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Materialization Effects

The materialization effect allows the chaos mage to fashion solid items from the fluid body of primal chaos. All such objects appear unnatural, their surface covered with crackling threads of chaotic energy in a myriad of unnatural shades. Materialized objects are roughly as string as bronze and have the same density, though they are obviously not metal but some alien, impermanent material. They can appear anywhere within the range of the spell and do not have to appear all in the same place if more then one object is materialized during casting.

The objects created must have enough space to allow for their materialization - a spiked ball cannot be materialized inside the skull of a target, for example, because there is not enough space for it. In addition, a chaos mage must remember to include a duration element, or the created object will disappear as soon as it appears.

All materialized objects created through this element will radiate a magical aura, for purposes of detect magic spells, though they will have no additional inherent magical properties.

Listed below are the growing levels of effect that can be generated with this effect element;

Negligible
Casting DC: 5 Save: None or Reflex Spell Resistance: No Duration: Required Continued Concentration: No

A single item of up to one ounce in weight per level of the caster can be created from the force of chaos. Alternatively, a quiet noise or very dim light equivalent to a candle can be materialized.

  • A sound loud enough to wake all sleeping (though not magically suffering from the effects of a sleep or similar spell) creatures in the area of effect.
  • A simple chaotic construct with a strength of 3 is created by this effect. The construct is animate and can perform a single task (determined at the time it is created). The construct is otherwise immaterial and disperses immediately if attacked.
  • This effect creates a globe of light (of any colour) that floats in the air near the chaos mage. If this spell has an area of effect, the globe may move within that area of effect at 100 feet per round. If directed to move outside this area of effect, the light is immediately extinguished.
  • This effect creates a cloud of chaotic darkness that clings to any light source in the area, preventing it from operating while the spell is in effect. Note that this spell cannot affect natural sources of light, such as the sun or moon.

    Minor
    Casting DC: 10 Save: None or Reflex Spell Resistance: No Duration: Required Continued Concentration: No

    A single item of up to 1 pound in weight per level of the caster can be created from primal chaos at this level of effect. This level of effect can also be used to create noise or strangely-inflected but simple speech, or a multi-colored light with the brightness of a lantern.

  • This effect creates a shield of chaotic force that provides three-quarters cover from any missile attack directed at the target and completely blocks any single-target spells with a missile effect (such as magic missile, merf’s acid arrow, or similar spells) unless the caster of that spell defeats the chaos mage in an opposed caster-level check. If this effect is given an area of effect, it blocks attacks from one direction only, though the chaos mage may change the direction protected against at the beginning of each round as a free round action.
  • This effect can be used to create an item of up to 1 pound in weight per caster level. This weapon is treated as a silver weapon for purposes of overcoming damage reduction.
  • This effect can be used to create a suit of chaotic armour that surrounds the target creature or each creature in the area of effect. This suit provides a +1 armour bonus to the Armour Class of all affected creatures for every 2 chaos mage levels possessed by the caster, to a maximum armour bonus of +5.
  • This effect creates a swirling cloud of chaos particles that obscure sight into or out of the area of effect. All creatures in the area of effect have total concealment from those outside the area of effect, and vice versa.
  • Auditory effects at this level can mimic speech, but will always sound unnatural and distinctly different from normal speech. The sounds can be quiet or reasonably loud (audible up to 20 feet from the target location). The speech or other sound the spell materialises can be no longer than 2 seconds per caster level and will repeat throughout the duration of the spell.
  • Any images created at this level of effect can be used to spell out words or present other fine details, but are certainly not able to accurately mimic even a simple painting of a creature, much less the creature itself. The image pattern can hold multiple colours, however, and is more than able to convey complex concepts and images as envisioned by the spellcaster. The images created by this spell can move around within the area of effect, but can be no longer than 2 seconds per caster level. Images created will repeat throughout the duration of the spell.

    Moderate
    Casting DC: 15 Save: None or Reflex Spell Resistance: No Duration: Required Continued Concentration: No

    One or more items with a maximum combined weight of two pounds per level of the caster can be created from raw chaos at this level of effect. Alternatively, loud and complex sounds and speech may be created, as well as spectral lights in a variety of colors with the equivalent in brightness of a daylight spell

