| XI-XIII |
| XI. Entering the Sacred Realm a. Temple of Time i. WARNING 1. Make sure you completed all the things as you can as a kid before proceeding. It will take some time for you to be able to return to the Young Link stage after this! 2. Make sure you learn Epon's Song from Malon! ii. Go back to Hyrule Market and enter the Temple of Time. 1. If you paid attention to the stories you would know that the Door of Time is the gate to the Sacred Realm and this is where the Triforce was hidden. iii. Go to the alter and play the Song of Time. iv. The Jewels that you collected will float onto the alter and the Door of Time will open. v. Go up to the Master Sword and take it. vi. You will see a bright light and then the face of Ganondorph. 1. He followed you and allowed you to open the Door of Time so he could take the Triforce. b. Sacred Realm i. You awake in a odd water world type of place. There is an old man standing there. ii. You will hear a story about you and your destiny. 1. Rauru, the Sage of Light, tells you that Gannondorph tired to take Triforce, but because he has evil intentions in his heart the Triforce split into three parts. Each going to the person that reflects what is in their heart. Ganondorph received power. He then explains who you are. 2. You are the Hero of Time. Destined to protect the Triforce and bear the Master Sword. The only problem was you were too young to be the Hero. You were put to sleep for seven years until you were old enough to be the Hero. 3. In that time Ganondorph has taken over Hyrule. He has unleashed horrible demons that took over the world. Including Hyrule Castle. 4. The only way to stop this is to collect the power of all the Sages and send him to the Sacred Realm forever. 5. The Sages are a. Light b. Forest c. Fire d. Water e. Shadow f. Spirit 6. Rauru is the Sage of Light and bestowed upon you his medallion with his power. iii. Your next goal is to get the Sages and collect their power to defeat Gannondorph. iv. You are then send back to the Temple of Time as an adult. 1. You can not use the following weapons as an adult anymore. a. Kokiri Sword b. Deku Shield c. Seeds d. Slingshot. e. Deku Stick f. Boomerang v. Once you get back you will be greeted by a man. He says his name is Sheik, the last of the race of Sheika. 1. Wasn't Impa one of the Sheika? 2. There was a gossip stone that talked about a connection between some people and she Sheika, mmm? vi. The first Sage is waiting for you in the Forest Temple, but there is so much evil permeating there she can not hear the call. vii. You must go to Kakariko Village first to get a CERTAIN ITEM to get into the Forest Temple. viii. She will stand there, just exit. XII. Extra Stuff a. Hyrule Castle III i. Well it was Hyrule Castle? ii. The town is covered with ReDeads and it is now abandoned. iii. Gannondorph's Castle is behind you, you can stop there if you want. iv. Go to the little house next to the bridge and talk with the man. v. Poe Collector 1. He collects Poes, specially Big Poes. a. If you bring him a Big Poe he will give you 100 points on your card. Collect a 1000 points you will get a rare and valuable object. 2. Big Poes are large ghosts that only live in Hyrule Field. You can contain them in a bottle once you kill it. 3. You need a horse and a bow & arrow to catch one so we'll come back to this in a little bit. b. Lon Lon Ranch II i. Go to the Ranch and find out Ingo was given the ranch and kicked out Talon. Malon still works there because he would treat the animals bad if she didn't. ii. Talk to Ingo and agree to rent a horse to ride in the coral. iii. Once inside Play Epona Song and the adult horse Epona will come to you. 1. Make sure it is Epona. iv. Take the time to practice riding until the time runs out. v. Rent Epona again, but this time talk to Ingo while you are on Epona. 1. He will ask you to race with him for 50 Rupees. vi. MiniGame 1. Horse Racing a. You must have Epona or you will not win the race. b. The goal is to beat Ingo across the coral in one lap. c. He cheats and goes before you, but there is nothing you can do. d. The secret to winning is to hug the wall and take him over when he goes outside. This is your chance to pass him. e. Use your carrots in intervals so when you are about to slow down use the next one, but save the last one! i. If you use all your carrots you will take longer to get more. f. Wait until half the carrots are refilled and go crazy again, use your last carrot if you are close to the white line. g. You have to repeat this one more time to win Epona. h. If you lose don't worry, you can race him again. vii. Ingo will get really pissed off at you, but he thinks he has his revenge by not letting you leave with Epona. viii. Have some fun while you are here. Take Epona and run over some chickens. If you run over enough they will attack you, but you can't be hurt by them. ix. To get Epona out of the ranch