XIV. Extra Stuff
a. Hyrule Field IV
  i. This is one of the most popular MiniGame
   next to fishing.
  ii. Big Poe Hunting!
   1. There are 10 Big Poes on Hyrule
    Field as a adult.
   2. The goal is to capture all of them and
    put them in a bottle.
   3. Show the bottle to the Poe Collector
    in the castle and get 100 points.
   4. You need two things to be able to
    catch Big Poes:
    a. A Horse
     i. You must be riding
      your horse to catch
      them. If you are not
      then you will only get
      a regular Poe.
    b. A Bow and Arrow
   5. Ride your horse at certain places and
    a Poe will appear. They only stay for
    a short period of time, so speed is of
    the essence.
   6. The locations are as follows:
    a. In a group of bushes near the
     stream to the west of Hyrule
     Castle.
    b. At the sign that directs you
     to Lon Lon Ranch outside
     Hyrule Castle.
    c. Under the ledge to the south
     of the entrance to Kakariko.
     i. Above works too.
    d. The single tree just outside
     the entrance to Lon Lon
     Ranch.
    e. Stonewall east of the Lon
     Lon Ranch
    f. The only tree east of the
     entrance to Gerudo Valley
    g. The place where the road
     splits outside of the entrance
     to Gerudo Valley.
    h. The boulder near where the
     road splits, between Lon Lon
     and the Lost Woods.
    i. The patch of grass, between
     the lone green tree and the
     small grove.
XV. Quest for the Fire Medallion
a. Goron City II
  i. Climb Death Mountain and head to Goron
   City.
  ii. The town is deserted, all the people are
   gone.
  iii. You see the shops are closed and there is
   one single Goron rolling around one of the
   levels.
  iv. Place a bomb in his path to stop him and
   walk back a bit.
  v. He will try to frighten you and tells you his
   name is Link, or any name that you used for
   your character.
  vi. He then realizes who you are and gives you
   a Red Tunic and opens the shop stores.
b. Death Mountain Crater II
  i. Go to Daruna's chamber and pull the statues
   back.
   1. The one he stood in front of in the
    past.
  ii. Enter the cave and you are now in Death
   Mountain Crater.
  iii. Use the Hookshot to get across the broken
   bridge.
  iv. Sheik will appear and teach you Bolero of
   Fire
  v. Go down the ladder and enter the next
   temple.
c. Fire Temple
  i. Before you start let me explain how this
   temple works.
   1. There are a numerous amount of
    keys in the temple. Most of them are
    locked in with the Gorons.
   2. Your goal is to free all of the
    Gorons. Hence opening more doors.
  ii. Now lets tart. Enter the temple.
  iii. Watch out for the fire bats and go up the
   stairs to the unlocked door on the left side.
  iv. Darunia is there, and he will tell you the
   story of how Ganondorph has locked away
   all the Gorons to feed them to the great Fire
   Dragon. He is going to kill the dragon even
   though he doesn't have the legendary
   hammer. He then asks you to free the
   Gorons.
  v. Go now to the left sidewall and step on the
   switch to free the Goron in there. Talk to
   him and get the small key.
  vi. Now that we have the key, exit the room the
   way you came in and go straight forward
   into the locked door.
  vii. Cross to the other side of the bridge and
   cross the narrow wooden plank at the right.
  viii. Go to the right side of the room.
  ix. You may bomb the unusual section of the
   wall and enter the door.
  x. Free another Goron and get the small key
   from the chest.
  xi. Go back to the LEFT side of the big lava
   room. Enter the door there.
  xii. Free another Goron and get the key in the
   chest.
   1. You can play the song of time to get
    to another door, but it isn't
    important.
  xiii. Enter the locked door at the other side of the
   bridge.
  xiv. In this room it looks like a wrestling cage
   match!
  xv. Have faith and jump across the lava pit and
   climb on the fence.
  xvi. When you get to the top you can kill the
   sleeping Keese
  xvii. Push the block down on top of the hole with
   fire erupting from it. When the block goes
   down, jump on it and it will bring you to the
   second floor.
  xviii. Open the locked door. The Gorgon can't be
   reached at the moment so ignore him.
  xix. Climb the ledges on the side. Watch out for
   the fire slugs and jump to the other side
   where the diamond switch is.
  xx. Push the block down, jump down and pull it
   as far as possible. Make your way around to
   the top of the block and jump to the fence.
  xxi. The fire is preventing you from climbing the
   fence! Go to the level just above that
   diamond switch and toss a bomb down to it.