  • This effect creates glue-like strands of chaos energy throughout an area. Any target who fails their save against the effect is stuck fast to these strands and is unable to move or take any other action until they have freed themselves. Freeing yourself from this mass of chaos requires a successful Strength or Escape Artist check (DC 15 + 1 per chaos mage level of the caster). Once freed, the target may take a single 5-foot step – though if this step moves the creature into another area affected by this spell he must make his Saving throw or the process begins again. If this spell is cast upon a single target, the target (once freed) is not affected by the same spell again, even if it moves back into the area where the spell was originally in effect.
  • Waves of chaos surround the target object or fill the target area. Attempting to grab or hold onto the object or move through the area require a successful Reflex save to succeed. If a target fails this save, it falls prone in the area and must make a Reflex save to stand again. If the save fails while attempting to grab an object, the object simply eludes the grasp of the target and remains where it was.
  • This effect allows you to accurately duplicate any one object and all of its properties (magical or otherwise). However, while your duplicate is materialised, the original object may not be used in any way, or the duplicate is disrupted.
  • This effect creates a dome of chaotic power over the selected target or area of effect. The chaos energy keeps the temperature inside the dome comfortable (roughly 70 degrees) and provides light roughly equivalent to candlelight. This dome is sturdy enough to prevent the entrance of rain or other precipitation and the effects of winds with speeds under 30 mph, but does not prevent the entrance of air or other gases. In addition, creatures may enter or leave the area of effect at will.
  • This effect can be used to create an item of up to 1 pound in weight per caster level. This weapon is treated as a +2 weapon for purposes of overcoming damage reduction only.
  • The target or all target creatures in the area of effect, are surrounded by an envelope of breathable air that lasts for the duration of the spell. This air has positive pressure that prevents poisonous gases or other fine materials from entering the surrounded creature’s respiratory system and is powerful enough to allow breathing underwater.
  • There is a tactile element to your sensory materialisations at this level, though not enough to be truly convincing. This sensation is enough to create a sense of solidity to the image, but the target can completely ignore the effect with a successful Will save. If such a save is successful, in fact, the target can resist any further sensation effects you create for the next 24 hours.
  • Any auditory effects you create at this level can be as loud as a person shouting and sound convincingly like the speech of a creature of your race. The sound can last as long as the duration of the spell you cast and, if shorter than this duration, will repeat throughout the duration of the spell.
  • Visual effects created at this level appear real, though a successful Will save allows the target to see the flaws in the image and understand that it is not real. The image can be made to move through the area of effect, or can be as large as the area of effect. 5

    Major
    Casting DC: 20 Save: None or Reflex Spell Resistance: No Duration: Required Continued Concentration: No

    One or more items with a maximum combined weight of five pounds per level of the caster can be created from raw chaos at this level of effect. The items may also be imbued with the sounds and or lights described under the moderate level of effect. † By forging chaos energy into a solid mass, the chaos mage is able to construct a wall that prevents passage. The wall fills one 10’ cube per 4 chaos mage levels, though the cube may be shaped in any manner desired by the chaos mage. The material from which the cube is created has a hardness of 5 and has 10 hit points per 10-foot square per inch of thickness. Thus, the cube as a whole has 1,200 hit points.

  • This effect can be used to create a suit of chaotic armour that surrounds the target creature or each creature in the area of effect. This suit provides a +1 armour bonus to the Armour Class of all affected creatures for every 2 chaos mage levels possessed by the caster, to a maximum armour bonus of +10.
  • This level of materialisation has some real chaos power backing it up, and is effectively real if it is believed. At this level of materialisation, you can create any sound or image you can conceive, which appears as real as an actual creature or object. Those who know this image is false (such as yourself) or those who succeed at their Will saves, however, see through the sensory materialisation can only be slightly affected by the spell. You can believably create a creature with Hit Dice equal to your level, which will move freely throughout the spell’s area of effect. This creature, if the target makes its Will save, can only cause a single hit point of damage per attack. Similarly, you are able to mimic a damage effect with this materialisation, but if it is disbelieved the damage causes but a single hit point per hit die of damage it would have caused had it been a real effect.

    Chaos
    Casting DC: 30 Save: None or Reflex Spell Resistance: No Duration: Required Continued Concentration: No

    This powerful effect is able to change the reality with which the target interacts. You dictate the senses the character experiences, including sight, sound, pleasure, pain, taste and all other sensory input. You may cause damage to the target during this manifestation (1d8 per chaos mage level per round) but the target is given a Will save each round to avoid this damage. Additionally, if the creature makes its Will save at any time during this manifestation, it is not only immune to the current round’s damage, but also to the rest of the damage from the spell and from all previous damage caused by the spell – as its belief in the spell fades, the creature recovers from the imagined damage. Note that 1 hit point of damage per chaos mage level remains, a side effect from the lacerations of chaotic energy experienced by the target.


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