 A powerful kick created by Mr. Satan
Tsuhidan 75 100 A homing Ki blast, it is undodgeable.
Spinning Cyclone Enemy loses Turn 160 By spinning in a circle very fast and running towards your opponent, they become engulfed in the wind, tossed in the air and land hard on the ground. Usable once per battle.
Eraser Cannon 45 50 A generic ki blast coming from your mouth.
Sokidan 65 80 An unblockable ball of energy guided by the user.

SUPER ATTACK LIST
Move Name Damage/Effect Ki Usage Description
Dodonpa 210 200 A blast from one finger that explodes on impact.
Kamehameha 210 190 Developed by Roshi. You cup your hands, bring them behind you, and then release the blast as your throw your arms forwards.
Galic-Ho 235 300 Vegetas answer to the Kamehameha, but when you fire your hands are palm forwards.
Renzoku Energy Dan 250 400 Also known as Machine Gun KI blast. A barrage of small ki balls is vollied against the enemy.
Destructo Disc (Kienzan) 230 200 A disc that has great cutting potential.
Kiai 195 200 By screaming very loud you disperse several weaker Ki attacks
Makankosappo (Special Beam Cannon) 250 300 Piccolo's special move, charged from mental energy with two fingers placed on the forehead, and then released in a beam.
Diver X 200 90 You jump very high into the air, and then land on your enemy with yoru arms in the 'x' position.
Masenko 210 200 Gohan's signaure move, where a ball of ki is charged above the head and released in front.
Bakurikimaha 290 300 A very powerful ki attack where a ball of energy is released with one hand while the other hand grips for support.
Bakuhatsuha 265 300 By raising two fingers the user creates a devastating explosion from beneath the enemy.
Kakusanyudokodan 310 350 A large amount of ki balls intentionally miss the enemy, which are later then homed into the enemy with direction from the finger. This move is unblockable.
Daicheretsuzan 230 230 A powerful slicing move used with the slicing motion of two fingers, sending a sharp wave of ki towards the enemy.
Keep Your Eyes on The Birdie 190 100 The user charges up a ball of ki in one hand distracting the enemy, and fires a ball from the other hand. Unblockable.
Freezer Beam 230 200 Much like dodonpa, except the attack does not explode in impact.

ULTIMATE ATTACK LIST
Chobakuretsumeha 335 340 Two hands charge a ball of ki infront of the enemy, and release it.
Chou Kamehameha 375 400 Basically ultimate kamehamega.
Big Bang Attack 450 500 A huge ball of destuctive power. One hand is held forward to direct it.
Final Flash 360 400 Cupped hands in front of you, then when the charge is powered you release it.
Energy Cannon 425 400 You form an 'o' in front of you with your hands, and release a beam through it with your breath. Is unblockable
Big Bang Kamehameha 515 600 Charged like a kamehamega, but released like a big bang attack.
Genocide Attack 450 400 A series of ki balls shot into the air and released upon your opponent. Unblockable.
Ultimate Final Skill 2200 All ki A suicidal move that releases a shockwave around you. Deals nice damage, but is instant death for you.
Thunder Flash 625 750 this is Pikehans move where he does a wierd dance, then releases a beam of fire upon his enemy.
Dragonfist 700 625 Goku's most powerful attack. You rush your opponent and practically go right through them
Genki Dama (Spirit Bomb) 2000 1500 You gather energy from everything around, and then release it in a massive ball. Unblockable. Each turn you charge the spirit bomb, it gains an additional 1000 damage increase. So the first turn is AD+2000. Next turn its AD+2000+1000 (Ad being updated from the last already.) Can be used once per battle. If you are snared, you lose the charge.

DEFENSIVE/PASSIVE LIST
Kiahio Enemy loses turn 100 Throws the enemy backwards using Ki, usable once per battle.
Sphere Takes half damage 100 Creates a ki shield around you, usable once per battle.
Reflect Barrier Deflects aminor ki attack 100 A ki barrier that blocks the attack from you and hurls it back at the enemy.
Solar Flare Enemy loses 2 turns 50 By placing your hands in front of you eyes and yelling this move, you release a bright wave of light. Usable once per battle.
Hana Gaeshi Kame Ha Blocks a beam attack 0 The ability to effectively cancel out a kamehameha or other beam attack. Useable once per battle.
Kichibue Nameks lose two turns 25 A whistle that pierces Nameks ears, causing them to be distracted for two turns.
Ring Jyou Enemy loses one turn 100 The move vegeta does when he pins Goku to a rock with the thin ki rings. Useable once per battle.
Galactic Donuts Enemy is trapped for two turns 300 A ring that grabs the enemy and holds them there, used by Gotenks. Useable once per battle.

COMBOS LIST
Raging Whirlwind 50 0 A dropkick, windmill, roundhouse to roundhouse combo.
Rising Thunder 65 0 Double punch, inverted windmill, kick to uppercut to kick.
Rougafufuken 75 0 Many claw like punches to the face. Yamcha's trademark move.

POWERUPS LIST
Kaioken See Link See Link See Link
Invisible Jumping Next attack is undodgeable 75 By moving and jumping very fast, it appears to make your character fly.
Split Form Attack Creates three of you, all 1/3 normal power. 85 Three clones with a third of your stats come out, able to attack three at a time.
Hasshuken Attacks are increased by 15% for three turns 25 By moving your arms very quickly, it makes it look like you have 8 arms!
Zanzoken Enemy cannot dodge next two attacks 35 You move very fast leaving a trail after you appearing like yourself, which confuses your opponent.
Tayjuu Zanzoken Enemy cannot dodge for entire battle. 155 Same as Zanzoken but faster.

KAME-SENNIN (Humans)
PL Required Training Required Stat Bonus
1,000 1 Hour 100AD, 200HP, 200SP, 200KI
25,000 2 Hours 200AD, 300HP, 300Sp, 300KI
50,000 3 Hours 300AD, 400HP, 400SP, 400KI
75,000 4 Hours 400AD, 500HP, 500SP, 500KI
100,000 5 Hours 500AD, 600HP,600SP, 600KI

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