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Allied Vehicles
Click on the words above the pictures to move the desired vehicle info.
Red Alert 2 Units The Grizzly is a standard Allied tank. Useful for base assaults, Grizzly Battle Tanks are also capable of grinding enemy infantry units under their powerful treads. This all-purpose vehicle is useful both in defence and attack.
Infantry Fighting Vehicle (IFV) An incredibly versatile vehicle, this transport alters its weapon depending on what type of infantry unit is placed inside it. For instance, putting an engineer into this craft turns it into a mobile repair vehicle, able to repair damaged vehicles without the necessity of bringing your units back to your base, while GIs enhance the vehicle's ability to gun down infantry, etc. Explore the many unique abilities the IFV has to offer. Note: some units have no effect and will default to a rocket weapon.
This fast jet-aircraft is used for ground attacks against enemy positions. Useful for strafing enemy structures or incoming columns of enemy units, the Harrier is vulnerable to Soviet anti-aircraft fire.
In most ways, the Mirage Tank is similar to the Grizzly Battle Tank of the Allies. However, when not moving, this unit changes in appearance to look like a tree. It can fire on enemy units from this camouflaged state, making it difficult for the enemy to discover where the fire is coming from. They do, however, appear for a brief moment when firing. Used carefully (for instance, stopping Mirage Tanks in or near a forested area), these units can provide a devastating surprise attack.
This massive transport helicopter is used to move infantry units across the map quickly and efficiently, without regard to terrain. The Night Hawk Transport is also completely invisible to enemy radar, making it even more effective at shuttling units back and forth. It is vulnerable to anti-aircraft fire, however.
This powerful Allied tank uses a weapon similar to the Allied Prism Tower. The powerful and deadly beam of light launched from the Prism Tank's cannon radiates from the target to hit other nearby enemies, allowing this vehicle to single-handedly destroy entire groups of enemy units. The range of dispersal depends on how close the Prism Tank is to its initial target.
MCV (Mobile Construction Vehicle) This is the same as the Allied MCV and Yuri MCV.
The heart of your economy is the Chrono Miner, a small vehicle that collects Ore and returns it to your Refineries. This Ore is then converted into money, which allows you to produce units and structures to increase your power. When travelling to an Ore field, the Chrono Miner moves like a normal vehicle. However, when full of Ore, the Miner "chronos" back to the Refinery, much like a Chrono Legionnaire moves across the map. This saves considerable time in getting the Ore into the Refinery.
This is just like the Allied and Yuri Amphibious transport.
The basic Allied naval unit, the Destroyer is designed to automatically defend against submerged enemy units like submarines. The Destroyer can also be used to bombard shorelines and enemy installations, allowing for easier amphibious invasions.
Another important Allied ship, the Aegis Cruiser is used to defend against aerial attacks. In addition to standard anti-aircraft defences, Aegis Cruisers are also equipped with anti-missile defences that can protect vital installations against missile attacks.
Exactly as you might guess, the Aircraft Carrier is a large ship that attacks by sending it's aircraft to launch an assault on the target. Planes from an Aircraft Carrier land, reload and continue attacking untill the selected target is destroyed. Even better, any aircraft lost by the Aircraft Carrier are automatically replaced without any cost.
Dolphins are an important naval unit for the Allied forces. Cloaked and invisible to enemy radar, Dolphins attack with a sonar amplification device. They are effective against any Soviet naval units, particularly Giant Squids and subs.
Yuri's Revenge New Units
This massive construction grinds over the battlefield, crushing infantry, vehicles (even tanks) and walls with ease. Up to five infantry units can be placed inside the Battle Fortress. These infantry units can shoot out of the many ports, adding to the charge.
The main strength of the Robot Tank is that it cannot be mind controlled because there is no human driver onboard this assault vehicle. Robot Tanks hover, allowing them to cross water. The ability to create Robot Tanks is granted with the construction of a Robot Control Centre. The Robot Tanks cease to function if the Robot Control Centre has low/no power. |