I haven't written this up yet.
Should your players arrive here by accident, make things up as you go along, using the following as guidelines:
Rajeya is based on middle-ages Italian city-states as portrayed in Shakespeare plays (and not as they were in reality).
The laws of statistical likelihood do not apply in Rajeya. Every third person you meet is either someone's long-lost identical twin, or a girl disguised as her brother (or vice versa), or is in love with the wrong person after being enchanted by malicious elves, or has been falsely accused of something or caught unfairly in a compromising situation, or is a malicious elf in disguise, looking to enchant someone, falsely accuse someone of something, or set up a compromising situation to catch innocent people in.
The theatre is popular with all classes of society. The more intellectual prefer realist modernism (i.e. plots which, outside a Shakespeare play, would be considered incredible). The less intellectual prefer spectacular shows of illusion spells, or comedies with little plot but lots of singing and dancing and pretty girls.
Geographically, Rajeya is a seaport on the north-east corner of the Ligaean peninsula. In due course, I'll produce a map. It's a suitable setting-off point for adventures in the wildernesses to the north. It's also often the first truly civilised place adventurers reach after returning from wilderness adventures, so the citizens of Rajeya are used to seeing exhausted, and often wounded, adventurers arriving unexpectedly, and don't treat it as unusual.
Rajeya is only just north of the equator of the world of Ansuz. Since this world is, in general, colder than Earth, the climate of Rajeya is also similar to that of the Italian city-states.
Rajeya has a large equestrian class, whose wealth derives from nautical activities which in other cities might be called piracy. Nasty word, piracy. Anyone using it in Rajeya might end up in trouble.
The general alignment is neutral rather than chaotic evil - most of the truly piratical activity was in the past. However, most people of the equestrian class have a respected grandfather or great-grandfather who made his fortune at sea, so you still don't use the P-word.
Theatres include the Overact. Inns include the Footloose Countess, which caters for the equestrian class, and the Circumnavigation, which caters for the professional classes including adventurers and, er, mariners (and where you never, ever use the P-word).
The cross-country road between Rajeya and Ligaea is frequently used and relatively safe.
This map shows the rough locations of Ligaea (on the left) and Rajeya (on the
right) and very little else:
In due course, I shall write up the alchemist, as he's a useful NPC to know.
Click here if the player character decides
to remain in Xukry's company and go on to Atlantis.
The player character may ask Nylchrinie to remain in Rajeya too. If she does,
make a loyalty roll. If the roll is successful, Nylchrinie remains with the
player character as a henchwoman.
For her ten weeks in the show, give the player character experience points as follows:
add her charisma, dexterity and intelligence, and multiply the total by ten.
If Nylchrinie remains with the player character, calculate her experience points using
the same method, but halve the result as she is an NPC.
The anklet is magical.
It enables the wearer to cast one cantrip (player character's choice) once per day.
If Nylchrinie remains with the player character, her anklet is magical too.
Although the player character is short of funds, this should not be too much
of a problem. An intelligent DM can think up all sorts of adventures within
the city without my help, and it is also a traditional starting-point for
parties looking for wilderness adventures.
Xukry's Illusionist Show in Rajeya