go to the back of the ranch and run as fast as you can on Epona. She will leap over the edge and you can now ride her freely! x. To call her anywhere in the world just play Epona's Song. She will come galloping to you. xi. After you wake up Talon you can play another MiniGame! xii. MiniGame 1. Horse Riding Obstacle Course a. This is one of the tough games to play. b. You must ride the Epona for two laps while jumping over the fences. c. Easy right, Wrong! you must complete it BELOW 50 seconds. If you make it at 50 you lose. d. The key is to only speed up when you get to a large fence. The regular ones you can easily jump over. e. Use the end of your carrots to finish the final lap. f. If you win Malon tells you it is too big to carry so she put it in your house. xiii. Go to your house to find a Cow! c. Adult Trading Game i. Now that you have Epona you can complete what I thing is one of the best parts of the game, the Adult Trading Sequence. ii. Please note that if you gained any Warp songs you can not use them for the time limit parts of the game. You will only make the counter change to 2 seconds! iii. Kakariko Village 1. Go to the Chicken lady and talk to her. 2. She will give you a pocket cucoo to take care of. It takes one full day to hatch. 3. Once it hatches bring it to the first house when you enter the village. Talon is sleeping there. 4. Walk up to him and show him the chicken. He will rush off to the Ranch. 5. Take the cucoo back to the Chicken Lady and she will give you a special Blue Cucoo. iv. Lost Woods 1. Go to the spot where the Skull Kid usually is and you will see the Chicken Lady's brother. 2. Show him the cucoo. He will give you the mushroom. 3. You are to take it to the Potion Shop lady in Kakariko Village. a. If you planted the Seed in the soil path in the next section you can take it to the bridge and save a little bit of time. Jump when it goes over the bridge. v. Kakariko Village II 1. You have a three minute time limit to get the Mushroom there. 2. Go to Kakariko Village go left up the stairs and into the item shop. 3. Take the back entrance and go over to the Potion Shop. 4. She will give you the Odd Potion in return. vi. Lost Woods II 1. When you return with the Odd Potion the man will be gone. 2. A Kokiri girl is there instead. She demands the Odd Potion because it was made by Kokiri Mushroom. 3. She say the man became a Stalfos like everyone else who enters. 4. She will give you the Saw instead. vii. Gerudo Camp Bridge 1. Take Epona to the Gerudo Camp Bridge, but it is gone! 2. Take a running start and Epona can leap across. 3. Show the man the saw and he will give you the Broken Biggeron Sword instead. viii. Death Mountain Summit 1. Go back the Death Mountain, but take the leaf in front of the Dodongo Cavern. It will take you to the top. 2. You just have to walk through the falling rocks and climb the side to get to the summit. 3. Once you are there show the sword to the Huge Goron that appears. 4. He says he will fix the sword for you if you get some eye drops for him. 5. The last explosion hurt his eyes, ohhh. 6. Go back to Kakariko Village and enter the item store. Buy Blue Fire for 300 Rupees. ix. Zora's Domain 1. Take the prescription to the Zora's Domain. 2. Take the leaf at the beginning of Zora's River to speed up the process. 3. Once you are there you find the place is frozen. 4. Walk next to King Zora and use the Blue Fire on him. The red ice should melt. 5. He will give you the Blue Tunic in return a. Lets you breath underwater. 6. Go to the alter and show him the prescription. 7. He will give you the Eyeball Frog that is the main ingredient. 8. You have three minutes to get it to the Laboratory in Lake Hylia. RUN. 9. Just jump in the water and run then swim to Epona and ride her to the lake. x. Lake Hylia 1. She will jump the fences if you are galloping and get off at the Laboratory. 2. Z target the professor and show him the Eye Balls. 3. He thinks they are for him and he gets mad when he finds out they aren't. 4. He will make the Eye drops for you, but you only have four minutes to get it across the world, and up a mountain to the Big Gorgon. xi. Death Mountain Summit. 1. You actually have a lot of time to get there. 2. There are two things you need to get there. a. Epona b. Leaf at the Dodongo Cavern. 3. Go back the Death Mountain, but take the leaf in front of the Dodongo. Cavern. It will take you to the top. 4. You just have to walk through the falling rocks again and climb the side to get to the summit. 5. Quickly give him the Eye drops. 6. He thanks you and gives you the Claim Check for the Sword. 7. Play the Sun Song so the day changes for two days. 8. Show him the Claim Check and you will get the Biggeron Sword. a. Biggeron Sword i. This is the strongest sword in the game. ii. It is so big you can't reach your shield when you are holding it. iii. It can not kill true evil, but it sure as hell can take out almost everything else! xii. SECRET 1. You can change the Claim Check, and any other item, in to a Bottle. 