XVIII. Quest for the Lens of Truth
a. Temple of Time III
  i. Go back to the Temple of Time and place
   the Master Sword back in the Alter.
  ii. You are now back in the past as a kid again.
   Now is a good time to take care of some kid
   things.
b. Death Mountain Crater IV
  i. As a kid your warp songs still work. Play
   Bolero of Fire.
  ii. Quickly place a seed in the dirt and put a
   bug in the sand for a Gold Skuttula.
c. Zora's River II
  i. Go back to the Frogs and play the Song of
   Time and the Song of Storms.
  ii. All the frogs should be big and they will
   give you a Heart Piece.
  iii. To get another Heart Piece play a song with
   them.
  iv. MiniGame
   1. You have to play the notes that go
    with the frogs.
   2. The pattern is the same and it is free
    to play so take your time.
d. Kakariko Village V
  i. Go back to Kakariko Village with four
   containers full of Ultimate Potions.
  ii. Go inside the Windmill and step in front of
   the man and play the Song of Storms.
  iii. This will lower the water of the well so you
   can enter.
   1. If you learned the song from him and
    he learned it from you where did it
    come from?
  iv. Jump down the well and enter another Mini
   Dungeon
e. Bottom of the Well
  i. There are several Gold Skutullas here, but
   you can always come back for them later.
   They are too difficult to explain right now.
  ii. Go to the end of he hall, Navi will give a
   little saying and walk through the wall.
  iii. Follow the water all the way around until
   you get to a Triforce symbol and play
   Zelda's Lullaby.
   1. This will drain all of the water.
  iv. Head back to the entrance of the dungeon.
  v. Jump down into the trench that used to be
   flooded with water.
  vi. Enter the tunnel and kill the Skulltula at the
   end of the tunnel.
  vii. Climb the vines behind you and enter the
   door.
  viii. You will now have to fight the MiniBoss.
   1. Dead Hand
    a. Go up to one of the White
     Hands and let it grab you.
     Once Dead Hand comes out
     break free.
     i. He only comes out if
      you are being held by
      a hand.
    b. Even though you are no
     longer being help he will
     still pursue you.
    c. When he puts his head down
     swipe your sword at his head.
    d. He will do this one more time
     before he runs away.
    e. Repeat until he is dead.
  ix. After killing him, a treasure chest will
   appear.
  x. Open it to find the Lens of Truth.
  xi. Exit the Dungeon
   1. If you would like to get some Gold
    Skutullas look around the dungeon.
    There are several keys that open
    doors to the rooms where they are
    hidden. You will need the lens to get
    them though.
f. Hyrule Market IV
  i. If you have trouble playing the Key game
   now is your chance to win!
  ii. MiniGame
   1. Key/Chest Game
    a. Go though each room using
     the Lens of Truth to see what
     is inside the chest. Take the
     one with the key.
    b. In the end there is a Heart
     Piece.
XIX. Quest for the Shadow Medallion
a. Kakariko Village VI
  i. Go back to Kakariko Village and find the
   place on fire!
  ii. You rush to Sheik and are told to back off.
   1. Impa sealed a evil spirit in the well
    and Ganondorph has set it free.
   2. Sheik is sent flying in the air.
   3. You draw your Sword and Shield to
    protect yourself and Sheik you are
    knocked out by what looks like bugs.
  iii. She will then teach you Nocturne of
   Shadows.
   1. This will happen after you beat the
    Water Temple.
  iv. Before you play the song you can catch up a
   few things.
  v. Longshot over the roofs until you reach the
   man sitting on the roof. He will give you a
   Heart Piece
  vi. Huh?
   1. Longshot over to the house in front
    of the windmill.
   2. Aim for the hole behind the spinning
    blades.
   3. Longshot over there to find a Cucoo?
    a. What purpose does he serve?
b. Shadow Temple
  i. Play the Nocturne of Shadows to be
   transported behind the Graveyard and into a
   new section.
  ii. The door to the Shadow Temple is closed.
   To open it you must cast Din's Fire on the
   torches to light them all.
  iii. Go forward until you get to a huge pit.
  iv. Use the Longshot to get to the other side.
  v. Equip the Lens of Truth and walk through
   the wall.
  vi. This is the main room of the dungeon.
  vii. In the next room you will see several skulls
   with a single "wing" of a column.
