pbp Campaign

* Home * Our Adventurers * Game Board * Discussion * Recap * World *

* Magic Items * Monsters Killed *

A man named Augmer calls together six individuals to complete a quest to return his lost daughter. His daughter is late returning from trading in the south and Augmer tells the party that he would give the ladies hand in marriage to one of the members of the party . The merry band sets out to save this lady from unknown peril.

The merry band, for their actual name this story teller does not know, traveled down the dusty road. They saw the remains of a man left to die by the side of the road, but stop not to long they did not dare. Later upon that dusty road they were attacked by bandits which they promptly destroyed to save the day.

The dusty road soon turned to mud as the rain, sleet, snow and hail did fall. A distant tor the party spotted and with much haste they took warmth. It was there they met a new friend, a man who heard natures call. The band now seven, ventured deeper within the three doored tor.

Then with a mighty crash of thunder all the doors opened and a group of rats spewed forth. The party decimated the helpless rats, and left them there to rot. The merry band plus one entered one door. They found a creature that was nothing but head and destroy it they did. They found a ring with many letters, some they did know others through they know naught. A chest that threw darts was the next thing found through a different door. In this chest they found a leather band fit for a head. In the party stash it went, will they ever find out what it does?

Through the last door they did enter to see what lie in the rest of the tor. In this place they found four hobgoblins whom did not seem to care. Fought them they did and kill them they must for who would dare to break the peace. A rope that went up they also found, explore it later Chu did. Finding naught but an old camp inside the remains of a tower.

They continued on down the pathway, finding a room and a passageway. A Ogre zombie they found whom cut Enialis in two, but then fell by the blades of the two. Caramon and Chu were victorious that day, but a sad day it was. Caramon found a new sword to be his, a blade know to slay his fellow man that light up it did when softly spoken to. Chu spent the time to patch up his friend before braving the snow storm he did with the gnome at his side. Lost they became until Ren found their prints and return he persuaded the knight. The rest of the band check out the last room and found a spider larger than life and bring it down they did.

Soon the storm was over and dig the grave they did and continued they must down the muddy path. They found the wagon, but empty it was with a path heading south. Before they could follow it they heard a noise and gnolls they saw. Defeated the gnolls they did. Rather quickly I might add.

Soon they came to a river with a log for a bridge. Here it was they met their match, a young green dragon with riddles. Answer them they did but it was the druid who spurred the dragon on to fight. With a mighty discharge of breath the dragon blasted the party with acid. Burn they merry band did, surviving all but one. Justinius died there, lost and alone and without spiritual guidance they were. The dragon died quickly after from the wounds of swords. Hacked apart it was and packed up with the party.

Soon the merry band found a cave of bandits that held the lady with much esteem. The leader it seemed wanted to merry the homely lady. A new friend of Augmer they met, Xel his name and spiritual guidance his game. He took the place of the fallen cleric of old. Persuade they did to gain the lady and returned to Nesmee with speed. It did seem that things had changed sense those few days when they left. The city had changed with a coup, now nobles reigned in high.

Augmer was happy to find his daughters safe return. He set the merry band to meet a friend. Into the sewers did they venture and creatures of the deep they did find. The scaven they faugh and killed them they did not, for one got away. The friend sent the merry band away on a ship with a boy to keep safe. Their destination is a keep with Dwarves what a sight.

On the ship they did get sick from the sea. Caramon woke up with shivers and blisters from the marks of the scaven knives. Sick he remains pray for him they do, hoping the druid can save him. At night creatures of the sea attack, ghouls from the deep. Defeat them the band does but sicker Caramon becomes.

A storm is now brewing and night fall finds this merry band upon the deck of the ship, with the captain lost fighting a beast of the sea. The bard goes over into the sea. Chu sees his buddy go over and runs to his rescue, but slips upon the deck and goes over. He looses Eni�s bow and a backpack full of food. Why he had his backpack with him on the deck during the fight no one will ever know. The fight ends with the creature dying and the rest of the party comes to the rescue of the two in the water. Caramon slips as well and goes over. Soon the party manages to get themselves up on deck and get dried off.

The storm finally passes and Ren proclaims himself to be captain of the ship. They notice an Orcan ship trying to catch up. Helthor unleashes a flaming ball at the ship and destroys the sails leaving the orcan ship stranded in the water.

Soon the party finds themselves on a dock in Sunder looking for a fisherman named Kale. No information about his ware bouts has been determined.

Hosted by www.Geocities.ws

1