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Planetscape [800 x 600 - 54 kb]
Jungle Warrior [800 x 600 - 102 kb]
Urban Camo [800 x 600 - 42 kb]
Air Power [800 x 600 - 79 kb]
Nebula [800 x 600 - 55 kb]
Inferno [800 x 600 - 56 kb]
Eevil Empire [800 x 600 - 58 kb]
Armed Forces [800 x 600 - 71 kb]
Knights of Conquest [800 x 600 - 31 kb]
Oak Tree Alliance [800 x 600 - 104 kb]
% Bonus From Buildings
Forts
2 x [(# of forts you have built)/(miles of land x 25)] x 100% (up to 40%)
Training Grounds
3 x [(# of training grounds you have built)/(miles of land x 25)] x 100% (up to 60%)
Hospitals
3 x [(# of hospitals you have built)/(miles of land x 25)] x 100% (up to 30%)
Anti-Missile Arrays
9 x [(# of anti-missile arrays you have built)/(miles of land x 25)] x 100% (up to 90%)
Resources/Resource Centers
Resource Max Mined Per Turn (1 center)
Iron Ore: 900
Coal: 9000
Wood: 750
Natural Gas: 15000
Oil: 9000
Water: 30000
Resource's Profit Mined per turn
Iron Ore: 900 x 0.25=$225
Coal 9000 x 0.12=$1080
Wood 750 x 0.20=$150
Natural Gas 15000 x 0.25=$3750
Oil 9000 x 0.12=$1080
Farm 51 x 5=$255
- Submitted by Silverion
Military Units
Unit - Type of miltary unit purchased Cost - Dollar cost to buy 1 unit Inc./Unit - The increase in NW per unit bought Cost/Inc. - The cost per dollar of each $1 increase in NW
Unit
Cost
Inc./Unit
Cost/Inc.
Drone
100
3
33.33
Cruiser
150
4
37.50
Battlement
150
5
30.00
Destroyer
500
8
62.50
Scout
1000
8
125.00
That's it -- the table illustrates that per dollar, Battlements have the
greatest yield in increasing the overall NW of the player. Maintainance
costs have not been taken into account.
- Submitted by StarScream
Profit From Resources
Fuel - The type of fuel used UnitsE - The number of energy units produced per unit fuel Sell - The selling price per unit of fuel Mine - The Maximum amount of fuel mined per resource center $$'s - The max number of $'s per turn Cost - Cost of the fuel per unit converted to energy (In terms of dollars that could have gained by selling the fuel)
Fuel
Units
Sell
Mine
$$'s
Cost
Natural Gas
3
.25
15000
3750
750
Coal
10
.12
9000
1080
1200
Wood
1000
.12
750
150
1200
Based on the above, Natural Gas is the easiest to mine, most profitable to
sell and also costs the least. Without a doubt its the only logical source
to use.
- Submitted by StarScream
Technology
Tech points needed to achieve maximum % benefit
Technology
Max. % benefit
Tech. points needed
Manufacturing
95%
38000
Warfare
80%
32000
Defense Tactics
80%
32000
Economics
125%
50000
Genetics
125%
50000
Hydroponics
200%
80000
Espionage
90%
36000
Construction
450%
360000
- Submitted by Phantom
Glossary
Multi - A player who runs multiple countries in a particular server. This is allowed in the High Action and Test servers, but prohibited (not to mention frowned upon) in the Standard server.
NW - Networth.
LG - Landgrab. To attack another country in order to gain resources, cash, buildings, land, etc.
S/A - Standard Action. Another name for the Standard server.
H/A - High Action. Another name for the High Action server.
Dessies - Destroyers.
Suicide - To use all of your military in Regular Strikes (RS) to attack a country with the purpose of lowering your opponent's networth (at the expense of your own).
Spy op - To use any form of covert operation (usually offensive in nature) against an opponent.
Netgain - To use your turns to gain networth (usually avoiding attacking other countries).
Clanbang - When mutliple members of a particular clan gang up on one player. Example: The Strip Club's A Front clan's clanbang of MultiHuntaHunta in the 2nd round.
Multibang - When a player in the H/A or Test Server uses more than one of his/her countries to attack a country.
Clanwar - When two or more clans go head to head. Example: EEvil Empire vs. Oak Tree Alliance and Immortal Council in the 9th round.
Cannabalize - Refers to a player attacking or stealing from his own countries in H/A or the Test Server in order benefit his main country.
Landfat - When a country has noticeably more land mileage than the other countries in its NW bracket (Submitted by Deathblade).