   1. With the Lens of Truth on push the
    "Wing" to the one real skull. This
    will open a door over a HUGE
    Bottomless Pit called the "Valley of
    Souls".
    a. "Only He With Sacred Feet
     May Pass"
  viii. Use the lens of truth again to discover a path
   in this room (just make sure it isn't the one
   you entered through). Enter that path.
  ix. Continue through this room until you find a
   fake wall on the right side.
  x. Enter the door and kill all the ReDeads in
   the room to make a treasure chest appear.
   Open it to find the dungeon map!
  xi. Get out of this room the way you came in.
   Look on your right side and use the lens of
   truth. Enter the fake wall to get to a room.
   1. Most of the rooms in this section are
    identical so don't get confused.
  xii. Use your shield to protect yourself from the
   flying pots in this room. Keep the lens of
   truth on to find another passage in the wall.
  xiii. Enter the door. Now you will need to fight
   Dead Hand kill it and a treasure chest will
   appear. Open it.
   1. Hover Boots
    a. They will allow you to float
     and walk on water for a short
     period of time.
    b. When equipped on land it is
     like walking on ice.
    c. If you roll you can extend the
     time limit for a very short
     period of time.
  xiv. Return to the main room to go over the
   "Valley of Souls"
  xv. Equip the Hover Boots and run over the pit.
   You should just make it and grab onto the
   ledge. Enter the door.
  xvi. Continue until you reach a room with a
   Beamos, blow it up with a bomb.
   1. There is a fairy on that spot if you
    play the Song of Storms.
  xvii. Go through the wall on the right side, it's
   fake. Enter the door there. Kill the mummies
   with Din's Fire then your sword.
  xviii. Open the chest for the compass. Exit to the
   Beamos room and enter the fake wall
   straight ahead of you.
  xix. Just like the Ice Cavern there is a blade
   circling the room.
  xx. Get all the silver rupees in the room.
   1. Some you have to use the Longshot
    to reach.
  xxi. When all the silver rupees are collected,
   enter the door that just opened and get the
   small key from the chest.
  xxii. Exit the room to the previous room and blow
   up the wall on your left side and enter.
  xxiii. This room has a bunch of Big Skutullas
   hanging down so step slowly.
  xxiv. Once you get through them you have to pass
   several Guillotines. Once you are past them
   jump to the stable platform.
  xxv. He you will fight a Stalfos.
   1. You can go left to get some useless
    items if you want. Use the Lens of
    Truth to see the Platforms.
   2. I believe there is a Gold Skutullas
    in one of the rooms.
  xxvi. This platform has a Beamos and a spike tile
   spinning around it.
  xxvii. The goal for this area is to pick up all of
   the Silver Rupees. First Blow up the Beamos
   and take that one. The rest are noticeable.
  xxviii. Now enter the door the opened. Use the
   Lens of Truth to see the block in the wall.
   Pull out the block from the alcove.
  xxix. Now, push into a position so that it is
   preventing both of the falling spiked blocks
   from smashing into the ground.
   1. They should now stomp on the
    block.
  xxx. Now switch to the other side of the block
   and pull the block to the end, past both
   falling spikes.
  xxxi. Climb up the block to get to the higher
   place. Use the spiky blocks as a bridge to get
   to the other side.
  xxxii. Hit the switch to make a chest appear on the
   other side. Now use the hover boots to reach
   the area and open the chest for a small key.
   Exit to the previous room.
  xxxiii. Use the Lens of Truth and look at the large
   empty space at your left side, from the exit
   of the room. There should be some
   platforms now. Jump onto the moving one.
  xxxiv. Make your way to the end of the platforms
   and enter the locked door
  xxxv. In this room use the Lens of Truth to see the
   spikes on the ground. Collect all the silver
   coins again, some Longshot targets are
   hidden so look for them.
