| The Plague and the Storm-hints of things to come and old vengence. The Haunted Citadel (Part I)-the plot thickens and the heroes win a battle. The Haunted Citadel (Part II)-a new freind is found and the journey begins. Half-Orcs and Goblins-a victory over the goblins and some surprising allies. Treachery and Traps-the party encounters orcs and an interesting dungeon. Shadows in Amberton-the party frees a town and invesitgates an interesting crypt. Attack of the Wyvern-The party gets in a running battle with a wyvern. The Box (Part I)-At Verta, Ignatius learns about his family and the party gains a troublesome box. The Box (Part II)-The party flees Verta but not without trouble. Also includes the giant slug encounter. Voyage of Discovery-dopplegangers and shadow creatures dogged the party as they reach Velen. Shadow Threats-the party cross the plane of shadow, learning more about the Dark Master. Death and Reunions-The party escapes the plane of shadow but not without cost. Ignatius is raised and the party encounters an old friend. The Hoard-the party battles bounty hunters, rivals, giant ants, and dragons in the persuit of great wealth. Plague of Chaos-the party stops a mutating plague as they spend their wealth. Seeker of Revenge-the party returns to Umbria and fights a foe thought destroyed. Saving Avalon's Hope-the party rescues the city but at a high cost. Ghosts and Goblins-the party is attacked and defeates Czet and tricky goblins. Tunnels and Teleports-the party saves Silver Hold and teleports about. Czet's Final Battle-the party faces the vengeful spirit's final form and his horde of undead. The Staff of Power and Dominic's Revelation-the party defeats the last of the undead and secures a powerful magic item. Dominic learns about his past and his connection to the Dark Master. Humorous Troubles-The party battles pie pudding and a vexxing halfling. Chaos Attacks-Assassins strike at Dominic and the party starts a strange journey. The Tower-strange encounters mark the party return home. Descisions and Discovery-the party is asked to make a tough choice and the mother of all sand sharks dies. Darkness Falls-The party learns much and releases ARCHIE-1 the most sophisticated machine ever built onto the world. The Great Sage-lacking answers the party journeys to the great sage. Answers & Flaming Death-the party learns much then gets themselves horribly burned. Fall of the Dark Master-Lothar Noctus dies. Tower of Babble-the party does some robbing and pillaging...or treasure hunting. The Trap-the party is drawn into a mysterious teleport trap. |
| Adventures |