The following material is an original mecha design for MACROSS XV, a fan-RPG sequel to the original Japanese
MACROSS TV series (which became Robotech here in the U.S.). Please feel free to use, copy, and distribute it as you see
fit. Comments and suggestions are welcome.


YB-5 VIGILANTE VARIABLE HEAVY BOMBER

RPG Stats by Kamikazi ([email protected])
Layout Style Adapted from DAVE DEITRICH([email protected])

BACKGROUND

The YB-5 Vigilante prototype was designed to replace the VB-2 Spirit as the UNAF heavy bomber. The UNAF was never happy with the VB-6 Konig Monster, which was designed with the close air support role in mind. The VB-2 had been an excellent platform for over twenty years, but was showing it's ago. With the advent of newer technologies, a new bomber design was needed. Dreamstars Incorporated recognized this. They started an independent project similar to the one done in the late 20th Century in McDonald Douglas with their F-15E Strike Eagle design. This new bomber design would make use of new features such as active stealth systems and pinpoint barrier system.

The chief engineer in charge in the project decided to use a slightly modified version of the requirements for Project Super Nova nine years earlier. This included the idea that the bomber would be able to fold in and out of the target area on its own. An external fold generator could be too easily damaged to be useful. If damaged, it could leave the crew stranded in a dangerous situation. In addition, the mission of the Vigilante is one of hit-and-run attacks. The crew would be required to make several folds within a few minutes, something that an external generator might not be able to withstand. Therefore, it was decided to design and incorporate an internal fold generator into the new bomber. The fold generator was plagued with problems and mishaps throughout the initial design phases, but has matured into an excellent new feature for other designs.

The Vigilante was designed without any type of gun pod, as it was not designed for close range combat. However, it is far from defenseless. A pair of Mauler REB-23 Lasers and leg mounted Bifors mini-missile clusters provide close range defense. In addition, the YB-5 has a mecha-size pinpoint barrier installed as well as several chaff and flare dispensers.

The YB-5's offensive capabilities are vastly improved over those of the VB-2 and the VB-6. The main weapon of the Vigilante is the RMS-2 Nuclear Cruise Missile. Designed from the RMS-1, this new model has increased range, speed, and destructive power. These weapons would only be used in the most dire of circumstances. Usually only conventional weapons would be deployed.

RPG STATS

Vehicle Types: Class: Variable Heavy Bomber
Manufacturer:Dreamstar, Inc.
Crew: Pilot, Co-pilot/Navigator, Offensive Weapons Officer, and Defensive Weapons Officer
 
MDC BY LOCATION: Random Hit Location
(1)Head  150 1
Arms/Pulse Cannons (2)  250 each 2-3 (Left) 4-5 (Right) 
Hands (2)  75 each
Shoulders (2)  300 each 6 (Left) 7 (Right) 
(2) Legs/Thrusters (2)  350 each 8-9 (Left) 10-11 (Right) 
(3)Main Body 800 12-13
Main Wings (2)  300 each 14-15 (Left) 16-17 (Right) 
Tails (2)  150 each 18 (Left) 19 (Right) 
Anti-Projectile Shield 300
Reinforced Pilot Compartment 400 20
(4) Pinpoint Barrier Shield 150

NOTES:

  1. Destroying the head of the Vigilante will knock out the mecha's major sensor systems, including all radar, nightvision, thermal, and even the main optical system. This puts the pilot in a VERY bad position, as he will have to rely on backup sensors not designed for combat. The pilot will suffer a -2 to hit and dodge, and have a -2 penaltyy to initiative until he can retreat and have his sensors fixed.
  2. Destroying a leg will knock out one of the Vigilante's main thrusters, which will reduce overall speed/thrust by 15% and cause a -1 penalty to dodge. Destroying both legs will reduce thrust/speed by 30% and reduce dodge by -2.
  3. Depleting the MDC of the main body will destroy the mecha. The cockpit section/escape pod will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.
  4. The pinpoint barrier shield regenerates at a rate of 50 MDC per round. Even if completely destroyed the shield will regenerate within 3 melee rounds. The shield is usually generated on the right arm of the YB-5.

SPEEDS:

RUNNING, BATTLOID CONFIGURATION:
100 mph (64 kph)
LEAPING, BATTLOID CONFIGURATION:
80 ft ( 24.38 m) high or 100 ft ( 30.38m) long without thrusters.
FLYING, GERWALK/SOLDIER CONFIGURATION:
Mach 1 (670 mph/ 1072 kph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, BOMBER CONFIGURATION:
Mach 2.5+ ( 1675mph/kph) max speed at 8,000 meters or less above sea level. Mach 4+ ( 2680 mph/ kph) max speed at 8,000-38,000 meters above sea level. Mach 15+ (10,050mph/ kph) max speed at 38,000+ meters above sea level. The YB-5 is fully transatmospheric and can attain orbit above an Earth-type planet without extra booster assistance. Maximum rate of ascent is 10,000 meters/minute. G limits are +25.0 to -15.2 standard Earth gravities.
MAX ENGINE THRUST:
68,500 kg x4 in an atmosphere, 72,500 kg x4 in space. The maximum thrust is automatically limited in an atmosphere due to coolant problems with the optional air intake systems for the engines.