   1. A lot of them require the Longshot.
  xxxvi. Once they are collected enter the opened
   room.
  xxxvii. Go up the stairs and take a bomb or flower
   and throw it inside the skull to make the
   skull explode. Take the small key after it
   explodes. Kill all of the bats in the room to
   make it open up and exit the room.
        xxxviii. In the invisible spike room, use the Lens of
   Truth and Longshot to the target at the top
   of the room above the platform for the new
   exit.
  xxxix. Equip the Iron Boots for support. This will
   keep you stable when the fans try to blow
   you away.
  xl. Continue through the tunnel until you get to
   a large cavern again. Once there wait for
   both of the fans you are facing to stop
   blowing and the ones behind you stop. At
   this moment equip the Hover Boots to blow
   you over the gap.
  xli. Equip the Lens of Truth and follow the path
   until you see a alcove on your left. Stop and
   face it.
  xlii. Now put on the Hover Boots when the fan
   starts blowing to be shot across into the
   alcove. Enter the door
   1. Ignore the door at the end of the
    platform.
  xliii. Kill the mummies in this room to make a
   chest appear. It only has rupees. Did you
   miss a key? No you didn't.
  xliv. Bomb the little mound of dirt in the corner.
   There is nothing there right! Use the Lens of
   Truth to get the Key. Exit the room.
  xlv. To the right is a ladder you can't reach so
   turn left and get the block, you can climb up
   to the ladder.
  xlvi. Climb up the ladder and jump on to the big
   boat. Stand on the Triforce symbol and play
   Zelda's Lullaby. The boat will start to move.
  xlvii. Two Stalfos will come and start to fight you
   on the boat. You can ignore them if you
   want to. When you see dry land at the side
   of the boat, jump to it. Enter the door at the
   side.
  xlviii. This is a hidden maze. Use the Lens of Truth
   to get through it. There are secrets in every
   corner.
  xlix. Watch out for the floor masters roaming
   around maze.
  l. Find the room with the spikes on wood
   coming together to kill you. Use Din's Fire
   to destroy them.
    1. Take the Boss Key.
  li. Go back to the maze room. Now look for a
   room with an invisible floor master, he can
   only be seen with the Lens of Truth.
  lii. Kill this guy to make a chest appear. Inside
   the chest you shall find a small key.  Exit
   back to the area that you jumped off the
   boat.
  liii. This part stumped the great game master.
   There is a small hint from the Bird Head
   Statue on the ground, but here is the answer.
  liv. Aim your Bow to hit the Bomb flowers that
   surround the Bird Head Statue. It will blow
   the base off creating a bridge with the
   Statue.
  lv. Use the Key to get to the next and final
   room.
  lvi. Use the Hover Boots and Lens of Truth to
   get to the Boss Door and enter the Boss'
   Chamber.
   1. Bongo Bongo
    a. Impa sealed Bongo Bongo a
     long time ago in the well, but
     he was freed.
    b. With normal eyes you can
     only see his hands.
    c. With the Lens of Truth you
     can see his while body.
    d. He will contantly banging
     the floor causing you to
     bounce up and down. Put
     the Hover Boots to keep
     steady!
    e. Fire an arrow at his hand to
     stun it, then quickly do the
     other.
    f. Now shoot his eye to put him
     down for a moment.
    g. Now quickly Z target his red
     eye and slash away.
    h. Easier said than done. He is
     only stunned for a few
     seconds, then he charges.
     i. If he charges you can
      still hit his eye to
      stop him with your
      sword.
    i. If you run out of arrows the
     Longshot will work, but not
     as quickly as arrows.
     i. His hands drops items
      when they are hit and
      you might get some
      arrows!
    j. He is the second hardest
     enemy for me!
  lvii. Once he is dead he will disintegrate and you
   get a Heart Piece.
  lviii. Step onto the Warp portal and Impa will
   wake as the Sage. She will give you the
   Shadow Medallion.
XX. Save the Carpenters
a. Gerudo Fortress
  i. Take Epona to the Gerudo Bridge. Have her
   jump over the cavern like before.
  ii. Talk to the man in the tent and he will tell
   you all his workers left for the Fortress, but
   haven't returned.
  iii. Take Epona to the Fortress and you will get
   caught and thrown in jail as you enter.
  iv. Your first job is to get out. Take your
   Longshot and grab onto the wood from the
   window. Now jump down to the ground.
  v. Note:
   1. You can kill a Gerudo Guard by
    hitting them with a arrow.
    a. They will rise after you leave
     the room.
   2. You can stun them with the
    Longshot or Hookshot for a short
    period of time.
   3. If you are caught while you are
    freeing the carpenter start back from
    the beginning until you reach a
    familiar point.
  vi. Carpenter I
   1. Enter the door on your left and
    continue forward and a Kakariko
    Carpenter will call you.
