Tips
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Chronosphere:
Want to have some fun with the enemy player? Charge up the Chronosphere
and use it on the enemy unit, then drop it in the water. Watch the war
miner go down to the bottom! Bye bye. Also try it on ships and drop them
on land. Killing an entire infantry group is fun since infantry can die
under the effects of the Chronosphere. Go ahead, try it!
Iron Curtain:
The previous cheat refers to the Iron Curtain as well, fry those GI's!
Chrono Legionnaire (1):
Put one Chrono Legionnaire inside an Infantry Fighting Vehicle (IFV) to
make a Chrono Fighting Vehicle. The Chrono Beam doesn't get any stronger,
but your units won't die as easily.
Chrono Legionnaire (2):
Chrono Legionnaires packed together can even zap an enemy building out of
time, try it. Ten Legionnaires and above give the maximum effect.
Libyan Cheat:
Build five or six demolition trucks. Make sure you have a fully charged
Iron Curtain. Send the Trucks into an enemy base, before they come in
range of their weapons, cast the Iron Curtain on them. They'll be
invincible until they reach their target, at which point they'll still
explode even with the Curtain on.
The Magic School Bus
(Soviet):
Take a Yuri and mind control a school bus (if they're on the map). You can
put five infantry into the Bus and drive it into an enemy base, they won't
fire on it.
Good Use of the V3:
If you play as the soviets, one of the best way to use the V3 Rocket is to
have about 3 Rhino tanks for each V3 Rocket to protect them. If you have
about 5 V3 Rockets and 12 - 15 Rhino tanks you can take out a medium base!
One of the reasons is that the V3 Rocket fire very long!
Allied Advantage:
In Multiplayer or skirmish mode, use spies to infiltrate all enemy battle
labs. This is to train new units like the physic commando (he can use the
mind control and plant C-4 on buildings). Later, if you capture the base
completely (meaning all buildings) you will get the Yuri Prime.
Excellent Base Defence:
Make 10-12 Yuri's and place them all around your base. Put them as team1
(Ctrl + 1) then when an enemy attacks use the Yuri's 2nd attack. This
should destroy most of the attacking force.
Last Allied Mission:
There are many buildings. Use them to protect your base plus your Chrono
Miner and repair it if it is damaged. You can get free GIs if you capture
the Tech Airport up North. Garrisoned buildings work well against the
Soviets as they have no form of air attack and usually forget to us their
V3s.
Build Defence Anywhere:
This cheat only works if you are America. First get your paratroopers
ready. Then build a Prism Tower or Pillbox. I prefer the prism tower. Next
click on the paratrooper tab. Then Wait a little while and click on the
defence you chose. Finally click anywhere on the radar screen. The defence
should be somewhere around where you clicked. NOTE: This does not always
work.
Build Anywhere With Allies:
First you build a Chronosphere or Weather Storm, if you are allies. Then
build an object (barracks, dock...) When it is full you click on the icon
of Weather S. or at Chronosphere. Warning! Weather storm or Chronosphere
must be full! And click on the icon that looks like a house, then click on
the building that you built. And click on the radar view anywhere. And
that's all!!
Build Anywhere With Soviets:
See above for allies, but you must build Nuke silo or Iron Curtain.
The Ultimate Tanya
(Allied Only):
Build a Chronosphere then a Tanya and IFV. Put Tanya in it and use the
Chronosphere to drop the IFV in the enemies base and deploy her. Get her
to demolish as many building as she can.
Transport Your Entire Army:
The Soviets the armoured transport can take 10 infantry or 2 vehicles If
you load an armoured transport with another 2 ATs that in turn are loaded
with 2 more ATs that are loaded with another 2 ATs that are etc.,etc,etc
........ then you can put your tanks and infantry in the final set that
you make. Now you can transport your whole army across water!!! This is
particularly effective if there is some empty land near a river and near
the enemy if you want to setup and you want to setup base there.
Tricks for Spies:
Place a spy in an any enemy barracks for veteran (one stripe) men, or in
any enemy war factory for veteran tanks etc. Place one in an enemy Allied
battle lab for a chrono commando (has a rapid fire machine gun and
explosives like Tanya). Place one in any Soviet battle lab for a Psi
commando (controls units like a Yuri, has explosives like Tanya) Having
infiltrated battle labs, if you capture (or already have) a Soviet
barracks, you can now buy one Yuri prime (two with cloning vats) with a
long range for controlling people, and a chrono Ivan (just like Crazy
Ivan, but chronoshifts). Place a spy in an enemy power plant to knock out
their power for a while. Place one in an enemy radar of air force command
centre to bring down their radar.
Easy Spy Disguise:
A spy can get a disguise from an enemy soldier, dog or even a cow..
