| XVIII. Quest for the Lens of Truth a. Temple of Time III i. Go back to the Temple of Time and place the Master Sword back in the Alter. ii. You are now back in the past as a kid again. Now is a good time to take care of some kid things. b. Death Mountain Crater IV i. As a kid your warp songs still work. Play Bolero of Fire. ii. Quickly place a seed in the dirt and put a bug in the sand for a Gold Skuttula. c. Zora's River II i. Go back to the Frogs and play the Song of Time and the Song of Storms. ii. All the frogs should be big and they will give you a Heart Piece. iii. To get another Heart Piece play a song with them. iv. MiniGame 1. You have to play the notes that go with the frogs. 2. The pattern is the same and it is free to play so take your time. d. Kakariko Village V i. Go back to Kakariko Village with four containers full of Ultimate Potions. ii. Go inside the Windmill and step in front of the man and play the Song of Storms. iii. This will lower the water of the well so you can enter. 1. If you learned the song from him and he learned it from you where did it come from? iv. Jump down the well and enter another Mini Dungeon e. Bottom of the Well i. There are several Gold Skutullas here, but you can always come back for them later. They are too difficult to explain right now. ii. Go to the end of he hall, Navi will give a little saying and walk through the wall. iii. Follow the water all the way around until you get to a Triforce symbol and play Zelda's Lullaby. 1. This will drain all of the water. iv. Head back to the entrance of the dungeon. v. Jump down into the trench that used to be flooded with water. vi. Enter the tunnel and kill the Skulltula at the end of the tunnel. vii. Climb the vines behind you and enter the door. viii. You will now have to fight the MiniBoss. 1. Dead Hand a. Go up to one of the White Hands and let it grab you. Once Dead Hand comes out break free. i. He only comes out if you are being held by a hand. b. Even though you are no longer being help he will still pursue you. c. When he puts his head down swipe your sword at his head. d. He will do this one more time before he runs away. e. Repeat until he is dead. ix. After killing him, a treasure chest will appear. x. Open it to find the Lens of Truth. xi. Exit the Dungeon 1. If you would like to get some Gold Skutullas look around the dungeon. There are several keys that open doors to the rooms where they are hidden. You will need the lens to get them though. f. Hyrule Market IV i. If you have trouble playing the Key game now is your chance to win! ii. MiniGame 1. Key/Chest Game a. Go though each room using the Lens of Truth to see what is inside the chest. Take the one with the key. b. In the end there is a Heart Piece. XIX. Quest for the Shadow Medallion a. Kakariko Village VI i. Go back to Kakariko Village and find the place on fire! ii. You rush to Sheik and are told to back off. 1. Impa sealed a evil spirit in the well and Ganondorph has set it free. 2. Sheik is sent flying in the air. 3. You draw your Sword and Shield to protect yourself and Sheik you are knocked out by what looks like bugs. iii. She will then teach you Nocturne of Shadows. 1. This will happen after you beat the Water Temple. iv. Before you play the song you can catch up a few things. v. Longshot over the roofs until you reach the man sitting on the roof. He will give you a Heart Piece vi. Huh? 1. Longshot over to the house in front of the windmill. 2. Aim for the hole behind the spinning blades. 3. Longshot over there to find a Cucoo? a. What purpose does he serve? b. Shadow Temple i. Play the Nocturne of Shadows to be transported behind the Graveyard and into a new section. ii. The door to the Shadow Temple is closed. To open it you must cast Din's Fire on the torches to light them all. iii. Go forward until you get to a huge pit. iv. Use the Longshot to get to the other side. v. Equip the Lens of Truth and walk through the wall. vi. This is the main room of the dungeon. vii. In the next room you will see several skulls with a single "wing" of a column. 1. With the Lens of Truth on push the "Wing" to the one real skull. This will open a door over a HUGE Bottomless Pit called the "Valley of Souls". a. "Only He With Sacred Feet May Pass" viii. Use the lens of truth again to discover a path in this room (just make sure it isn't the one you entered through). Enter that path. ix. Continue through this room until you find a fake wall on the right side. x. Enter the door and kill all the ReDeads in the room to make a treasure chest appear. Open it to find the dungeon map! xi. Get out of this room the way you came in. Look on your right side and use the lens of truth. Enter the fake wall to get to a room. 1. Most of the rooms in this section are identical so don't get confused. xii. Use your shield to protect yourself from the flying pots in this room. Keep the lens of truth on to find another passage in the wall. xiii. Enter the door. Now you will need to fight Dead Hand kill it and a treasure chest will appear. Open it. 1. Hover Boots a. They will allow you to float and walk on water for a short period of time. b. When equipped on land it is like walking on ice. c. If