2. Go to Kakariko Village and enter the hole near the potion shop 3. Go to the Fish and grab it with the bottle. 4. While you are swinging the bottle press start and place the Claim Check in place of the Bottle on the C spot. It will turn into a Bottle! a. Downsides i. You will get a flashing arrow over Kakariko Village because the map thinks you have not started the Trading Game. ii. You can not fill this with any potions. Only things that you can catch. d. Lake Hylia III i. Fishing MiniGame II 1. Go back to the Fishing Pond, but the lake is gone and you can't get up there! 2. Take the leaf next to the Laboratory and it will drop you off at the island. a. You can get dropped off at the roof too so you can grab the Heart Piece. 3. Talk to the man and he remembers you! 4. Look at the sign and you will see a new rule, no casting at people! a. Go Ahead, why not! b. If your aim is right you can take off his hat! c. If you throw it in the water he will charge you 50 Rupees for it. 5. If you fish try finding the Sinking Lure. 6. The location map of where it might be can be seen here Http://www.Dragonwarrior2000.atfreeweb.com/images/zeldafish.jpeg 7. If you can bring in a 20 pounder you will get the Gold Scale! a. Gold Scale i. This will allow you to dive even deeper! ii. Fishing Game Secret 1. Many of you may have heard, but there is a secret fish hidden in the lake! It is called the Hylian Loach! a. Hylian Loach i. An eel type fish. It can way anywhere between 35- 44pounds. e. Laboratory i. Now that you can dive as deep as you can why no show your stuff. ii. Go to the Laboratory in Lake Hylia. When you are there jump in the water. iii. Dive all the way down until you touch the bottom 1. Say hi to Jaws while you are down there! iv. Talk to the Professor and he will give you a Heart Piece for showing your stuff! f. Hyrule Field III i. There is a place between Hyrule Field and Gerudo Camp that the rumble pack will go nuts over. Bomb here. ii. Dive down with the Gold Scale and get the Heart Piece. g. Kakariko Village II XIII. Quest for the Forest Medallion a. Kakariko Village III i. Take Sheik's advice and head to Kakariko Village. ii. Not many things have changed. Most of the shops, minus the games, have been moved from Hyrule Market to the Village. The man in the item shop will explain more. iii. Head to the cemetery for another MiniGame. b. Cemetery i. First ride the leaf up to the ledge and break the box for a Heart Piece. ii. Now go to the grave with the flowers on it right in the same area. iii. Pull the grave open and it's time for another Dampe Game! iv. MiniGame 1. Dampe's Graveyard Race a. There are two prizes to the game. b. The First one is the Hookshot i. You may have read about it in Dampe's Diary. c. You have to follow Dampe in the cavern maze without getting lost. d. If you lose Dampe you have 5 seconds to get on the right path or you will be sent back to the beginning. e. Follow Dampe as he throws fire at you. f. Ignore the Rupees just follow Dampe. g. Once you are at the end he will give you congratulate you for keeping up. h. As a prize he will give you the Hookshot! i. Hookshot 1. This will grab anything the laze sight points to and retract. 2. If it grabs on a rough surface or item it will putt you to it, or it to you! i. The entrance is now locked so go in through the back. j. There is a huge block stopping the path with the same symbol that was on the Door of Time. k. Play the Song of Time and it will move. l. When you exit you will end up in the Windmill. m. Talk to the Man and listen to his story. n. Pull out your Orcania and lean the Song of Storms i. This will make the Windmill go really fast and create a storm even indoors! 2. Dampe's Graveyard Race II a. Now that you go the Hookshot time to go back for a harder prize. b. Do the same as before, but you must complete it in less than 1:00! i. The best way is to roll through most of the dungeon. You actually go faster when you roll! ii. The other key is to dodge all the fire. It will take a few seconds for you to recover even if you have the Red Tunic. iii. The Hover Boots aren't a bad idea, but not necessary. c. If you make it in less a 1:00 or less Dampe will give you a Heart Piece, i. This is one of the most difficult games! v. Make sure you stop at the potion shop for the Ultimate Potion. Fill up on it! c. Kokiri Forest Village III i. You can call Saria on her Orcania if you would like, and she is delighted to hear from you. ii. Go back to your old home and find the place overrun with monster! 