   2. Talk to him and he will say
    something stupid. Then a Guard
    attacks.
    a. She is actually quite hard to
     kill. Just wail on her while
     she is Z targeted. The
     Biggeron Sword works best.
    b. if she spins and makes
     contact with you, your put
     back in the tower and you
     have to start over.
    c. If you win you will be given
     a key to open the cell.
  vii. Exit this room, but the carpenter reminds
   you that three of his friends are still there.
  viii. Carpenter II
   1. You should now be outside with a
    few crates. Enter the tunnel at the
    left
   2. Inside, walk forward and turn right.
    Wait a while and you'll see a guard
    stop at the corner. Sniper her with
    the arrow and now go through the
    hallway until you find an exit on the
    right side wall.
   3. You should be outside again. There
    is a guard just around the corner so
    be careful. Peek around the corner
    using Z.
   4. Shoot her and then head to the tunnel
    nearby.
   5. This room has another of those
    carpenters. Talk to him and another
    guard will attack, see vi./2.
   6. Free him and move to the third
    carpenter.
  ix. Carpenter III
   1. When you exit the room you are
    back outside again. Climb down the
    fines, jumping works also and enter
    the door at the bottom of the vines.
   2. Talk to the Carpenter and fight
    another Gerudo Guard.
  x. Carpenter IV
   1. The final one!
   2. Exit through the same room you
    entered in.
   3. After exiting the room, climb back
    up the vines and enter the door at on
    the left side.
   4. Stay up on the top of the ledge and
    take care of the two Gerudos any
    way you want.
   5. Make your way up the slope on the
    opposite side of the room and exit.
    a. You can get a Heart Piece by
     using the Longshot on the
     chest, but come back to this
     after you saved all of the
     Carpenters.
    b. There is also a Gold Skuttula
     here at night..
   6. Jump down to the next level and go
    through the door.
   7. A Gerudo guard will be passing by
    so take caution. Hide behind the
    crate and kill the guard as she passes
    by.
   8. Go right and you'll find the fourth
    carpenter.
   9. Talk to the Carpenter and fight a
    final Gerudo Guard.
  xi. Another Guard will appear and congratulate
   you on your thieving skills. She will make
   you a member of the Gerudo.
   1. Gerudo Membership Card
    a. Allows you to freely walk
     around the fortress and use
     the training ground freely.
XXI. Extra Stuff
a. Gerudo Training Room, Mini Game
  i. I highly recommend getting the Hover Boots
   before completing this MiniGame. What
   ever you do, DO NOT use any keys before I
   tell you. Do not open any Doors!
  ii. Key I
   1. Once you enter go through the lion
    head on your left side.
   2. Defeat the two Stalfos that appear in
    1 minute time.
   3. After the fight, open the treasure
    chest to find you first key. Enter the
    door.
  iii. Key II
   1. You now have 1 minute to collect all
    of the Silver Rupees.
    a. Some are cleverly hidden!
   2. Turn left to get the one near the
    cliff. Turn all the way around and
    get the one near the path that
    boulders fall down.
   3. Now go back to the entrance. If you
    look up you will see a Hookshot
    target. Grapple yourself up there to
    get another silver rupee.
   4. Go to another target a bit further
    back to reach the fourth rupee.
   5. The last rupee is blocked by a
    firewall so take the path around it.
    Grab the last rupees
   6. Enter the door that opens. Defeat the
    four wolfos in the room. After you're
    finished with them, you can open the
    chest for some arrows.
   7. Ignore the other door it is a fake
    monster. Instead use the Lens of
    Truth to see a passageway in the wall
    above.
   8. Use the Longshot to get up there.
   9. If you have the Silver Gauntlet see
    below, if not skip to 10.
    a. Hit the switch and fall back
     down.
    b. Push the huge gray block
     with the silver gauntlets
     until it falls into a hole.
     Enter the door.
    c. Now you are in a room with
     three Like Likes infesting
     the grounds. That chest is
     actually a ice trap.
    d. Kill the Like Likes and open
     the chest that appears to
     receive 200 rupees.
    e. Now use the Lens of Truth to
     find another chest.
    f. Open the new chest where a
     Like Like used to be to find
     what you really want A small
     key, a extra small key.
     i. I am not counting this
      as one of the keys,
      since you do not need
      this right away.
   10. Now Longshot yourself to the
    invisible passageway where you
    stepped on the switch.