you roll you can extend the time limit for a very short period of time. xiv. Return to the main room to go over the "Valley of Souls" xv. Equip the Hover Boots and run over the pit. You should just make it and grab onto the ledge. Enter the door. xvi. Continue until you reach a room with a Beamos, blow it up with a bomb. 1. There is a fairy on that spot if you play the Song of Storms. xvii. Go through the wall on the right side, it's fake. Enter the door there. Kill the mummies with Din's Fire then your sword. xviii. Open the chest for the compass. Exit to the Beamos room and enter the fake wall straight ahead of you. xix. Just like the Ice Cavern there is a blade circling the room. xx. Get all the silver rupees in the room. 1. Some you have to use the Longshot to reach. xxi. When all the silver rupees are collected, enter the door that just opened and get the small key from the chest. xxii. Exit the room to the previous room and blow up the wall on your left side and enter. xxiii. This room has a bunch of Big Skutullas hanging down so step slowly. xxiv. Once you get through them you have to pass several Guillotines. Once you are past them jump to the stable platform. xxv. He you will fight a Stalfos. 1. You can go left to get some useless items if you want. Use the Lens of Truth to see the Platforms. 2. I believe there is a Gold Skutullas in one of the rooms. xxvi. This platform has a Beamos and a spike tile spinning around it. xxvii. The goal for this area is to pick up all of the Silver Rupees. First Blow up the Beamos and take that one. The rest are noticeable. xxviii. Now enter the door the opened. Use the Lens of Truth to see the block in the wall. Pull out the block from the alcove. xxix. Now, push into a position so that it is preventing both of the falling spiked blocks from smashing into the ground. 1. They should now stomp on the block. xxx. Now switch to the other side of the block and pull the block to the end, past both falling spikes. xxxi. Climb up the block to get to the higher place. Use the spiky blocks as a bridge to get to the other side. xxxii. Hit the switch to make a chest appear on the other side. Now use the hover boots to reach the area and open the chest for a small key. Exit to the previous room. xxxiii. Use the Lens of Truth and look at the large empty space at your left side, from the exit of the room. There should be some platforms now. Jump onto the moving one. xxxiv. Make your way to the end of the platforms and enter the locked door xxxv. In this room use the Lens of Truth to see the spikes on the ground. Collect all the silver coins again, some Longshot targets are hidden so look for them. 1. A lot of them require the Longshot. xxxvi. Once they are collected enter the opened room. xxxvii. Go up the stairs and take a bomb or flower and throw it inside the skull to make the skull explode. Take the small key after it explodes. Kill all of the bats in the room to make it open up and exit the room. xxxviii. In the invisible spike room, use the Lens of Truth and Longshot to the target at the top of the room above the platform for the new exit. xxxix. Equip the Iron Boots for support. This will keep you stable when the fans try to blow you away. xl. Continue through the tunnel until you get to a large cavern again. Once there wait for both of the fans you are facing to stop blowing and the ones behind you stop. At this moment equip the Hover Boots to blow you over the gap. xli. Equip the Lens of Truth and follow the path until you see a alcove on your left. Stop and face it. xlii. Now put on the Hover Boots when the fan starts blowing to be shot across into the alcove. Enter the door 1. Ignore the door at the end of the platform. xliii. Kill the mummies in this room to make a chest appear. It only has rupees. Did you miss a key? No you didn't. xliv. Bomb the little mound of dirt in the corner. There is nothing there right! Use the Lens of Truth to get the Key. Exit the room. xlv. To the right is a ladder you can't reach so turn left and get the block, you can climb up to the ladder. xlvi. Climb up the ladder and jump on to the big boat. Stand on the Triforce symbol and play Zelda's Lullaby. The boat will start to move. xlvii. Two Stalfos will come and start to fight you on the boat. You can ignore them if you want to. When you see dry land at the side of the boat, jump to it. Enter the door at the side. xlviii. This is a hidden maze. Use the Lens of Truth to get through it. There are secrets in every corner. xlix. Watch out for the floor masters roaming around maze. l. Find the room with the spikes on wood coming together to kill you. Use Din's Fire to destroy them. 1. Take the Boss Key. li. Go back to the maze room. Now look for a room with an invisible floor master, he can only be seen with the Lens of Truth. lii. Kill this guy to make a chest appear. Inside the chest you shall find a small key. Exit back to the area that you jumped off the boat. liii. This part stumped the great game master. There is a small hint from the Bird Head Statue on the ground, but here is the answer. liv. Aim your Bow to hit the Bomb flowers that surround the Bird Head Statue. It will blow the base off creating a bridge with the Statue. lv. Use the Key to get to the next and final room. lvi. Use the Hover Boots and Lens of Truth to get to the Boss Door and enter the Boss' Chamber. 