�SO YOU WANT TO BE A STORYTELLER�
What are you on Drugs?!?
More to the point, if you�re here you want to know 1. What a storytellers duties are 2. What the Assistant Storyteller�s duties are 3. What a plotrunner is/can do 4. You have time to waste at work.
So lets break it down.
1. What are a storyteller�s duties?
A Storyteller is someone who has accepted the voluntary task of running a clan in the Necropolis by Night settings. This (moron) selfless person has a very difficult job to do. The storytellers are the ones speaking directly to the moderators, for one. They can make rules calls, hand out spot experience for exemplary role-playing, or delete a scene. That is simplifying their �duties� greatly. They also have the final say over which plots are approved � and they also approve characters. The approval is the main part of their job.
2. So then what do the Assistants do?
Well all that (see above) is a lot for a single person to take care of (if they want to have some form of a real life). So assistant Storytellers are the eyes and ears of the storyteller. They can hand out spot experience, run plots, play NPCs, and answer general creation and system questions. But the Head Storyteller always has the final say. Assistants should, however, still be given the same respect a storyteller receives. All of them work very hard to make the game you play just that much better.
3. What is a plotrunner and what can they do?
A plot runner is YOU! That�s right. There are only so many storytellers. What makes this online setting so great is you, the player can run plots. Since when? Since always! All you need to do is drop the Head Storyteller a line with:
The title of your �plot�
Now, there are some �obligations� you have when taking on this role: for one, complete the plot in a timely fashion. Yes we all know real life happens. But if your on every day, and you�ve said you are going to run a plot, and you started it up and then left the players hanging- you have disgruntled players. And that�s not a good thing. A Storyteller can step in at this time and complete the plot for you. It hasn�t happened yet, but just putting up a warning.
For two, communication is a big deal. If you�ve run a scene, let the storytellers know about it- if you can�t log the scene as you run it (or ask one of your players to log it for you) then send a summary of what happened. If you handed out experience, let the storytellers know about it. If you ran into problems, let the storytellers know about it. In short: Let The Storytellers Know About It! (Paying attention? I hope so)
For three- there are perks. You can hand out exp (let the storytellers know about it, afterwards) and you can play NPC�s (let the storytellers know about it, beforehand). And you get koodos for being a good doobie. What more could you want?
Your name, and contact info (e-mail is required)
How many players you think will be involved
Whether the plot is in clanwide or citywide
A �Teaser� (small blurb of info you can mail to the group without spoiling the plot)
A Small summery of where you think the plot will go
Class Dismissed.
Next Class:
NPC�s- What are they doing in MY room?
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