Ultimate Sub Defence
(allies only):
If you really want to protect your naval base, just surround it with
dolphins and prism towers. The dolphins attack will make the subs surface
ant the prism towers will shoot them.
Get The Chrono Commander:
In a skirmish game. Play allies against allies. Build a spy and have it
infiltrate their battle lab and you will get the chrono commander.
Tesla Coil Trick:
3 Tesla Troopers build as quick as 1 tesla coil so build them at the same
time, when you've got a coil down tell your 3 troopers to charge it up and
build a wall around the tesla coil and troopers, it will protect them from
groups of dogs and snipers.
Enemy Super weapons:
The enemy usually goes for your war factory and it always destroys it, if
you build 2 war factories far apart from each other and well away from
barracks, super weapons etc. If you build a naval base the computer
sometime goes for that and never destroys it =).
Excellent Defence from Harriers:
The computer usually sends the harriers to attack your ore refinery and
when u kill them with your patriot missiles (allies) or flank canon
(soviets) they still come down and destroy you. Find out witch direction
the harriers are coming from then build an MVC or move your main one to
where the harriers are coming from. Leave a big space to let them crash
then deploy your MVC build at least 5 patriot missiles (allies) or flank
cannon (soviets) in a row then move your MVC out of the crash area. Voila!
no more worrying about harriers!
Invincible Jets:
When you play as allies, you can make your jets invincible at anytime...
When they're about to take off, push guard and they will try to land again
but then tell them to attack. Then, when the enemy shoots at them they
will be invincible. Works better on black eagles.
Clone Units For Practically Nothing:
Take over a hospital, and build a Cloning Vat (if you don't have one take
over the enemy base). Get an expensive unit or one that takes a long time
to make. Get a machine gunner and shoot the unit. Then tell the unit to go
repair itself in the hospital. Look at the cloning vat: another unit! This
only works for people and I'm not sure if it will work with Yuri/Yuri
Prime.
Demolish:
If you take a Crazy Ivan inside a IFV You will get a demolition truck.
Terror Drone Defence
(Allies):
If terror drones are continually attacking your tanks, create a couple of
repair IFVs (IFV and engineer) and put them into guard mode (press G). The
IFVs will rush around repairing vehicles and destroying any terror drones
that get inside vehicles.
Nuclear Base Defence:
This is soviet only. Build nuclear reactors around your base (quite far
from your base) then build a Crazy Ivan (one for each nuclear) then tell
your Crazy Ivan’s to blow up there nuclear reactor when the enemy comes.
(if you can’t/don’t want to build Crazy Ivan’s destroy the nuclear reactor
till it has 1 square of life left then get a conscript or tank, etc. to
destroy it).
Prism Tower Defence:
As you will learn during one of the single-player missions, Prism Towers
can be placed in close proximity to one another to increase their power.
This is similar to the way the Soviets place Tesla troopers adjacent to
Tesla coils to increase the defensive structure's power. Careful placement
of Prism Towers can increase their potency by tremendously. Use the map's
landscape to your advantage when forming your base. Leave only a few
available entrances and defend these with a few Prism Towers in close
proximity to one another to increase their power.
Naval Warfare:
The Soviets can reign supreme on naval maps as long as your fleets are
mixed and well protected. But using dreadnoughts alone is not a good
thing. You will need a good mix of ships to protect your naval fleet. Sea
scorpions provide anti-air defence against harriers, racketeers,
destroyers, and aircraft carrier hornets. Also, subs can be used to down
destroyers and fight dolphins. Finally, use squids to take down carriers
and destroyers.
Watch out for the Bombs!:
If you want to anger your opponent, Libya is the way to go. Build an Iron
Curtain device when time permits. Two minutes before the Iron Curtain is
ready, build three Demolition trucks. Once the timer reaches zero for the
Iron Curtain, move your trucks into position near your enemy's base.
Select the Iron Curtain device on your trucks and send them in. Since your
trucks have invincibility for a limited time, decide what buildings would
best to destroy. You'll have your opponent asking for a rematch in no
time.
Kirov Reporting!:
The Kirov airship is one of RA2's most devastating units, especially if
ignored by your opponent. It takes heavy anti-air defences to take one
down. Although the Kirov moves slowly, if you can get one attack run on an
unprepared enemy, you're likely to win the game. A Kirov can survive air
defence for a small amount of time, but it's wise to group one or two
Kirovs or send in a diversionary ground force such as Rhino tanks and Flak
Traks. Using these units in combination with each other will ensure
victory.
The Easy Time Bomb
(soviets):
If you are in a level with a lot of cars and you are going for a long game
then get a Yuri and a Crazy Ivan. Set the Yuri on one of the cars so you
can control it. Then put it close to the enemy's base. Now set a bomb on
it and drive it into the base -they will not attack it. This can be really
effective if you do it numerous times.
