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Items and Equipment
   Despite the death of Darlow and the resulting economic fall-out of the civilizations, there is still some equipment being manufactured in the various towns and kingdoms. However, because Nexus and Voleron represent the prevailing empires in the dead world, money, in the form of gold, is no longer exchanged. One cannot simply go to the store and buy a weapon. Weapons will be given to those who can prove themselves in the battlefield. A lot of equipment will simply have to be found by players and characters from those fallen in the long past.
    There are also magical items all over the world now. Some of the shards have even been imbued into trinkets, weapons, and armour by smiths, though this is extremely rare. Nevertheless, magical items do exist in all form and can be found by those fortunate enough to be on the look-out.
    There are limitations as to which classes can equip certain item categorieies as well as specific items. These limitations are usually specified by the strength and/or speed ratings of the class.
Class Category Limitations
- 1 Weapon (1- or 2-handed)
- 1 Armour Piece
- 1 Shield (if not equipping 2-handed weapon)
- 1 Helmet
- 2 Accessories
- Non-Beast Humanoids (Humans only) can equip the following:
- 1 Weapon (1- or 2-handed)
- 1 Helmet
- 2 Accessories
- Midgets have their own category and can equip the following:
- Exception Classes 1 (Stalkers, Angels, and Demons) can equip the following:
- 1 Weapon (1- or 2-handed)
- 3 Accessories
- Exception Classes 2 (Fairies, Skeletons, Spirits, and Fiends) can equip the following: - 1 Weapon (1- or 2-handed)
- 1 Armour Piece
- 1 Shield (if not equipping 2-handed weapon)
- 2 Accessories
- All Other Classes (Dragons, Beasts, Undead, Taro and Slaughterers) can equip these:
- 3 Accessories
Categories and Lists of Equipment
   Here are the categories of all the items in Skure. Standard equipment is just plain old weapons and armour; these cannot be added to. However, accessories and magical equipment are up for grabs. BMs are allowed to make their own items should they wish to do so in relation to their campaign. However, in order to do so, these items need to be within reason (i.e. no item can be super powerful unless it is extremely rare [like an artifact or one of a kind]) and need to be approved by The Brotherhood as a whole. Meetings will have to be arranged to add items to the list of magical equipment and accessories. In the mean time, players and BMs can look at what is available now. BMs can get an idea of what kind of items they can and possibly should create for their campaign:
Accessories
Standard Equipment Magical Equipment
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