TNT's Version of Witchblade
Source: anotheruniverse.com
Credits: Matthew F. Saunders
Date: 18 August 2000

Comic book movies traditionally don`t work. Translating from one entertainment medium to another is a difficult process. Just ask Marvel Comics, which until the recent successes of X-Men and Blade, was the victim of numerous abysmal comic-to-film translations. Even DC Comics, which found success in the early films of the Batman and Superman franchises, fell victim as those series progressed, or with such misfires as Supergirl and Steel. 

So perhaps it's only fitting that Top Cow Productions should join the group with Witchblade. Call it an unfortunate but seemingly necessary initiation, of sorts. While the comic book series has enjoyed wild success at times, propelling the company into the comics' spotlight, that previous success by no means guaranteed its future. Or present, as is the case with TNT's Witchblade tele-film. 

The movie loosely adapts the first eight issues of the comic book series, recounting police detective Sara Pezzini's (Yancy Butler) first encounter and bonding with the titular Witchblade gauntlet. A street-tough cop loaded with plenty of the requisite angst and grit, Sara at the film's beginning is pursing a gangster named Gallo (Conrad Dunn), who she's convinced killed her former best friend-turned-junkie whore. She has no proof of course, but that doesn't stop the all-righteous, "I'm the only one who knows what I'm talking about" detective from hounding Gallo relentlessly (does it ever?). 

For his part, Gallo, like all stupid TV-mobsters, enjoys flaunting his crimes and blatantly threatening Sara and her partner Danny Woo (William Yun Lee). During one such encounter, wholly instigated by Sara, she pursues one of Gallo's henchmen to a nearby museum where she--what else in an origin story--inadvertently discovers her grand destiny by finding and joining with the Witchblade. A mysterious, magical weapon, the gauntlet has traveled the ages, passing from one select female bearer to the other, Joan of Arc being the most prominent and recent. All Witchblade bearers possess some indiscernible connection that sets them apart from the mere mortals of the world, and in Sara's case we're led to believe it has something to do with exceptional courage, an apparently rare trait in the Witchblade universe. 

After surviving an explosion caused by the Witchblade, which conveniently kills Gallo's henchman, Sara spends the next hour and a half trying to comprehend this strange weapon that's been bestowed upon her. And of course, when she's not dazed and confused by it, she continues stalking Gallo, whose disregard for self-incrimination borders on ridiculous. Driven by a lust for revenge she'll never admit, couching it as "Justice," Sara draws upon the Witchblade's inexplicable powers to learn via visions of Gallo's true guilt (which, if killing her best friend wasn't enough, also includes killing her police officer father years earlier). Never minding that her single-mindedness gets her partner, Woo, killed, or that such "evidence" would be thrown out in any court of law, her vendetta leads inevitably to a final confrontation with Gallo that--surprise!--finds her resigned to her role as the latest Witchblade bearer and bringing its full powers to bear against him. 

If that wasn't enough, throw into the whole mix a mysterious billionaire named Kenneth Irons (Anthony Cistaro), who possesses an equally mysterious fascination with, and connection to, the Witchblade, as well as his enigmatic henchman, Ian Nottingham (Eric Etebari). Irons has an stake is seeing Sara assume the Witchblade mantle, but it's an agenda that's never revealed, obviously meant to be unraveled should the film, which doubles as a pilot, go to series. 

If that happens, one hopes that the producers will rethink their approach to the series. In trying to make it more realistic and reality-based than the comic, the film loses the flair that set Witchblade's fantasy world apart. Ironically, what does take on more fantastical trappings is the film's unrealistic approach to the characters and situations. Gallo's a two-dimensional villain at best. One wonders how he ever rose the crime-lord ladder, for his big mouth and dirty hands should have placed him in jail years ago, provided he wasn't whacked first for being too big a liability. 

Similarly, Sara's boss, Joe Siri (Kenneth Welsh), partner Woo, and new partner, Jake McCartey (David Chokachi), are all props, given little to do but slide along the checkerboard as plot devices used to move the story forward. And Nottingham and Irons (who doesn't even make an appearance until the fourth act), dance about Sara coyly, providing the requisite shadowy figures who're poised to manipulate her for their own purposes down the road (again, in a supposed series), rendering their introductions here largely pointless to the story at hand. In fact, we're never given adequate enough introduction to them to feel their implicit threat. Instead, we're left with a would-be benefactor who has a cryptic jazz for the Witchblade, and a Yoda-like henchman who fights too perfectly, broods endlessly and dispenses worthless nuggets of supposed wisdom. Rather than adding true mystery, they're every bit as artificial as Siri, Woo and Jake, positioned to give the Witchblade an aura and depth it doesn't earn.

For her part, star Yancy Butler gives a strong performance as Sara, but nonetheless she's given a narrow window within which to emote -- angry and confused. She does manage to inject the role with a certain wryness, but it's not enough to overcome the film's inherent constraints. The film simply tries too hard to escape its comic book trappings and position itself in the real world, but makes the fatal mistake of landing squarely in the world of bad TV. Sara's blood feud with Gallo is the stuff of too many bad cop shows. And her struggles to understand and eventually accept the Witchblade, what should be the most imaginative part of the show, is underdeveloped and consists largely of visual flashbacks. 

What we're left with is a bad crime story, interspersed with fantastical elements that, instead of filling us with wonder, function simply to replace the need for proper police work such as forensics and evidence building, and to supply a mock-moral justification for Sara's desire for revenge. While this extremism may work in the world of comic book super heroics, it's at odds with the film's apparent attempt to be taken more seriously. It's the gauntlet and all its associated mysteries that should be rendered fantastic, not Sara's supposedly real world. And simply interspersing these moments with mood music and an overabundance of simplistic visual effects (such as compositing a real-time Sara against the accelerated flow of traffic behind her or momentarily freeze-framing action sequences), can't cover these flaws. In fact, they only draw further attention to the dichotomy. 

One hopes that if Witchblade does go to series, the creators will allow the show to accept and recognize its real-world limitations, while devoting its creative energies to exploiting the concept of the Witchblade itself, and its fantastical properties. If they let the characters breathe and the settings escape their clichés, the fantastical elements of the Witchblade will be able to unfold much more naturally and provide a real counterpoint to the hardcore police context of Sara's world. Fantasy worlds are much more enjoyable, and our disbelief is much more easily suspended, if they're not viewed through the artifice of formula. Sadly, Witchblade isn't granted that kind of freedom, and its sense of wonder is grounded before it even has a chance to fly. 

 
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