Character Creation
Stp by step
Step - 0 : Talk to a Game master
Step - 1 : Determine Which Cosm/Realm the character is from
Step - 2 : Select a Character Profile
Step - 3 : Assign Attribute Points and Skill Adds
Step - 4 : Special Abilities
Step - 5 : Equipment and starting Money
Step - 6 : Develop the characters Description and Personality
Step - 7 : Develop the Character's History and Background Events

STEP ZERO: TALK TO GAMEMASTER


Step Zero? Yes, you read it right. The reason this step is called Step Zero is because, before any decisions can be made about the creation of a Storm Knight, it's important to know what the gamemaster has in mind for the Torg campaign. Is the campaign going to take place mostly in one realm, with only occasional trips to other realms? Ore is the campaign going to be one where each adventure takes the Knights to a different realm? Are there character types that the gamemaster particularly wants or doesn't want? Are the Storm Knights in a campaign going to know each other previously, or will they have to meet in the first adventure? Once the gamemaster has explained the basics of his campaign, then the decision making can begin, and the first decision is �..
STEP ONE: CHOOSE A STORM KNIGHT�S HOME COSM

The first step in creating a Storm Knight character is to decide which Cosm the Possibility Wars the character comes from. This Decision determines many of the different aspects of the character. For instance, characters from Core Earth have some skills available to them that characters from other cosms do not. Core Earth Stormers also will have a different View of the Possibility Wars, as it is their Planet which has been invaded.
I have briefly in this Forum described the basics of the other realities available in this stage of the game. You should know there are many other realities available but at the beginning of the campaign� only those listed will be available to be played effectively.

--Background Choices-
Here are some things to consider when deciding the home Cosm of a Storm Knight Character.
1) Has the Character Always been from his present Cosm, or has he been transformed by the Possibility Wars? If the character was transformed, what was his original Cosm? A Cosm is a different place than Earth. Cosms are the home worlds of the High Lords. A realm is an Area of Earth that has been claimed by one of the High Lords. If a character is from a Cosm, this means that she came across on a Maelstrom Bridge, either to fight against the High Lord on this world, or to fight **for** the High Lord, only to change her motivation once she arrived (this is what happened to Kurst in the Possibility Wars Trilogy). If a Character is from a realm, how did he come to be there? Characters from realms are characters who have been transformed by the reality storms that occurred when the Maelstrom Bridge first appeared. They were probably once Earth citizens, but now have axioms of a foreign Cosm. There out look has perhaps changed, as have their abilities. One specific difference between a character from a Cosm and one from a realm is the skills available to the character. "Cosm Characters" can possess only those skills available to that Cosm. "Realm Characters" , Those characters created by transformation by an Alien reality, can possess skills from there original Cosm, ((and)) the Cosm to which they now belong. For Example, a character from Core Earth or Orrorsh who was somehow transformed to the reality of Aysle, is a "Realm" character. A character who was actually ((from)) the Cosm of Aysle or Core Earth, and has not been transformed is a "Cosm" Character. It is Recommended, when using the background generation system in this explanation, that "Realm" characters take a maximum of half their skills from their new reality. This means a Core Earth character who has been transformed to a Living Land Reality, could have some Core Earth skills that would be a contradiction in the living land.
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