Allied Buildings

 

Click on on the words above the pictures to move the desired building info.

 

Red Alert 2 buildings

Construction Yard

This is the same as the Soviets and Yuri construction yard.

 

Power Plant

While a few of your buildings, like you Construction Yard, provide their own power, most do not. To get them to operate at peak efficiency, you must provide them with power. That's the function of this structure. Power Plants put out a good deal of energy, but larger bases will require multiple Power Plants to operate efficiently. Power Plants are physically weak and critically important, so keep them well guarded.

 

Ore Refinery

This Ore Refinery is the same as the Soviet Ore Refinery.

 

Barracks

The creation of all infantry units from the basic GI to the advanced Chrono Legionnaire is preformed at the Allied Barracks. Many of your more powerful and effective structures and base defences require the presence of a barracks.

 

War Factory

The Allied War Factory is the same as the Soviet and Yuri War Factories.

 

Naval Shipyard

You Navy will play an important role both in protecting your base and attacking the enemy position. All or your naval units, including Dolphins, are created at you Naval Yard.

 

Air Force Command Headquarters

The Allied Air Force Command Headquarters has two critical functions. Firstly, it provides radar, activating you Radar display, and allowing you to see the areas of the shroud you have removed on your Radar map. Secondly, this structure allows for the creation of aircraft. Each Air Force Command Headquarters can control up to four Harriers. Additional aircraft will require the production of a new Air Force Command Headquarters.

 

Service Depot

During the course of a battle, you units will become damaged. Moving a damaged vehicle into a Service Depot begins the repair process. Repairing damaged vehicles costs credits, with the cost depending on the severity of the damage to the unit.

 

Battle Lab

Many of the more advanced Allied units and defences deepen upon additional technology found only at the Battle Lab. To create the Allied special weapons, you must have a Battle Lab at your base. While expensive to build and requiring a lot of power to run, the units and structures available with the Battle Lab make it necessary addition to any Allied base.

 

Ore Purifier

The Allies have developed the Ore Purifier as a way to further refine the Ore they mine. While an expensive structure, the Ore Purifier allows you to gain additional credits from every load of Ore your Miners return to your Refineries. Over time, the Ore Purifier pays of for itself many times over.

 

Spy Satellite Uplink

The Allied army depends on superior information to defeat the Soviet menace. When built and deployed, the Spy Satellite Uplink completely removes the shroud, showing all locations on the battlefield and on the Radar display.

 

Armoury

Fortress Walls

Walls are a passive defence system designed to stop enemy infantry and vehicles. Multiple pieces of a wall section can be placed at once for quick building.

 

Pill-Box

Pill-boxes are fortified gun emplacements designed to protect an area against attacks by enemy infantry. Pill-boxes are not very effective against vehicles and they cannot shoot through walls. 

 

Prism Tower

The Prism Tower is a powerful base defence for the Allies. Prism Towers fire a concentrated beam of light at any approaching enemy ground units. If Prism Towers are placed close enough together, they can fire one large, powerful beam by targeting each other and combining light beams on the target.

 

Patriot Missile System

The Patriot Missile System is an anti-aircraft device design to keep Allied bases protected from Soviet aircraft. Effective against all enemy flying units, the Patriot can also target and destroy incoming enemy missiles.

 

Gap Generator

Much of the Allied strategy revolves around gathering superior information and denying information to the soviets. When a Gap Generator is deployed, it creates a shroud over a wide radius, hiding the Allied base from Soviet radar. The Gap Generator requires a great deal of power to maintain.

 

Chronoshpere

Allied research into time travel has developed the Chronoshpere, a device that allows units to move instantly across the map. When used, the Chronoshpere will move vehicles in a selected wide radius to another point on the map. Additionally, enemy vehicles can be transported with the chronoshpere. Enemy ships can be placed on land or enemy ground vehicles can be dropped in water, destroying them instantly. Like the Weather Control Device, when the Chronoshpere is built, all players are notified and the shroud above the device is removed.

 

Weather Control Device

The Weather Control Device gives the Allied commander the ability to control the forces of nature. Once built, the Weather Control Device will create a powerful lightning storm, which can be deployed over any part of the map, causing incredible destruction. The lightning storm will destroy buildings and units over a large area. When a Weather Control Device is built, all players will receive notification of the construction, and the countdown as the lightning storm is developed.

 

Yuri's Revenge new buildings

 

Robot Control Centre

The Robot Control Centre allows the Allies to build Robot Tanks. This building ceases to function if it has low/no power.

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