   1. If you walk slowly to the edge you
    can also use a Arrow.
  xxii. RUN to the fence that was covered with fire
   before and climb it before it comes back.
   Now enter the door at the top.
  xxiii. Now, turn left and go along the wall until
   you get to a Goron. Free him and get the key
   from the chest.
   1. Avoid the Boulders
  xxiv. Go to the wall on the opposite side of the
   room. Another Goron is there talk to him
   and get the key from the chest.
   1. There is a Gold Skulltula in the
    room. You can see it by hitting your
    sword on the wall, or by Z targeting.
   2. It is a glitch in the view.
  xxv. Search the room for a locked door and enter
   it.
  xxvi. Try not to fall down, if you do you are back
   at the beginning.
  xxvii. Cross the grate to get to the other side of
   the room. Oh yeah, watch out for the wall of
   fire that gets activated as soon as you step
   on the grate.
  xxviii. When you reach the other side jump into the
   small fence and get the Map. Take the door
   and you are now at the room from xxv.
  xxix. Repeat the process, but this time enter the
   door on the other side.
   1. You are now on the top of the
    platform!
   2. Face the door you just entered and
    play the Scare Crow Song to get to
    the elevator.
    a. Take it to the top and try to
     get the 200 Rupees
    b. There is also a Gold Skulltula
     on the side of the pit.
  xxx. Now go to the platform with a big crack in
   the floor and use a bomb to open the hole.
  xxxi. Climb down and free the Goron.
   1. Now you have a shortcut to the
    upper platform.
  xxxii. Climb the fence all the way back up. Jump
   to the platform with the switch and step on
   it.
  xxxiii. Now go to the gate that just opened, free the
   Goron and take the key.
   1. If you fall the Goron will be gone,
    but the key is still there.
  xxxiv. Now, we're back in the firewall room. There
   is a door parallel to the map chest.
   1. You have to jump from the fence to
    the platform and open the door.
  xxxv. There are firewalls here that block your path
   if you go near them, so watch out!
  xxxvi. Walk along the wall on your right side, go
   around the firewall, and get to the door.
   1. Some doors are actually monsters.
    To get the right one, or one behind
    it, blow it up with a bomb.
  xxxvii. Enter that door and get the compass in the
   chest. Go back to the big room.
  xxxviii.Turn left and carefully go to the locked door
   on the opposite side on your left. Use the
   last key and enter it.
  xxxix. Ignore the Goron and cross to the other side
   of the corridor. And we're back in the
   opposite side of the fire room
  xl. Step on the switch and rush to the door.
   Avoid the fire walls and climb onto the
   floor.
  xli. Bomb the door to destroy the enemy. Then
   open the real door.
   1. Avoid the Like Like. They can eat
    your shield and your tunic.
   2. To get it back just kill him!
  xlii. Sub Boss
   1. Fire Dancer
    a. He is relatively easy boss to
     defeat.
    b. When he is spinning in one
     spot place a bomb next him.
    c. Then attack the running blob
     until he jumps in the fire
     again to get another cloak.
    d. Repeat
  xliii. Enter the door and climb the fence. Stand on
   the part above the diamond switch and
   throw a bomb to throw the switch.
  xliv. Climb the fence while the flames are gone
   and enter the other room.
  xlv. This takes timing, but it isn't too hard.
   1. Stop on the switch and then run on
    the edge of the pit to the chest
    before the flames kick in.
   2. If you succeed you get the treasure.
    a. Megaton Hammer!
     i. This is my favorite
      weapon.
     ii. It breaks rocks, and
      rocks bombs can't
     iii. It acts like a bomb
      to wall and boulders
     iv. It can make things
      drop.
     v. It breaks rust
     vi. It attacks like a
      jump hit with your
      sword.
  xlvi. Go back to the switch and you should see a
   small flat block with a picture of a face on
   it.