1. With the Deku Tree dead there was no one to protect this land! d. Lost Woods II i. Go into the Lost Woods and head to the Sacred Meadow. ii. Along the way Mido will stop you and won't let you pass. 1. He has no idea who you are. iii. Play Saria's Song to him and he will let you pass. iv. Continue to the Sacred Meadow. e. Sacred Meadow II i. You might get a rumble on your controller at the entrance to the Sacred Meadow. ii. Bomb the ground and you'll find a hole. iii. When you fall inside you must defeat a few wolves and a white wolf. In return you will get a 200 Rupee gem! iv. Continue into the meadow. 1. There is one significant change to the area then before. There are now Stalfos walking around. a. They are in every corridor or the maze! b. To kill them is really easy though! i. Walk up behind them slowly, then aim your Hookshot at their backs and fire! v. Once you get through make sure stocked up on potions. If not go to the fairy pond in the middle of the maze. vi. Go up the stairs to the place where you and Saria last met and you will see a HUGE Stalfos slamming the ground with his club 1. Just bob left to right and pass him. Then hack away at his back! vii. Once you enter the area Sheik will arrive. 1. She will teach you the Minute of the Forest so you can warp back here at anytime. viii. Stand on the log and aim your Hookshot for the branch above. ix. Enter the temple. f. Forest Temple i. The one hard problem with this dungeon is finding all of the keys. To make it easier I will letter the keys as they come up. ii. Kill the wolves in this room and climb up the vines on the left. iii. At the top, jump across the tree branch and onto the other tree branch on the left side. iv. Open the chest to find the first small key. v. Now kill the giant Skulltula in the next room and... vi. Go through the door to see the "Torch room". The four multi-colored Poes stole the fire and the elevator in the center goes down. vii. Go strait ahead to the room in front of you. viii. Kill the fire skull and continue to the next room. ix. Now you'll have to fight two Stalfos. Use the shield (and Z targeting) to defend yourself. Right after he swipes at you with his sword, attack him with your own sword. After killing them, get the small key and go back to the Torch room. x. Go to the blue block with the symbol of time, and make it disappear by playing the song of time. Enter the door. xi. Go to the right side wall with the vines growing all over it. Use the Hookshot to kill the Skulltulas that you can kill before climbing. xii. The highest one is too far up to reach with the Hookshot so just carefully avoid it. 1. Slowly go up and when he is facing left then climb past him 2. When he turns red jump off and try again. xiii. Climb up the vines to the door at the top. xiv. Now kill the Fire Skull to receive the map. xv. Next room... use the Hookshot to hit the white diamond on the right side wall. xvi. You will be pulled toward the diamond and fall on the platform. Now step on the switch to drain the water out of the well. xvii. Now jump down to the ground and go down the well. xviii. Beside the stairs at the well bottom is another small key. xix. Backtrack to the torch room. Enter the locked door at the side of the room. Kill yet another giant Skulltula and enter the door. a. This next room is sort of a 3d maze room. xx. Push the blue block to the little hole in the floor. Just follow the arrows on the floor. xxi. When the block gets to a place where you cant push it anymore, go around to the other side of the block. xxii. Now just slide it into place and climb up to the next floor. xxiii. This time, pull the red block until you are placed between the block and the wall. xxiv. Now jump back to the lower floor and look around for a ladder. xxv. Go up the ladder and push the red block against the wall. xxvi. Go back down the ladder and climb back up the blue block. xxvii. Push the red block all the way. xxviii. Climb up the red block and enter the locked door. xxix. This room is all twisted! Go through it normally and enter the locked door on the other side. xxx. Fight the Stalfos and a platform will come down with two more Stalfos. xxxi. When one is defeated, his remains will lie on the floor and come to life in about a minute, so kill the other one ASAP. xxxii. When they're both gone, get the Fairy Bow from the chest. xxxiii. Go to the next room and you should see a Poe on a painting STOP! 1. All right the object for this and the next Poe is to make them stuck in one painting by shooting a arrow in each painting until one is left. 2. They must be in the painting for it to disappear. 3. Take a stand at the bottom of the stairs where you can see them, but they will not run. xxxiv. Once all the paintings are gone you have to fight the Poe. 1. You can only hurt it when he is visible. 