Animation
Animation
is graphic design created and displayed in such a way that it gives the
impression of lifelike motion.
Path
based animation draws the object at a new location while simultaneoulsy erasing
the image at the previous location. The object does not change.
Cel-based
animation is the most common form of animation. The shape of the object can
change. One picture is made for every frame and only small changes are made
from frame to frame. By hand, this can be tedious but computers can draw
inbetween frames (called TWEENING).
Morphing
and warping generates a sequence of images as one object metamorphoses into
another. Warping stretches or distorts a single image to give the illusion of
movement. Morphing changes one picture into another by creating inbetween
pictures.
Animation System |
Advantages |
Disadvantages |
Bit-mapped |
Simple
to create; colour and pattern fills easily animated |
Slower;
more demands on CPU time; large memory requirements |
Vector |
Faster;
fewer demands on CPU time; less memory needed |
Cannot
animate fills efficiently. |
Theory |
Prac |
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|
|
|
|
|
P183-184 |
Q
1,2,3,4 |
P170 |
|
P190 |
Q
1,2,3,4 |
P177 |
|