   Use the hammer to send it down and then
   follow it.
  xlvii. Use the hammer on the statue and enter the
   door that was behind it. Watch out for the
   bats and hit the little block with the
   hammer. This causes the floor to collapse
   into a stairway.
  xlviii. Get one of the nearby boxes and use it to
   hold down a switch at the bottom of the
   stairway. Enter the door please.
  xlix. Hammer the block and ride it down to get to
   the fire room.
  l. There's a switch there for you to step on,
   but it seems a bit rusted so smash it down.
   Enter the door that unlocks.
  li. Now, play the song of time to the blue block
   to use it as a platform. Get over to the
   rusted switch and hammer it. This causes the
   release of the Goron.
  lii. Jump down to him and get from the chest a
   key!
  liii. Go back out through the way you came in.
   Hammer the block and fall down.
   1. What did the Gorgon in this room
    say?
  liv. You have returned to the boss' entrance
   room. The only problem is that there is no
   key.
  lv. Exit this room to go back to the entrance
   room of the fire temple.
  lvi. There's another statue at the right side of
   the stairs.
  lvii. Smash it and enter the locked door that was
   behind it.
  lviii. Kill all of the enemies in this room to make
   the door open.
  lix. You can get the bombs from the chest. Enter
   the door that unlocked.
  lx. There is another Fire Dancer see xlii to find
   out to kill it.
  lxi. Enter the new door to find another rusted
   switch.
  lxii. The final Goron is free and there's a chest
   waiting for you.
  lxiii. Take the Boss Key and head back to the
   room.
  lxiv. Jump over the platforms of the room and
   open the Boss Door to find the master of the
   temple.
  lxv. Boss
   1. Volvagia.
    a. This is a Chucky Cheese
     Flashback.
    b. Volvagia will come out of a
     hole and lay his head on the
     ground. This is your chance
     to hit him in the head.
     i. Like Wack a Mole!
    c. After a few times he will
     come out of the hole and fly
     around hitting you and
     blowing fire at you.
    d. Later he will start to
     dropping rocks at you.
    e. As the fight goes on he will
     keep his head there for only a
     few seconds.
    f. Then he tries to trick you by
     blowing fire out of one hole
     and come out another.
     i. If you do not hit him
      by the second time he
      will come out.
    g. Just keep working at him
     until he is a pile of bones.
  lxvi. Take the Heart Piece and exit.
  lxvii. Daruna is claimed the Sage of Fire and gives
   you the Fire Medallion
XVI. Extra Stuff
a. Death Mountain Crater III
  i. Use the hammer to break the boulders that
   are blocking another Fairies cave.
  ii. This fairy will double your magic capacity.
b. Death Mountain
  i. There are less rocks coming down the
   mountain now.
  ii. Take the time to ride the leaf by the cavern
   to get a heart piece.
  iii. There are also two Gold Skulltulas behind
   the boulders heading toward the crater and
   next to the Goron City.
c. Gorgon City III
  i. Go back to the boulder maze in the city and
   break all the rocks to get a 200 Rupee.
  ii. The Goron are all back safe and sound too.
   Singing your praise!
XVII. Quest for the Water Medallion
a. Kakariko Village IV
  i. Get some blue flame from the item shop and
   leave.
b. Zora's Domain II
  i. Go through Zora's Domain at night and stop
   off at the waterfall to the left of the King's
   seat.
  ii. Kill the Gold Skuttula and head to Zora's
   Fountain.
c. Zora's Fountain II
  i. The fountain is now ice cold. Lord Jabu
   Jabu is gone.
  ii. You have to get to the Ice Cavern on a ledge
   left of the fountain.
  iii. You have to jump from ice burg to ice burg.
  iv. Make sure to get the Heart Piece on one of
   the ice Burgs.
d. Ice Cavern
  i. This is sort of a Mini Temple. You only
   need the iron boots.
  ii. First, go forward and destroy the all three
   ice-blowing monsters and enter the door that
   opens up.
  iii. This room has a giant blade spinning around
   in the middle of the room.
  iv. Watch out for the blade and collect the silver
   rupees in the room.
