The following material is an adaptation of a design from the original Japanese MACROSS TV series. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to the author and do not claim that it is your own work. Comments and suggestions are welcome.

PROMETHEUS CLASS
SEMI-SUBMERSIBLE ATTACK AIRCRAFT CARRIER (2030)

Original RPG Stats by DANIEL HENWOOD ([email protected])
Modified RPG Stats by KAMIKAZI ([email protected])
Background info provided by the MACROSS ONLINE COMPENDIUM

BACKGROUND

Since their inception aircraft carriers have ruled the sea's. The Prometheus-class semi-submersible attack aircraft carrier is no exception. The CVS-101 Prometheus, the first of this class had its keel laid down June 18th 2003, was commissioned December of 2005, and launched 21st September 2007. Utilizing the new technology derived from the investigations of the SDF-01 the Prometheus was designed with much greater tolerance and capability than any previous aircraft carrier. The Prometheus featured not only a stronger and more resistant hull, but the ability to semi-submerge thus creating a lower target profile for enemy radar.

After the crash-landing of the SDF-01 Macross on South Ataria Island, military strategists began to realize that the fighting of a major war, and mainly in space at that, would mean that the armed forces as they were then were less than useless. The average military strategist could foresee that the planet-bound forces would be of considerably less importance to the war effort than the space-capable forces.

While nobody could totally deny this, there was a strong body of Navy and Army officers that felt threatened by the new developments, and pushed for improvements of their (obsolete) forces. The Navy especially was vocal in this regard, mainly because they were the most threatened by the new technologies. Their most powerful warships, the Nimitz class supercarriers and their derivatives, were all surface ships, and thus slow and powerless against an opponent who would sit in orbit 400 km above them and bomb them at their leisure. Thus the Navy began a campaign to incorporate Overtechnology into Navy designs, and then on a campaign to get their designs built.

The rationale behind their designs for submersible warships of unprecedented size was as follows: if ever the orbital forces would be defeated, the Earth would need both a line of defense on the surface of the planet and a mechanism to keep open the lines of communication between the world's continents. Since the threat of orbital bombardment was even more severe in that case, the new vessels needed to be able to escape such a bombardment, while still counterattacking the enemy and keeping the communication lines open. The Navy pointed out that ground bases were only a little less vulnerable to orbital bombardment than surface vessels, but that a submersible vessel would be hidden from view and safe from attack.

Its ability to withstand the pressures of the deep would be an immense boon for it on February 7th 2009 when the SDF-01 Macorss, South Ataria Island, Deadalus and Prometheus vessels were folded to near Pluto. With the ship sealed the crew managed to survive the unexpected arrival in deep space. Leaving the ship behind was not an option for the crew of the SDF-01, and through some ingenious engineering the Prometheus was attached to the SDF-01 Macross, becoming one of two arms for the ship in its Storm Attacker Mode.

The Prometheus, along with the Daedalus, was removed from the SDF-01 at the peak of the First Defensive Battle of Macross City, when Quamzin took off the entire arm in his ramming attack. The ship was deemed unfit for repair and was scrapped outright. She was replaced by one of two ARMD Platforms. Production of the design continued with many more Prometheus carriers being manufactured to assist it, on a number of early UNG colonies. Despite production ceasing in the early part of the 20's, many Prometheus Class Attack Aircraft Carriers are still in service, both on Earth and on other colony worlds. As yet there are no plans to replace them, and the UN Navy is happy with the ships. What happens to the Prometheus-class of carriers in the future remains to be seen, but for the time being they are still a staple part of the UN Navy.

RPG STATS

Government: United Nations Government (Earth)
Ship Type: Super Large Scale Semi-Submersible Attack Aircraft Carrier
Class:
Prometheus Class
Manufacturer: ORTEC Company/UN Spacy

Crew: 2,200 total
Command Tower: 30
Main Ship: 1,615
VF Pilots: 300 + 25 reserve
Troops: 150
Notable Ships of Class:
CVS-101 Prometheus Operational loss at Macross Island, 2009 CVS-122 Hades
CVS-102 Hercules, Vaporized Newport News in Zentraedi holocaust, 2011 CVS-123 Arinyes
CVS-103 Vulcan CVS-124 Hydra
CVS-104 Neptune, Sunk in the Atlantic in Zentraedi holocaust, 2011 CVS-125 Ark Royal (Eden)
CVS-105 Ceres CVS-126 Juno
CVS-106 Phoebe CVS-127 Odysseus
CVS-107 Chronos CVS-128 Charon
CVS-108 Hyperion CVS-129 Harpies
CVS-109 Demeter CVS-130 Titan
CVS-110 Bacchus CVS-131 Aegis
CVS-111 Pluto CVS-132 Tisiphone
CVS-112 Uranus CVS-133 Zalmoxis
CVS-113 Persephone CVS-134 Acheron
CVS-114 Cereberus

