|
Chaos Magic SRD v3.5 | ||||
Range EffectsAll chaos magic spells are considered to have personal range by default that may only affect the caster himself. However, the chaos mage may project his power across great distances. Game Masters are encouraged to not allow precise measuring of ranges during combat. After all, chaos mages are known for their rash disregard for formal measurements - they simply pick a range and let their spell fly! However, a chaos mage may make a Spellcraft check at DC 15 to determine any approximate range for a spell. Any range may be freely selected by the chaos mage to enhance his spell, but each will modify the Casting DC of the spell, as detailed below. Touch (DC+0)The spell discharges to any target touched by the caster. If attempting to touch an unwilling target, a touch attack is required. Tho charge of a touch spell can be held by the chaos mage for a number of rounds equal to one-half his level, rounded down to a minimum of 1. It the spell has not been discharged by that point, the chaotic energies that went into its creation leak away harmlessly and the spell is lost. A touch spell that deals damage can score a critical hit just as a weapon can. A touch spell threatens a critical hit on a natural roll of 20 and deals double damage on a successful critical hit. Close (DC+1)The spell reaches as far as 25 feet away from you. The maximum range increases by 5 feet for every two full caster levels. Medium (DC+5)The spell reaches as far as 100 feet + 10 feet per caster level. Long (DC+10)The spell reaches as far as 400 feet + 40 feet per caster level. Extreme (DC+15)The maximum range of the spell is 1 mile + 1 mile per caster level. Without divination magic or intimate knowledge of the target (such as if the subject were an acquaintance or the target area the caster knows well), the caster cannot target a spell effectively beyond his line of sight. Unlimited (DC+20)The spell reaches anywhere on the same plane of existence. Without divination magic or intimate knowledge of the target (such as if the subject were an acquaintance or the target area the caster knows well), the caster cannot target a spell effectively beyond his line of sight. |
|||||