STATISTICAL DATA:

HEIGHT:
75.35 ft ( 22.96 m) in battloid configuration.
40.54 ft (12.35 m) in gerwalk configuration.
15.67 ft ( 4.77 m) in bomber configuration.
WIDTH:
53.76 ft (16.38 m) at shoulders in battloid configuration.
76.85 ft (23.42 m) in gerwalk or bomber configuration with wings at maximum extension.
LENGTH:
31.31 ft (9.54 m) in battloid configuration.
54.43 ft (16.59 m) in gerwalk configuration.
78.86 ft (24.04 m) in bomber configuration.
WEIGHT:
35,600 kg (empty)
PHYSICAL STRENGTH:
Equal to a P.S. of 90
CARGO:
Small compartment behind pilot's seat for personal belongings.
POWER PLANT:
Four 72,500 kg Shinnakasu Industry/Pratt & Whitney/Rolls Royce FF-2550F thermonuclear turbine engines, designed for dual atmosphere/space use with optional concealed air intakes for use in an Earth-type atmosphere. The same type used in the VF-19A and VF-19F Excaliburs. Four 2-dimensional independent convergent/divergent exhaust vents mounted on engines for greater maneuverability and V/STOL performance.

WEAPON SYSTEMS:

  1. MAULER REB-23 LASER GUNS (2): Two semi-fixed laser guns are mounted in the wings of the YB-5, near the base of the wing where it connects to the main body. These lasers can be fired in any mode (the beams exit the hip-mounted wing units in soldier mode) but can only be aimed along the front arc of the mecha (max angle is about 45 degrees in any direction from the nose). Usually operated by the pilot or co-pilot.
  2. INTERNAL WEAPONS BAYS (3): The primary ordinance of the YB-5 is carried within three internal weapons bays on the main body of the bomber. These bays can hold numerous bombs, missiles, and other ordinance and without interfering with the performance of the bomber. The bays are located on the ventral surface of the Vigilante in bomber configuration, and underneath the torso in battloid configuration. Due to the location of the bays, bombs may not be dropped in battloid or gerwalk configurations. Usually operated by the Offensive Weapons Operator.
  3. EXTERNAL HARDPOINTS (4): Additional ordinance may be carried on four external hardpoints mounted on the YB-5's wings. Usage of these hardpoints will increase the Vigilante's radar cross signature, and thus are rarely used except for special missions requiring the extra firepower. Usually operated by the Offensive Weapons Operator.

  4. NOTE: Due to the location of the hard points, ALL missiles must be fired or ejected before the YB-5 may convert into soldier mode. For this reason the hard point missiles are usually fired within the first few passes of an attack.
  5. BIFORS ALL-ENVIRONMENT HIGH-MANEUVERABILITY MINI-MISSILE CLUSTERS (2): The legs of the YB-5 are equipped with two concealed missile launcher bays, that can each hold up to 24 new high-maneuverability mini-missiles from Bifors in each bay. (NOTE: These are NOT the medium-range versions of the high-maneuverability missiles seen in Macross Plus #1). When armed, the missile launcher assembly rises out of the leg units, allowing all 24 missiles to be fired at once if necessary. The missiles can be fired in any mode; fighter, gerwalk, or soldier. Any type of mini-missile can be used in the launchers, but usually only the Bifors high-maneuverability mini-missiles are used. Usually operated by the pilot or Defensive Weapons Operator.
  6. EXPERIMENTAL HIGH-INTENSITY PULSE CANNON (2): One of the more impressive weapon systems integrated into the YB-5 Vigilante was the pulse cannon from the YF/VF-series external heavy weapons module first tested during Project Super Nova. The high intensity pulse cannon was taken from the weapon's module, and installed in each arm of the Vigilante. It is capable of incredible power, enough to punch through the armor of an old Mac-II Monster in one shot. The early flaws have been worked out, and the cannon provides massive close in firepower for the bomber. Usually operated by the Offensive Weapons Officer.
  7. HOWARD PBS-07G PIN-POINT BARRIER SYSTEM: The YB-5 is equipped with a new mecha-scale pinpoint barrier system for defense. The system can generate a single pinpoint barrier that can be moved anywhere on the mecha and used as a shield against incoming attacks. The barrier provides 100 5MDC of protection, and regenerates at a rate of 50 MDC per round when damaged. Even if destroyed by combined attacks, the shield will regenerate itself within 3 rounds. In order to use the shield, the pilot must make a successful parry roll to intercept an incoming attack. Usually operated by the Defensive Weapons Operator.
  8. CHAFF/FLARE DISPENSERS: Chaff decoys confuse radar images to divert radar-guided missiles, while flare decoys provide a brilliant infrared images to try and draw heat seeking missiles away from the YB-5. Each chaff or flare fired provides a bonus of +2 to dodge the particular type of missile it is designed to counter, and the bonuses are cumulative with multiple decoys. (2 decoys = +4 to dodge, 3 decoys = +6, etc.) The bonuses are not cross-cumulative, though; you cannot confuse a heat-seeking missile with a chaff decoy. Usually operated by the Defensive Weapons Operator.
  9. HAND TO HAND COMBAT: If necessary, the pilot of the YB-5 can engage in melee combat rather than use a weapon. The Vigilante is not designed for hand to hand combat, but can inflict significant damage if it connects.

  10. DAMAGE:

STANDARD EQUIPMENT FOR THE YB-5:


COMBAT BONUSES FOR VIGILANTE VB TRAINING:

NOTE: Due to the prototype nature of the YB-5, it is highly recommended that no player be allowed to start the game with YB-5 combat training . Untrained pilots should get bonuses equal to Basic Variable Bomber Combat Training when piloting the YB-5, and military pilots with no prior YB-5 experience should get full bonuses from VB-2 Spirit Combat Training. Players should only be allowed to get advanced training for the YB-5 when their characters have accumulated enough experience to acquire new skills.
BASIC VARIABLE BOMBER COMBAT TRAINING ADVANCED YB-5 VIGILANTE COMBAT TRAINING



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