CVS-135 Zeus

CVS-115 Ares CVS-136 Athena
CVS-116 Pegasus CVS-137 Pollux
CVS-117 Ark Royal (Eden) CVS-138 Delphi
CVS-118 Thanatos CVS-139 Deimos
CVS-119 Orion CVS-140 Nova
CVS-120 Vesta CVS-141 Pandora
CVS-121 Argus CVS-142 Iapetus
 

MDC BY LOCATION:

(1) Main Body                                   6,500
(2) Command Tower                                 600
(2) Sensor Array (behind Command Tower)           350
(3) Main Deck                                    2,000
(3) Secondary Decks (1)                           700

(4) Main Propellers (2)                           800 each
(4) Secondary Engines (2)                         150 each

    Falcon Sprint Missile Launchers (3)           200 each
    Phalanx Missile Launchers (4)                 175 each
    Phalanx Laser CIWS (4)                        150 each

    Small Airlocks/Access Hatches (10)            150 each
    Large Airlocks (4)                            300 each
    Outer Hull (per 40ft area)                    120
    Interior walls (per 20ft)                      20

NOTES:

  1. Depleting the MDC of the main body will put the carrier out of commission. All internal systems will shut down, including life support. The ship itself will be an unsalvageable sinking wreck.
  2. Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-4 Lightning. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half. Destroying the main sensory array behind the command tower will have the same effect, but the command staff will not be killed instantly.
  3. Destroying the foredeck or the flight decks will greatly impair the carrier's ability to deploy and recover aircraft. Under normal operations the carrier can launch or recover up to 12 VFs per turn. If the foredeck is destroyed this number drops to 6, and each flight deck destroyed reduces this number by 3. If both the foredeck and the flight decks are destroyed the carrier can only launch or recover one aircraft every other turn.
  4. Depleting the MDC of the main propellers will force the ship to rely on its secondary propellers. Depleting the MDC of the main propellers AND secondary propellers will leave the ship adrift at sea.

SPEEDS:

Speed (Surface): 35+ Knots
Speed (Semi-Submerged): 16 Knots
Maximum Depth: 1.2 miles (1.92 km)
Maximum Range: Unlimited (estimated 30 year life span)

STATISTICAL DATA:

Length: 512 meters
Weight: 456,000 tons (Standard) / 511,280 tons (Full Load)
Main Drive:
Nuclear; 4 pressurized water reactors; 8 turbines giving 520,000+ horsepower
Radar System: Standard

WEAPON SYSTEMS:

  1. FALCON SPRINT MISSILE LAUNCHERS (3): The UN Forces-NATO Falcon Sprint Missile System is a Long Range Missile launcher system designed to take out threats to the carrier from great distances. Although the carrier normally relies on its ship borne craft, such as the Variable Fighters for defense, it also requires ship-board weapons such as the Falcon Sprint Missile System to take out targets before they get to close. It is also suited for taking out enemy ships as well, with the missiles designed to skim the waves like the Exocet missile so as to avoid detection by the targets radar.
  2. PHALANX MISSILE LAUNCHERS (4): Designed to protect against close range threats, usually with saturation missile attacks the Phalanx missile launchers are capable of attacking sea, air and land targets. They are especially good at defending against fast moving enemy aircraft and high speed boats as the missiles are highly maneuverable.
  3. PHALANX LASER CIWS (4): As a final line of defense the Prometheus carriers are armed with 4 automated lasers, part of the Close In Weapon System (CIWS). These high speed firing weapons are designed to take out close in threats to the carrier, primarily enemy aircraft that have slipped through the defense net. After Space War II these Vulcans would be replaced with Laser Phalanx turrets providing the exact same firepower, range and effectiveness without a dependency on ammunition as the Laser Phalanx turrets run straight from the Nuclear Power reactors.
     
  4. 12.7MM SHORT RANGE MACHINE GUNS (4): The Prometheus class carriers also mount 12.7mm short range machineguns to defend against small surface craft while in dock. They also work in conjunction with the automated lasers to defend against aircraft. The 12.7mm guns are manually operated, and have no protection to the gunners.

SYSTEMS OF NOTE:


MECHA COMPLEMENT (STANDARD):

VF-11B Thunderbolt: 72 (6 Squadrons) on active status. An additional squadron (12 Valkyries) is stored in holding bays and can be readied within 2D6 hours.
VA-3B Invader: 36 (3 Squadrons)
EVA-3A Prowler II: 12 (1 Squadron)
Sea Sergeant: 20
Commanchero: 6
Cats Eye Recon: 3
Tomahawk Destroid: 10
Defender Destroid: 8
Spartan Destroid: 6
Phalanx Destroid: 4
Monster Destroid: 1
Trucks (Other Vehicles): 75

REFERENCES USED IN THIS DESIGN

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