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The GDW Era, Part 2: The 2nd Edition Games

With the publication of Their Finest Hour, Europa V, in 1976 (see The GDW Era, Part 1), wargaming and the Europa series were both in transition. In particularly, the state of the art for map graphics was rapidly advancing. The next Europa game, Case White, advanced the quality of the series graphics to a new level, beginning the era of the second generation or "second edition" games. (The term "second generation" was not used by GDW. "Second edition" was occasionally used, as once Case White appeared, the four first edition games were all to be revised and released again with the new standards.)


Note: The games are presented here in the chronological order in which they were published, revised, or updated.


Case White

Europa VII


GDW opened the second generation era for Europa with Case White in 1977, the first Europa game to feature multi-color maps (the maps of the original Europa games were limited to white, black, and blue, with most terrain other than clear shown in patterns of black or blue).


A Personal Note: I bought Case White at the GDW booth at the Origins convention the year the game was published. I was hesitant about getting the game at first. The historical campaign meant that the Poles in the game wouldn't have much of a chance. Also, other games I'd played on the Polish campaign (both stand-alone games and larger games that included the invasion of Poland as a part) were not very interesting, with the Germans stomping the Poles flat in no time. Still, I knew a bit about the historical campaign, and, while it was a decisive German victory, a lot of interesting things went on. The Poles fought very hard and caused the Germans a lot of problems. So, I bought it.


And never regretted my decision! Yes, the Germans almost always overwhelm the Poles , but the game played quite interestingly. The Germans have to maneuver, pocket the Poles, race to Warszawa, risk losses, and even worry about the French launching an off-map offensive against the Westwall. Further, the game did not ignore the Soviet intervention but treated it as an innate part of the campaign, with massive Soviet invasion forces of rifle divisions, cavalry, tanks, and aircraft.


It was fun to play the game against over-confident  German players who didn't know much about the actual operations of the Polish campaign and played assuming the Poles couldn't do anything except run away and die. More than once I managed a small invasion of East Prussia (the Germans there would lunge south toward Warszawa, giving the Poles around Wilno a chance to move west into East Prussia. Once, a German player quickly semi-pocketed a large force of Polish units in the Polish corridor and started moving forces eastward, clearly expecting the Poles to try to run. There was considerable shock when the Poles moved west, crossed the lightly-defended German border, and headed toward Berlin. Sure, none of these Polish counteroffensives ever captured any big city in Germany, but it was worth it for the consternation and disruption of plans they caused.


Case White was also an excellent game to teach new players the basics of Europa. It had all the important rules: armor effects, support, air power, etc., with a manageable number of units and a reasonable game length for newcomers. Interesting games could occur when an experienced Europa player took the Poles and the newcomer took the Germans.


Case White's size also made it very amendable for examining what-if possibilities for the Polish campaign. I eventually got to: what if the Poles simply abandoned all territory west of the Vistua River and deployed in "Fortress Poland" along the river. They would be more concentrated and have a much better defense line. Alas, the Germans could quickly close to the river line and soon force bridgeheads, break out, and destroy the Polish forces. Two things became clear:

  1. The German had concentrated overwhelming forces against the Poles.

  2. With forces invading from East Prussia, Germany proper, and puppet Slovakia, the Poles were being hit from the north, west, and southwest. Poland was over half surrounded from the outset, and all parts of western and central Poland were in easy reach of the Germans.

Whether or not an early and successful French offensive would have saved the Poles in 1939 will never be known. Without one, however, the Poles have little chance at all.

--John M. Astell

Case White spread

Marita-Merkur

Europa III

  • Published: 1979
  • Designed by: Paul Richard Banner and John M. Astell
  • Subject: The campaigns in the Balkans, 1940-1941
  • More Info: [[TBD]].


[[Text TBD]]


Narvik (1980 Revision)

Europa IV

  • Published: 1980
  • Designed by: Frank Alan Chadwick and Paul R. Banner (Revision by John M. Astell)
  • Subject: The campaign in Norway, 1940
  • More Info: [[TBD]].


[[Text TBD]]


The Fall of France (FOF)

Europa VIII

  • Published: 1981
  • Designed by: John M. Astell and Paul R. Banner
  • Subject: The German Blitzkrieg in France and the Low Countries, 1940
  • More Info: [[TBD]].


[[Text TBD]]


Western Desert

Europa VI

  • Published: 1982
  • Designed by: John M. Astell and Frank Alan Chadwick
  • Subject: Axis vs. the Allies in Egypt, Libya, and Syria, 1940-1943
  • More Info: [[TBD]].


[[Text TBD]]


The Near East

Europa IX

  • Published: 1983
  • Designed by: John M. Astell
  • Subject: Western Desert expansion module including the rest of Syria as well as Iraq, Iran, and Turkey
  • More Info: [[TBD]].


[[Text TBD]]


Fire in the East (FITE)

Europa I

  • Published: 1984
  • Designed by: John M. Astell, Paul R. Banner, Frank Chadwick, and Marc Miller
  • Subject: The German Invasion of the Soviet Union, June 1941 to March 1942
  • More Info: [[TBD]].


[[Text TBD]]


Spain and Portugal

Europa X

  • Published: 1984
  • Designed by: John M. Astell
  • Subject: Europa module with maps and forces of Spain and Portugal
  • More Info: [[TBD]].


[[Text TBD]]


Case White (1985 Update)

Europa VII


The 1985 update replaced Maps 1A and 3A of the 1977 edition with Maps 1B and 3B that first appeared in 1984 FITE. The 1977 rules were updated to the 1985 Europa state of the art. The counters were unchanged. Officially, GDW called the changes an update, not a revision: The 1977 edition remained completely playable, and no counters were changed.


A Personal Note: Updating this game brought back fond memories of playing the game before I went to work for GDW (see above). By 1985, Case White had gone out of print, and GDW wanted to reprint it. Since Fire in the East had come out the previous year, the reprint would use Maps 1B and 3B from FITE rather than Maps 1A and 3A of the 1977 edition. Since the rules and OBs would have to be done with the new map numbers (which by itself was not a trivial production task, since the 1977 was not done on electronic media), it made sense to update the rules based on FITE. (The game still retained its specialized rules, such as movement costs to enter enemy ZOCs, due to the shorter-than-standard time scale. It was a lot of fun updating this game; little did I know that I would eventually redo it in a completely new edition for GRD, as First to Fight.

--John M. Astell


Torch

Europa XI

  • Published: 1985
  • Designed by: John M. Astell
  • Subject: The Allied invasion of Northwest Africa, 1942-43 and the War in the Desert rules, linking Western Desert, The Near East, and Torch into a single game
  • More Info: [[TBD]].


[[Text TBD]]


Scorched Earth (SE)

Europa II

  • Published: 1987
  • Designed by: John M. Astell
  • Subject: The German-Soviet conflict, 1942-1944
  • More Info: [[TBD]].


[[Text TBD]]

 


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