   1. Most are easily taken
   2. One of the rupees is in the air.
    a. You need to jump off the
     platform to get it.
  v. After collecting all of the silver rupees,
   enter the door that opens up.
  vi. Now you will reach a huge room.
  vii. The Keese can turn you to ice, so take care
   of them with the Bow.
  viii. Now, climb up the platform to the torch with
   the blue fire coming out of it fill all your
   free bottles up with blue fire.
  ix. Exit the room and return to the room with
   the helicopter blade.
  x. Two areas of the wall in this room are
   covered with red ice.
  xi. First, melt the one at your left and enter.
  xii. Watch out for the icicles and melt the red ice
   to get the Compass and Heart Piece.
  xiii. Kill the Gold Skuttula on the wall.
  xiv. Fill up all the bottles with more blue fire
   and exit the room.
  xv. Enter the other passageway covered with red
   ice directly in front of you.
  xvi. Head to the room with bats and a blue block
   in the middle.
  xvii. Kill the bats with your bow so they will not
   bother you.
  xviii. Push the block all over to reach the silver
   rupees in the room.
   1. One of the rupees is trapped in red
    ice.
   2. If the block is stuck just push it
    into the holes at the edge of the
    room.
   3. Be sure to get he Gold Skuttula on
    the wall of one of the holes.
  xix. After collecting the silver rupees, move to
   block towards the left side and climb to the
   door.
  xx. Use more blue fire to melt the ice blocking
   your way.
  xxi. Fight the white wolfs and get a chest.
   1. Iron Boots
    a. They will allow you to sink
     to the bottom of water when
     they are put on.
    b. You will drown if you do not
     have a blue tunic.
  xxii. Sheik will appear and tell you that Princess
   Ruto was set free and she is at the Water
   Temple.
  xxiii. She then teaches you the Warp song
   Serenade of Water.
  xxiv. Put the boots on and fall down the hole open
   the door and exit.
  xxv. Jump into the water of the Zora's Fountain
   with the boots on to collect another Heart
   Piece.
e. Water Temple
  i. This has a history for stumping many
   players. There have been surveys asking
   people if they quit the game what level did
   they quit on. 80% said this one.
  ii. The main problem is the keys. They are so
   well hidden it is extremely difficult to find
   them all.
  iii. First put on the Blue Tunic and Iron boots
   and jump into the middle of the lake, or
   what's left.
  iv. Go to the door and aim your Hookshot at the
   switch at the door.
  v. Once it is hit you can enter the temple.
  vi. Once you are inside, unequip the iron boots
   to float up to the surface.
  vii. Climb up the edge and you are now in the
   main room of the water temple.
  viii. Equip the iron boots again and sink down to
   the very bottom floor.
  ix. Enter the door on the right side.
  x. Princess Ruto is in this room. She then floats
   to the top and you follow.
  xi. Unequip the iron boots and follow her up.
  xii. At the top you will find a Triforce symbol
   on the wall.
  xiii. Play Zelda's Lullaby there and the water
   level will go down to the bottom.
   1. Where is Princess Ruto
  xiv. Enter the door and defeat all enemies in the
   room.
  xv. Open the treasure chest to get the map.
  xvi. Go back to the previous room and fall down
   the hole.
  xvii. It's a big drop but strangely you don't get
   hurt.
  xviii. Light the torches at the bottom and enter the
   door.
  xix. You must defeat all of the monsters here
   1. Clams
    a. They are the hardest guys
     here, especially when they
     are underwater.
    b. Hit them directly in the soft
     middle when their mouths are
     open.
     i. If you are using the
      Hookshot underwater
      try not to Z target
      them. It usually
      misses.
  xx. Get the key from the chest  when they are
   gone and head to the main room.
  xxi. Go to the wall on the opposite side of the
   pillar. Climb up the little block and push the
   block until it drops down.
  xxii. Drop down the hole and sink down with the
   iron boots.
  xxiii. Go through the passage and float up at the
   end unequip the iron boots.
  xxiv. Hit the diamond switch with whatever to
   make a water platform spout up in the
   middle. Jump onto the water and to the other
   side. Enter the door.
  xxv. Use the iron boots and sink to the bottom of
   the water.
  xxvi. Try to float onto the metal duct opposite the
   switch in the Dragons Head.
  xxvii. Hit the diamond switch in the dragon mouth
   to open the gate.