   11. Enter the door that's there. This room
    has a big rotating statue in it.
   12. Drop down to the lower level. The
    hint was blinding the eyes of the
    statue.
   13. You have to hit each of the four eyes
    in the eye. If you miss once you have
    to start over again.
    a. If you run out of Arrows,
     your Hookshot works, but
     somewhat harder.
   14. When all four eyes have turned red, a
    chest will appear near the statue.
    Hookshot it to get the Second Key!
   15. Problem, how do you get out? When
    Navi Turns green at a certain spot
    Play your Scare Crow  Song to make
    Pierre appear. Hookshot him and
    take the new exit.
  iv. Key III
   1. Open the chest and get the small key
    inside. Now go back to the room
    with the statue in the middle.
  v. Key IV
   1. You should now be in the room with
    the statue. Hookshot the target above
    the door and enter to the next
    section.
   2. Take out the megaton hammer and
    start bashing the statues from the
    side.
   3. Behind one of the statues is a switch.
   4. Step on the switch to make the fire
    go away in the middle. Run to the
    chest to get the fourth key!
  vi. Key V
   1. Exit this room and enter the huge
    Lava Room. You have to collect all
    of the silver rupees.
    a. Hoover Boots work great at
     getting you through the
     pillars!
   2. Instead go to the platform in the back
    of the room and play the Song of
    Time to make a Time Block appear.
   3. Climb it to get another key!
   4. Don't exit there is still more to be
    done here!
  vii. Key VI
   1. Now the fun part, collect all of the
    silver coins.
   2. They shouldn't be a problem, you
    have collected so many now.
   3. There is only one that can get tricky.
    It is surrounded by fire.
    a. Equip the Hover Boots and
     hit the switch next to the
     platform near Key V.
    b. Run and jump over the
     platforms to the other side
     and grab it before the fire
     comes back.
    c. If you fall you must start all
     over again.
   4. Now enter the door that was just
    unlocked.
   5. You are now in a room covered in
    Time Blocks. Stand next to them and
    play the Song of Time. They should
    all disappear.
   6. Now put on your Iron Boots and
    Blue Tunic and take a dive. Equip
    your iron boots and Zora Tunic and
    dive into the water.
   7. First things first, kill the enemies.
    The Oysters are a pain, but you have
    to do it.
   8. You have to do some fancy foot
    work to get the rupees.
   9. Use the Hookshot to get some of
    them, the others you must take on
    and off the Iron Boots to get pulled
    into by the current.
   10. Once you are done you get the sixth
    key!
  viii. Key VII
   1. Go back to the lava room and take
    the other exit on your left. The one
    you haven't been into yet.
   2. Now you have 1:30 to defeat the two
    dinolfos and the Beamos.
    a. Be careful of the fire walls
     on the edges of the outer
     platform.
   3.  Once they are dead you get the
    seventh key from the chest and take
    the new exit.
  ix. Key VIII
   1. Now you should be back at the main
    room again where you started.
   2. Enter the Lion head that is strait
    ahead from the entrance to the
    course. You know it when you see
    the huge wired fences.
   3. Go through the first door and then
    turn left and look up at the ceiling
    with the Lens of Truth. You should
    see a hole there.
   4. Climb up the fence, through the hole
    and open the chest for the final key!
   5. Now you must finish the course. Go
    back down the fence and continue
    along the path opening up all of the
    locked doors with you keys.
   6. At the end of the path you will find a
    huge chest. Open it to find the
    treasure of the Gerudos. Only a true
    Thief can obtain this treasure!
    a. Ice Arrow
     i. No real use, but it
      will cause the target
      to freeze!
     ii. Do not use this on
      Keese it will make
      them ice powered.
b. Gerudo Fortress II
  i. MiniGame
   1. Archer Game
    a. Go up to the northern part of
     the camp with Epona. Talk to
     the Gerudo there and she will
     let you play the Archery
     Game.
    b. You slowly ride Epona down
     and around the course. You
     have a total of 20 arrows in
     your quiver.
     i. If you get 1000+ you
      get a Heart Piece
     ii. If you get 1500+ you
      get a Large Quiver
    c. It is possible to get 2000
     points in the game.
     i. I have never been able
      to do it, but it is.
    d. Remember the center targets
     are 100 and the pots are 100
     also!
XVIII-XXI
home
back
next
Hosted by www.Geocities.ws

1