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Movement Effects

One of the conveniences often used by chaos mages, the movement effect element allows the caster to move himself and others quickly through space and time, or even across different planes of existence. The difficulty of a movement element is based on distance - the further the caster wishes to move, the more difficult the element is to incorporate into a spell.

It is safer for the chaos mage to move himself only, for when transporting others, then chaos mage places them at risk of damage due to exposure to primal chaos they are simply not prepared for. Chaos mages may also use a movement effect to speed up their allies, or slow down their opponents, effectively paralyzing foes at higher levels of this effect. Chaos mages may also use this effect to move objects through the air, as by the mage hand, or the Tenser's floating disc spell, or transport objects instantly, as by the teleport object spell

Movement is also a lot more flexible than it is currently used, but requires some interpretation, especially where duration is concerned. When a spell with a movement effect has a duration, the chaos mage may decide that this duration affects the movement in one of two ways:

  1. The movement occurs slowly, over the course of the duration.
  2. The movement effect allows the target of the spell to move its full distance each round, as a move equivalent action, until the duration of the spell has expired. This allows very rapid movement and might even include flight – see below for more details.

For the purposes of the movement effect, vertical elevation is more difficult than horizontal displacement, if the target is not moved to a location where he is on solid footing. That is, teleporting a creature fifty feet into the air is very difficult – teleporting a creature to a platform fifty feet into the air is not difficult at all. Unsupported vertical movement is considered five times more distant than horizontal movement for the purposes of chaos magic. This limitation is removed for willing targets of the effect, who may use movement effects to fly or levitate.

Minor
Casting DC: 15 Save: Will negates Spell Resistance: Yes Duration: Optional Continued Concentration: No

The maximum distance it is possible for any affected subject to travel is 20ft. + 5ft. per 2 caster levels.

Instead of magical movement the chaos mage may instead use this level of effect to give the spell's subject an additional move equivalent action in the round following the casting of the spell.

Alternatively, the chaos mage may instead choose to deprive the subject of its next move equivalent action.

  • The target object of this effect changes from opened to closed, or vice versa. Suitable targets for this effect include doors, windows, backpack flaps, pouches, or any other object that can be opened and closed. Note that this does not unlock or lock the item in question.
  • The target of this effect, or creatures within the area of effect, receive damage reduction 10/- against missile attacks that are physical in nature (arrows, crossbow bolts, sling stones, etc) as the missiles are greatly slowed when entering the area of effect.
  • Creatures of a racial type, sex, or other visible identifying characteristic are prevented from touching the target of this spell or moving into the area affected by this spell. This prevents all unarmed attacks against the target by the affected creatures, but does not inhibit attacks with weapons or magic.
  • The chaos mage is able to transfer his spoken words to a single target, or all targets within the spell’s area of effect. These words are transferred instantly from the mouth of the chaos mage to the ears of the targets. Note that the chaos mage’s words cannot be heard as he speaks them, except by the targets of this spell.
  • The target gains an additional moveequivalent action in addition to his other actions for the round. This action may be taken before or after the target’s normal actions for the round.

    Moderate
    Casting DC: 20 Save: Will negates Spell Resistance: Yes Duration: Optional Continued Concentration: No

    The maximum distance it is possible for any affected subject to travel is 100t. + 10ft. per caster level.

    Instead of magical movement the chaos mage may instead use this level of effect to give the spell's subject an additional partial action in the round following the casting of the spell.

    Alternatively, the chaos mage may instead choose to deprive the subject of its next partial action.

  • The targets of this spell are prevented from leaving their current plane of existence for the duration of the spell, by any means. The target of this spell must be on the same plane as the caster at the time this spell is cast.
  • The target object of this effect changes from opened to closed, or vice versa. Suitable targets for this effect include doors, windows, backpack flaps, pouches, or any other object that can be opened and closed. Note that this does remove one type of lock, restraint, bar, or other method of keeping the door closed. For each additional lock, restraint, or bar, the caster wishes to remove, increase the DC of this effect by one. Thus, if a door were locked, barred and magically restrained from opening, the caster would need to increase the DC of this effect by 2 (one for barred and one for magically restrained – the lock was opened for free).
  • All creatures are prevented from entering the area of effect of this chaos magic spell or touching the object or creature affected by this spell. This effect may be reversed, however, preventing creatures in the area of effect from leaving it or preventing them from dropping an item or creature they currently hold.
  • Targeted creatures are prevented from leaving the area of effect for this movement effect for the duration of the spell. Spells cast with this effect must have an area of effect of burst or spread.
  • For the duration of this spell, all targets affected by this spell can hear one another perfectly as long as they remain within 100 ft. per caster level of one another. Those not affected by the spell cannot hear any of this spell’s targets, as their words are moved directly from one target to another.
  • The target, or target creatures in the area of effect, are able to walk up walls or across ceilings at one-half their normal movement rate for the duration of the spell.
  • The target receives an additional standart action each round in addition to his normal actions. This action may be taken before or after his other actions during the round. This effect may also be used to restrict the actions of a target, allowing it to make only a single move action each round.

    Major
    Casting DC: 25 Save: Will negates Spell Resistance: Yes Duration: Optional Continued Concentration: No

    The maximum distance it is possible for any affected subject to travel is 400t. + 40ft. per caster level.

    Instead of magical movement the chaos mage may instead use this level of effect to give the spell's subject an additional partial action in the round following the casting of the spell.

    Alternatively, the chaos mage may instead choose to deprive the subject of its next standart action.

  • The words of the target(s) of this spell are transferred to a designated recipient within 10 miles per chaos mage level for the duration of this spell.
  • The chaos mage controls the actions of the target(s) of this spell for the duration of this effect. Those who fail their save are under the complete control of the chaos mage, who may direct them to attack or move, but may not control them to cast spells or use skills. Creatures attack using the chaos mage’s base attack bonus minus one for each creature controlled after the first.

    Extreme
    Casting DC: 30 Save: Will negates Spell Resistance: Yes Duration: Optional Continued Concentration: No

    The maximum distance it is possible for any affected subject to travel is 1 mile + 1 mile per caster level.

    The caster must be familiar with the area to which he is teleporting, or the spell will automatically fail. Instead of magical movement the chaos mage may instead use this level of effect to give the spell's subject an additional full round action in the round following the casting of the spell.

    Alternatively, the chaos mage may instead choose to deprive the target subject of all of its actions for the duration of this spell – targets so affected are treated as if paralyzed for the duration of the spell.

  • Target creatures, or creatures in the spell’s area of effect, are immediately returned to their home plane.

    Universal
    Casting DC: 35 Save: Will negates Spell Resistance: Yes Duration: Optional Continued Concentration: No

    The caster may move himself and other subjects between planes of existence. Each casting may only move a subject to a plane of existence 'next to' their current location. In addition, there is a +5 insight bonus applied to the Casting Check when moving to or from a chaotically-aligned plane, but a -5 penalty when moving to or from a lawfully-aligned plane.

    Chaos Movement

    Anyone, except for a chaos mage, affected by a chaos magic spell with an instant movement effect must make a Fortitude save DC 10 or suffer 1d8 points of subdual damage due to close proximity with the raw forces of chaos.


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