  xxviii. Quickly get up to where the gate is, ignoring
   the clams.
  xxix. Take the small key and hit the
   diamond switch to open the gate again.
  xxx. Go all the way back to the main room.
  xxxi. Move around the center pillar for a locked
   door and enter it.
  xxxii. Look around for a Hookshot target above
   you.
  xxxiii. On the next platform you will see another
   Triforce Symbol.
  xxxiv. Play Zelda's Lullaby beside the Triforce
   picture to raise the water a bit.
  xxxv. Put on your iron boots and sink down into
   the place where the brown block used to be
   covering.
  xxxvi. Go through the tunnel until you reach a wide
   underwater room.
  xxxvii. Hit the diamond switch with the Hookshot
   to open the gate above and bring down the
   enemies.
   1. This can get tough with the clams.
   2. Try not to Z target them and aim for
    the center soft point.
  xxxviii.Once you get all of the monsters a gate will
   open above you.
  xxxix. Enter it and get a small key.
  xl. Go back to the main room and float to the
   bottom
  xli. Go to the room where you met Princess
   Ruto Take off the iron boots and float up to
   the surface.
  xlii. This level lets you float to the middle level
   you could not reach before.
  xliii. Bomb the crack in the wall and take the key.
  xliv. Head back to the main room again.
  xlv. Float up to the surface. Look around for a
   passage with a Hookshot target over it, but
   no door.
  xlvi. Go into that passage and through the tunnel.
  xlvii. Hookshot to the target. And Hookshot to the
   other target.
  xlviii. Now you will find a chest covered by water,
   and a diamond switch.
  xlix. Aim your Hookshot or bow and fire at the
   switch. Now grab the chest ASAP! Take the
   compass and go back to the main room
  l. Swim around the pillar to find a locked door
   and enter it.
  li. Stand on the spurting water and then get off.
  lii. Kill the spider thing and go back to the
   water spout. and shoot the diamond switch
   from where you are standing.
  liii. The water will raise up, bringing you to the
   upper level. You are now in the main room,
   but in a alcove!
  liv. Play Zelda's Lullaby to the Triforce picture
   and the water shall raise to the top level.
  lv. Enter the door and then go to the passage
   directly across from where you are right
   now.
  lvi. Go through the tunnel. There is a big red
   block there. Pull it back until it clicks into
   place.
  lvii. Now return to the main room and enter the
   locked door at the opposite side of where
   you are now.
  lviii. This room can get difficult. Make sure to
   kill the sleeping Keese on the edge of the
   walls.
  lix. Jump to the platform that is moving up and
   down.
  lx. Take out your Hookshot and prepare to
   shoot.
   1. You must shoot a moving platform
    and then shoot another until you
    climb your way to the top.
  lxi. Enter the door at the top.
  lxii. The diamond switch in the middle controls
   the water level:
  lxiii. This is a easy room. One hit of the switch
   will raise the water, and then lower it. The
   statues with targets also move with the
   water.
   1. Just raise the water to get across
    the river, then lower it, and repeat
    until you reach the final area.
   2. Now lower the water and climb on
    top of the statue and fire again so
    the water will rise. The statue and
    you with it.
  lxiv. Exit through the door.
  lxv. Kill the Like Like and then Hookshot the
   ceiling to pass the spikes.
  lxvi. Enter the door to reach what seems like the
   outside!
  lxvii. The door is locked with bars, but there is
   nothing here?
  lxviii. Go back to the tree and you should see a
   shadow of yourself?
  lxix. Sub Boss
   1. Shadow Link
    a. He is actually easy once you
     know how to kill him.
    b. Do not Z target him, just use
     your Megaton Hammer on
     him.
    c. He will dodge, but you just
     have to make your timing
     right.
    d. When he is hit he will fall
     off the screen and then come
     back.
  lxx. Once he is dead the illusion is gone and you
   see the room for what it really is. Exit
   through the door.
  lxxi. Open up the big treasure chest to get the
   Longshot!