2. The Hookshot or Bow works perfectly xxxv. You get the compass from the chest that appears. xxxvi. Go back to the room that you passed by before with the three Poe paintings. xxxvii. Shoot the Poes in the paintings just like you did in the previous room. Fight the red Poe that appears and get the small key from the chest. xxxviii.Now go to the room behind the twisted one. xxxix. Shoot the eyeball switch above the door to untwist the twisted room. 1. The hall is now straight! xl. When you go through the hall the room behind it has also twisted. Take the Boss Key in the fancy chest 1. Boss Key a. In the adult world it is the key that will open the door to the Boss's chamber. xli. There is a hole in the ground, jump into it. xlii. Kill the blue fire skulls in the room and enter the door. xliii. Kill a big Deku Baba and enter the first door you see on the right side. xliv. There is floor master on the floor. 1. When he is green he is invincible. Wait till he is normal. 2. Once you kill him three small ones appear. They can grab you and take your hearts. 3. They also turn to Floor master, the big Hand, if you don't kill them quickly. xlv. Get the small key from the resulting treasure chest. Exit the room and enter the door on the right-hand side. xlvi. Make the journey to the room before the hallway that we untwisted. Now shoot the eyeball switch to make it all twisted again. xlvii. Go through that room. Make your way to the room that is jumbled up (after the second Poe painting room). Then enter the door. xlviii. Run through the straight hallway and into the next room. xlix. Let's look at the facts: 1. There is a eye covered in ice. 2. There is a torch surrounded by spinning platforms 3. ????? 4. The goal is to malt the ice on the eye. There are two ways to do this: a. Fire a arrow through the torch and hit the eye. b. Use Din's fire, duh! l. After hitting the switch, exit the room and pass through the twisted hallway. li. Drop down the hole into another crazy room. lii. You see the ceiling dropping onto the floor and there are only a few holes that are open, and some have strange shadows? liii. Just run through to one of the open holes. Some have Big Skulltulas one them. liv. Make your way to the switch to unlock the door. lv. There is another Poe in the picture, so shoot it with the arrow. lvi. Three blocks will fall down with a timer, huh? 1. The goal is to make a picture of a Poe from the blocks. 2. You must drag and push them together to make a complete Poe before the 60 seconds run out. 3. If you fail the blocks will levitate and switch sides to rotate the faces of the blocks. lvii. When completed you can unlock another door. lviii. Enter the unlocked door and jump down to the center of the torch room. lix. The Final Poe is waiting for you. 1. He is a little different than the rest. 2. He creates a illusion of himself and you have to keep hitting the illusions until you find the right one. 3. You only have a small amount of time so use your bow. a. If you run out of arrows run to the edges and crack open the pots. lx. After you hit the real one four of five times he will die and the elevator will come up. 1. If you need potion now would be a good time to refill on your potions. lxi. Take the elevator down to the final few rooms of the dungeon. lxii. You are now in a small circled room. Two "wings" of the edges of the rooms are sticking out. 1. These wings are used to rotate the room around allowing you to enter certain alcoves until you reach the final door. lxiii. Push the "Wings" of the wall and go to the small rooms that you can go to. Then, hit any switch you may find there. lxiv. Continue turning the wall and hitting switches until you get to the door with a lock on it. 1. One has a Gold Skulltula lxv. When you finally reach the end door you will see a HUGE Gold Lock. Open it with the Boss Key. lxvi. Climb the stairs and enter the circle room with the paintings. 1. Empty? lxvii. Try to leave, but you will be stopped by spears that pop up. lxviii. You will now go through a small scene with Ganondorph. lxix. After that you will fight the Boss of the level. 1. Boss a. Phantom Ganondorph i. He has two stages of fighting. 1. The first is when him and a illusion of him come out of painting. 2. You have to guess which one is real and hit him with a Arrow when he comes out of the painting. 3. If you guessed wrong, the fake one will turn just before where he would exit. ii. The second deals with a old Link to the Past Scene. 1. Gannon will throw a magic ball and you have to reflect it back at him. 2. Z Target him and then swing when the ball comes at you. 3. He may volley it back to you so be prepared to hit the same ball several times. 4. Some people like to use their Bottle instead. 5. If you hit him he will fall, now is your chance to kill him. 6. Z target him and swipe at him as much as possible. You might kill him in one turn! lxx. Once he is dead you will get a Heart Piece and a Forest Medallion from Saria. lxxi. You then are transported to the Deku tree. lxxii. A sprout will pop up and tell you more about you and where you came from. g. Temple of Time II i. Head back to the Temple of Time and go through the Door of Time. ii. Sheik will teach you the warp song Prelude of Light. |