1. Bongo Bongo a. Impa sealed Bongo Bongo a long time ago in the well, but he was freed. b. With normal eyes you can only see his hands. c. With the Lens of Truth you can see his while body. d. He will contantly banging the floor causing you to bounce up and down. Put the Hover Boots to keep steady! e. Fire an arrow at his hand to stun it, then quickly do the other. f. Now shoot his eye to put him down for a moment. g. Now quickly Z target his red eye and slash away. h. Easier said than done. He is only stunned for a few seconds, then he charges. i. If he charges you can still hit his eye to stop him with your sword. i. If you run out of arrows the Longshot will work, but not as quickly as arrows. i. His hands drops items when they are hit and you might get some arrows! j. He is the second hardest enemy for me! lvii. Once he is dead he will disintegrate and you get a Heart Piece. lviii. Step onto the Warp portal and Impa will wake as the Sage. She will give you the Shadow Medallion. XX. Save the Carpenters a. Gerudo Fortress i. Take Epona to the Gerudo Bridge. Have her jump over the cavern like before. ii. Talk to the man in the tent and he will tell you all his workers left for the Fortress, but haven't returned. iii. Take Epona to the Fortress and you will get caught and thrown in jail as you enter. iv. Your first job is to get out. Take your Longshot and grab onto the wood from the window. Now jump down to the ground. v. Note: 1. You can kill a Gerudo Guard by hitting them with a arrow. a. They will rise after you leave the room. 2. You can stun them with the Longshot or Hookshot for a short period of time. 3. If you are caught while you are freeing the carpenter start back from the beginning until you reach a familiar point. vi. Carpenter I 1. Enter the door on your left and continue forward and a Kakariko Carpenter will call you. 2. Talk to him and he will say something stupid. Then a Guard attacks. a. She is actually quite hard to kill. Just wail on her while she is Z targeted. The Biggeron Sword works best. b. if she spins and makes contact with you, your put back in the tower and you have to start over. c. If you win you will be given a key to open the cell. vii. Exit this room, but the carpenter reminds you that three of his friends are still there. viii. Carpenter II 1. You should now be outside with a few crates. Enter the tunnel at the left 2. Inside, walk forward and turn right. Wait a while and you'll see a guard stop at the corner. Sniper her with the arrow and now go through the hallway until you find an exit on the right side wall. 3. You should be outside again. There is a guard just around the corner so be careful. Peek around the corner using Z. 4. Shoot her and then head to the tunnel nearby. 5. This room has another of those carpenters. Talk to him and another guard will attack, see vi./2. 6. Free him and move to the third carpenter. ix. Carpenter III 1. When you exit the room you are back outside again. Climb down the fines, jumping works also and enter the door at the bottom of the vines. 2. Talk to the Carpenter and fight another Gerudo Guard. x. Carpenter IV 1. The final one! 2. Exit through the same room you entered in. 3. After exiting the room, climb back up the vines and enter the door at on the left side. 4. Stay up on the top of the ledge and take care of the two Gerudos any way you want. 5. Make your way up the slope on the opposite side of the room and exit. a. You can get a Heart Piece by using the Longshot on the chest, but come back to this after you saved all of the Carpenters. b. There is also a Gold Skuttula here at night.. 6. Jump down to the next level and go through the door. 7. A Gerudo guard will be passing by so take caution. Hide behind the crate and kill the guard as she passes by. 8. Go right and you'll find the fourth carpenter. 9. Talk to the Carpenter and fight a final Gerudo Guard. xi. Another Guard will appear and congratulate you on your thieving skills. She will make you a member of the Gerudo. 1. Gerudo Membership Card a. Allows you to freely walk around the fortress and use the training ground freely. XXI. Extra Stuff a. Gerudo Training Room, Mini Game i. I highly recommend getting the Hover Boots before completing this MiniGame. What ever you do, DO NOT use any keys before I tell you. Do not open any Doors! ii. Key I 1. Once you enter go through the lion head on your left side. 2. Defeat the two Stalfos that appear in 1 minute time. 3. After the fight, open the treasure chest to find you first key. Enter the door. iii. Key II 1. You now have 1 minute to collect all of the Silver Rupees. a. Some are cleverly hidden! 2. Turn left to get the one near the cliff. Turn all the way around and get the one near the path that boulders fall down. 3. Now go back to the entrance. If you look up you will see a Hookshot target. Grapple yourself up there to get another silver rupee. 4. Go to another target a bit further back to reach the fourth rupee. 