The Humanslayer: This two-handed sword is from the Old Orge empire that existed long ago. The sword is a human slayer it does more damage to humans (+1 to dmg against humans). It also will come alive with light when the word "light" is spoken in any language or synonym. It darkens when the word "darkness" is spoken. The sword has a curse upon it, for it was given to the ogre people by a creature not from this world. If this sword is held by a non-ogre the creature has been known to return this sword to the grave for it; is said that a powerful Ogre will rise again and conqure the west.
Lifting Belt: This heavy leather belt features brass studs and large buckles on both sides. Anyone wearing it gains a +1 enhancement bonus to Strength for the purpose of determining his carrying capacity. The belt does not alter the wearer�s actual Strength score, nor does it change his Str modifier. This effect does not stack with that provided by any other bonus to Strength.
Silver ring:
Leather Headband:
Orb of Healage: Orb of Healing This orb contains a maximum of 30 charges which when expelled will heal 1 point of dmg per round to the holder. The orb must be held with both hands for the healing to work. The orb can be recharged by a cleric or druids casting a cure spell on the orb. Due to the nature of the transfer of magic only one charge will be added to the orb for every two points of healing that the caster puts into the orb. Orbs in general are know to explode in unknown ways if damaged or dropped. A user has to be very careful with the orb to ensure that it is not damaged during travel.
Sabre: Pirates Sabre This +1 sword was the bane of all merchant ships. Its feared due to the mighty hand of the pirates that possessed it in the past.