Animation

 

 

Animation is graphic design created and displayed in such a way that it gives the impression of lifelike motion.

 

Path based animation draws the object at a new location while simultaneoulsy erasing the image at the previous location. The object does not change.

 

Cel-based animation is the most common form of animation. The shape of the object can change. One picture is made for every frame and only small changes are made from frame to frame. By hand, this can be tedious but computers can draw inbetween frames (called TWEENING).

 

Morphing and warping generates a sequence of images as one object metamorphoses into another. Warping stretches or distorts a single image to give the illusion of movement. Morphing changes one picture into another by creating inbetween pictures.

 

 

 

Animation System

Advantages

Disadvantages

Bit-mapped

Simple to create; colour and pattern fills easily animated

Slower; more demands on CPU time; large memory requirements

Vector

Faster; fewer demands on CPU time; less memory needed

Cannot animate fills efficiently.

 

 

 

 

Theory

Prac

 

 

 

 

P183-184

Q 1,2,3,4

P170

 

P190

Q 1,2,3,4

P177

 

    

 

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