5. The last rupee is blocked by a firewall so take the path around it. Grab the last rupees 6. Enter the door that opens. Defeat the four wolfos in the room. After you're finished with them, you can open the chest for some arrows. 7. Ignore the other door it is a fake monster. Instead use the Lens of Truth to see a passageway in the wall above. 8. Use the Longshot to get up there. 9. If you have the Silver Gauntlet see below, if not skip to 10. a. Hit the switch and fall back down. b. Push the huge gray block with the silver gauntlets until it falls into a hole. Enter the door. c. Now you are in a room with three Like Likes infesting the grounds. That chest is actually a ice trap. d. Kill the Like Likes and open the chest that appears to receive 200 rupees. e. Now use the Lens of Truth to find another chest. f. Open the new chest where a Like Like used to be to find what you really want A small key, a extra small key. i. I am not counting this as one of the keys, since you do not need this right away. 10. Now Longshot yourself to the invisible passageway where you stepped on the switch. 11. Enter the door that's there. This room has a big rotating statue in it. 12. Drop down to the lower level. The hint was blinding the eyes of the statue. 13. You have to hit each of the four eyes in the eye. If you miss once you have to start over again. a. If you run out of Arrows, your Hookshot works, but somewhat harder. 14. When all four eyes have turned red, a chest will appear near the statue. Hookshot it to get the Second Key! 15. Problem, how do you get out? When Navi Turns green at a certain spot Play your Scare Crow Song to make Pierre appear. Hookshot him and take the new exit. iv. Key III 1. Open the chest and get the small key inside. Now go back to the room with the statue in the middle. v. Key IV 1. You should now be in the room with the statue. Hookshot the target above the door and enter to the next section. 2. Take out the megaton hammer and start bashing the statues from the side. 3. Behind one of the statues is a switch. 4. Step on the switch to make the fire go away in the middle. Run to the chest to get the fourth key! vi. Key V 1. Exit this room and enter the huge Lava Room. You have to collect all of the silver rupees. a. Hoover Boots work great at getting you through the pillars! 2. Instead go to the platform in the back of the room and play the Song of Time to make a Time Block appear. 3. Climb it to get another key! 4. Don't exit there is still more to be done here! vii. Key VI 1. Now the fun part, collect all of the silver coins. 2. They shouldn't be a problem, you have collected so many now. 3. There is only one that can get tricky. It is surrounded by fire. a. Equip the Hover Boots and hit the switch next to the platform near Key V. b. Run and jump over the platforms to the other side and grab it before the fire comes back. c. If you fall you must start all over again. 4. Now enter the door that was just unlocked. 5. You are now in a room covered in Time Blocks. Stand next to them and play the Song of Time. They should all disappear. 6. Now put on your Iron Boots and Blue Tunic and take a dive. Equip your iron boots and Zora Tunic and dive into the water. 7. First things first, kill the enemies. The Oysters are a pain, but you have to do it. 8. You have to do some fancy foot work to get the rupees. 9. Use the Hookshot to get some of them, the others you must take on and off the Iron Boots to get pulled into by the current. 10. Once you are done you get the sixth key! viii. Key VII 1. Go back to the lava room and take the other exit on your left. The one you haven't been into yet. 2. Now you have 1:30 to defeat the two dinolfos and the Beamos. a. Be careful of the fire walls on the edges of the outer platform. 3. Once they are dead you get the seventh key from the chest and take the new exit. ix. Key VIII 1. Now you should be back at the main room again where you started. 2. Enter the Lion head that is strait ahead from the entrance to the course. You know it when you see the huge wired fences. 3. Go through the first door and then turn left and look up at the ceiling with the Lens of Truth. You should see a hole there. 4. Climb up the fence, through the hole and open the chest for the final key! 5. Now you must finish the course. Go back down the fence and continue along the path opening up all of the locked doors with you keys. 6. At the end of the path you will find a huge chest. Open it to find the treasure of the Gerudos. Only a true Thief can obtain this treasure! a. Ice Arrow i. No real use, but it will cause the target to freeze! ii. Do not use this on Keese it will make them ice powered. b. Gerudo Fortress II i. MiniGame 1. Archer Game a. Go up to the northern part of the camp with Epona. Talk to the Gerudo there and she will let you play the Archery Game. b. You slowly ride Epona down and around the course. You have a total of 20 arrows in your quiver. i. If you get 1000+ you get a Heart Piece ii. If you get 1500+ you get a Large Quiver c. It is possible to get 2000 points in the game. i. I have never been able to do it, but it is. d. Remember the center targets are 100 and the pots are 100 also! |
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