   1. Longshot
    a. Doubles the length of your
     Hookshot!
  lxxii. Don't rush out of here yet! Look behind the
   chest!
  lxxiii. There is a block of time there! Play the Song
   of Time to open a new area.
  lxxiv. Jump into the water and swim down the
   river. If you get sucked in by a Whirlpool
   you will be sent back.
  lxxv. Once you reach a dry platform look for a
   eye switch.
  lxxvi. If there isn't one you have a little farther
   to go.
  lxxvii. Shoot the eyeball switch with a arrow on the
   wall.
  lxxviii.Longshot over to the chest behind the gate.
   Inside is a small key.
  lxxix. Fall into the hole behind the chest.
  lxxx. Now we're back in charted territory. Make
   your way back to the main room of the
   temple.
  lxxxi. Put on the iron boots and sink down to the
   bottom floor. Enter the room on the right
   and float up.
  lxxxii. Play Zelda's Lullaby to the Triforce picture
   to lower the water level to the bottom.
  lxxxiii.Fall back down the hole and enter the
   middle pillar. Longshot yourself to the
   higher platform and play Zelda's Lullaby to
   raise the water to midway. Exit the pillar.
  lxxxiv. Look around for the passage with a gate
   covering it. There is a Hookshot Target
   inside. You can only reach it with a
   Longshot.
  lxxxv. Shoot the switch with an arrow to make the
   gate open. Quickly use the Longshot on the
   target to pull yourself inside.
  lxxxvi. Inside the water is a large block. Push it as
   far as it goes and enter the passage to find a
   chest with a small key and head back to the
   main room.
  lxxxvii.Sink to the bottom and enter the passage on
   the northern side and then float up.
  lxxxviii.Use the Longshot to get over the spikes and
   enter the locked door on the other side.
  lxxxix. Kill the monsters with the bow to make it a
   smoother passage through here.
  xc. Put on your Iron boots and walk across the
   bottom. When you reach the edge take them
   off and climb up. Enter the door at the end.
  xci. Use the Hookshot or arrows to kill the flying
   stingers and then bomb the left and right
   sides of the wall to reveal a block.
  xcii. Facing the block, Go to the left side and
   pull it towards the wall until you can not go
   any farther.
  xciii. Now go to the other side and push it. Repeat
   until you drop the block onto the switch.
  xciv. Once you do this the water will rise allowing
   you to go through another door.
  xcv. Kill the two Tektites step on the switch and
   use the water spouts as platforms to cross
   the gap. Enter the door.
  xcvi. You should now see a passage with boulders
   passing through.
  xcvii. Go to where they are coming from and fall
   down and put on the boots to go under the
   water.
  xcviii. Go through the tunnel, up to the surface, and
   enter the locked door.
  xcix. Open the chest and get the Boss Key.
  c. Head back to the main room then enter the
   door on the right and float to the top.
  ci. Play Zelda's Lullaby to raise the water. Get
   out to the main room.
  cii. At the top floor there is a Hookshot target on
   a platform. Longshot over there and enter
   the door.
  ciii. This room is kind of tricky. You must run up
   the ramp avoiding the spike tiles without
   stopping.
   1. If you get hit or stop you will slide
    back down.
  civ. Once you get through you are in the Boss'
   Chamber.
  cv. Boss
   1. Morpha
    a. To get the fight going jump
     onto one of the platforms in
     the water.
    b. The way to kill Morpha is to
     grab the "heart" of Morpha
     and wail on it with your
     sword.
    c. Try to Z target the boss
     "heart" and hit it with the
     Longshot.
    d. If a tentacle grabs you it
     will drain some energy and
     throw you into the spikes.
    e. As you fight it two tentacles
     will grow and only one heart.
  cvi. After awhile it will die. Take the Heart Piece
   and use the Warp Point.
  cvii. Princess Ruto is now the Sage of Water and
   you are given the Water Medallion.
f. Lake Hylia IV
  i. After you beat Morpha you are send to the
   island in Lake Hylia.
  ii. You will get a small scene with Sheik.
  iii. Stand on the platform on the island and play
   the Sun Song so the sun will rise.
  iv. At that moment shoot an arrow at the sun
   and something will fall on a tiny alter in the
   lake.
   1. Fire Arrow
    a. This will fire a arrow loaded
     with a fireball. It takes a
     little bit of magic, but
     a great way to light far
     away torches.
XIV-XVII
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