Fast Train/Build:
If you press Triangle, then select your guy to train, press Triangle
again, and hold R1 and press O. Now you can train recruits while
infiltrating the Soviets! Same applies to buildings, but the second time
you press, you lay the building down. Have fun, and kill nicely!
Easy Spy Infiltration
(Allies only):
First build a War Factory, a Barracks, and a Tech Centre. Build several
IFVs and the same amount of spies. Put the spies into the IFVs. The IFVs
will act the same as if you put GIs in them. Send the IFVs to the enemy
base and get one close to the building you want to take over. Unload the
spy and he will run into the building without taking damage.
Strategy for Desolators:
Build 25-50 desolators depending on the size of the enemy base when you
have enough money. Group the desolators in groups of five and put them in
teams. Take them and deploy them around the enemy base. Now the enemy will
not be able to leave their base. The enemy will not be able to attack you
in any way because all their units will die. *Note this does not work as
well with apocalypse tanks due to their heavy armour. The enemy will now
be forced to leave you alone and will not be able to mine ore! *Note this
works better if you guard them with a couple terror drones. *For better
results add more desolators.
"You Create a Diversion":
Often If you attack your enemy's base (in multiplayer) at the same place.
They will focus defensively on that area and will forget about the
backdoors. Come in through the rear with a Tanya or a couple of attackers
and do your worst.
Training Allied Units
(Soviets):
If you capture a unit with Yuri, do not kill him, put him in Cloning Vats,
then you will be able to train them.
Shut Em Down:
First you must build a Iron Curtain. Second you must be able to see an
enemy's power plant or Tesla reactor on the map. Wait until the Iron
Curtain is ready and use it on the enemy's power plant. Their power will
be shut down until the iron curtain wears off.
Make Telsa Tanks:
When you put a tesla trooper in a IFV you get a tesla tank.
Chrono Ivan:
To do this you must be allies. Have the soviet barracks, allied barracks,
and the necessary buildings to build chrono legionnaires, spies, and
Ivan's. Send a spy into an allied barracks, you can now build a Chrono
Commando and a Chrono Ivan.
Stopping Weather, Nuke Silo,
Chronosphere, & Iron Curtain Devices:
When playing with the allies on Skirmish build a barracks and Battle lab
and press the unit button and you should see the spy. Get the spy and
click on the enemy unit and he will look like him, now you get the spy
into the Weather Device or the Nuke Silo, Chronosphere and The Iron
Curtain device.
Strategic Radiation:
Send in desolators in your enemy base radiating key places. Once deployed
tell them to attack the ground (ctrl + click) do not make them un-deploy
while doing this. After this is done tell them to un-deploy and go back to
your base. The ground where they were deployed will be radiated for the
rest of the game.
Spy Troubles?:
If you are having trouble with trying to get spies into structures over
the internet with a human player you should try this:
1. Get two IFV's.
2. Get one spy.
3. Get one Tanya.
4. Change the spy's Identity to a Conscript or something that the enemy
has around his base for defence.
5. Then put the Tanya in one IFV and the Spy in the other IFV.
6. Send them at there base.
7. When the Tanya IFV is under attack sneak the other one next to a
structure Barracks, War Factory, etc.)
8. Tell the Tanya one to attack the structure that the Spy IFV is next to.
9. Tanya's will blow up and the spy one will too but the spy will come out
with a disguise. The player will be too busy to notice that that Conscript
or unit is not theirs and you will not have any problem sneaking it into
that building.
No More Red Player:
On the last allied mission, don't bother destroying all of the red players
buildings, the goal is to destroy the black guard, just use your
chronosphere to teleport the 4 tanks into the water, and then use it to
send in a few tanks to remove the sentry guns without having to deal with
the red player.
No More Nukes:
Also, Tired of getting nuked and swarmed with invincible tanks? Just use a
Chrono Legionnaire to remove a few of the nuclear plants, they aren't
guarded.
Infinite Men
(Soviet):
When you build a cloning thing surround your barracks with walls
completely so no one can come out of it. Then just train all the people
you want because the people can't get out of the barracks so you get your
money back and still get your men because of the cloning thing.
Build Anywhere
(Allies):
When your using Americans or just captured a tech building that allows you
to get paratroopers just build something and when the paratroopers are
ready select the paratroopers then the building and deploy the building on
the mini map radar).
Strategy Against Desolators and Nuclear
Power Plants:
Just build an airfield or 2 and build harriers. Use your harriers to bomb
the desolators or nuclear power plants so nobody dies or get hurt.
Bye,
Bye Terror Drone:
If an enemy Terror Drone enters any of your vehicles, place it in the
Repair Depot and the effect of the Terror Drone will disappear and the
unit that was effected will not be destroyed (a waste of funds but is very
helpful to the unit).
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