XI-XIII
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XI. Entering the Sacred Realm
a. Temple of Time
  i. WARNING
   1. Make sure you completed all the
    things as you can as a kid before
    proceeding. It will take some time
    for you to be able to return to the
    Young Link stage after this!
   2. Make sure you learn Epon's Song
    from Malon!
  ii. Go back to Hyrule Market and enter the
   Temple of Time.
   1. If you paid attention to the stories
    you would know that the Door of
    Time is the gate to the Sacred Realm
    and this is where the Triforce was
    hidden.
  iii. Go to the alter and play the Song of Time.
  iv. The Jewels that you collected will float onto
   the alter and the Door of Time will open.
  v. Go up to the Master Sword and take it.
  vi. You will see a bright light and then the face
   of Ganondorph.
   1. He followed you and allowed you to
    open the Door of Time so he could
    take the Triforce.
b. Sacred Realm
  i. You awake in a odd water world type of
   place. There is an old man standing there.
  ii. You will hear a story about you and your
   destiny.
   1. Rauru, the Sage of Light, tells you
    that Gannondorph tired to take
    Triforce, but because he has evil
    intentions in his heart the Triforce
    split into three parts. Each going to
    the person that reflects what is in
    their heart. Ganondorph received
    power. He then explains who you
    are.
   2. You are the Hero of Time. Destined
    to protect the Triforce and bear the
    Master Sword. The only problem
    was you were too young to be the
    Hero. You were put to sleep for
    seven years until you were old
    enough to be the Hero.
   3. In that time Ganondorph has taken
    over Hyrule. He has unleashed
    horrible demons that took over the
    world. Including Hyrule Castle.
   4. The only way to stop this is to
    collect the power of all the
    Sages and send him to the
    Sacred Realm forever.
   5. The Sages are
    a. Light
    b. Forest
    c. Fire
    d. Water
    e. Shadow
    f. Spirit
   6. Rauru is the Sage of Light and
    bestowed upon you his medallion
    with his power.
  iii. Your next goal is to get the Sages and
   collect their power to defeat Gannondorph.
  iv. You are then send back to the Temple of
   Time as an adult.
   1. You can not use the following
    weapons as an adult anymore.
    a. Kokiri Sword
     b. Deku Shield
     c. Seeds
     d. Slingshot.
     e. Deku Stick
     f. Boomerang
  v. Once you get back you will be greeted by a
   man. He says his name is Sheik, the last of
   the race of Sheika.
   1. Wasn't Impa one of the Sheika?
   2. There was a gossip stone that talked
    about a connection between some
    people and she Sheika, mmm?
  vi. The first Sage is waiting for you in the
   Forest Temple, but there is so much evil
   permeating there she can not hear the call.
  vii. You must go to Kakariko Village first to get
   a CERTAIN ITEM to get into the Forest
   Temple.
  viii. She will stand there, just exit.
XII. Extra Stuff
a. Hyrule Castle III
  i. Well it was Hyrule Castle?
  ii. The town is covered with ReDeads and it is
   now abandoned.
  iii. Gannondorph's Castle is behind you, you
   can stop there if you want.
  iv. Go to the little house next to the bridge and
   talk with the man.
  v. Poe Collector
   1. He collects Poes, specially Big Poes.
    a. If you bring him a Big Poe he
     will give you 100 points on
     your card. Collect a 1000
     points you will get a rare and
     valuable object.
   2. Big Poes are large ghosts that only
    live in Hyrule Field. You can contain
    them in a bottle once you kill it.
   3. You need a horse and a bow & arrow
    to catch one so we'll come back to
    this in a little bit.
b. Lon Lon Ranch II
  i. Go to the Ranch and find out Ingo was given
   the ranch and kicked out Talon. Malon still
   works there because he would treat the
   animals bad if she didn't.
  ii. Talk to Ingo and agree to rent a horse to ride
   in the coral.
  iii. Once inside Play Epona Song and the adult
   horse Epona will come to you.
   1. Make sure it is Epona.
  iv. Take the time to practice riding until the
   time runs out.
  v. Rent Epona again, but this time talk to Ingo
   while you are on Epona.
   1. He will ask you to race with him for
    50 Rupees.
  vi. MiniGame
   1. Horse Racing
    a. You must have Epona or you
     will not win the race.
    b. The goal is to beat Ingo
     across the coral in one lap.
    c. He cheats and goes before
     you, but there is nothing you
     can do.
    d. The secret to winning is to
     hug the wall and take him
     over when he goes outside.
     This is your chance to pass
     him.
    e. Use your carrots in intervals
     so when you are about to
     slow down use the next one,
     but save the last one!
     i. If you use all your
      carrots you will
      take longer to get
      more.
    f. Wait until half the carrots
     are refilled and go crazy
     again, use your last carrot
     if you are close to the
     white line.
    g. You have to repeat this one
     more time to win Epona.
    h. If you lose don't worry, you
     can race him again.
  vii. Ingo will get really pissed off at you, but he
   thinks he has his revenge by not letting you
   leave with Epona.
  viii. Have some fun while you are here. Take
   Epona and run over some chickens. If you
   run over enough they will attack you, but
   you can't be hurt by them.
  ix. To get Epona out of the ranch go to the back
   of the ranch and run as fast as you can on
   Epona. She will leap over the edge and you
   can now ride her freely!
  x. To call her anywhere in the world just play
   Epona's Song. She will come galloping to
   you.
  xi. After you wake up Talon you can play
   another MiniGame!
  xii. MiniGame
   1. Horse Riding Obstacle Course
    a. This is one of the tough
     games to play.
    b. You must ride the Epona for
     two laps while jumping over
     the fences.
    c. Easy right, Wrong! you must
     complete it BELOW 50
     seconds. If you make it at 50
     you lose.
    d. The key is to only speed up
     when you get to a large
     fence. The regular ones you
     can easily jump over.
    e. Use the end of your carrots to
     finish the final lap.
    f. If you win Malon tells you it
     is too big to carry so she put
     it in your house.
  xiii. Go to your house to find a Cow!
c. Adult Trading Game
  i. Now that you have Epona you can complete
   what I thing is one of the best parts of the
   game, the Adult Trading Sequence.
  ii. Please note that if you gained any Warp
   songs you can not use them for the time
   limit parts of the game. You will only make
   the counter change to 2 seconds!
  iii. Kakariko Village
   1. Go to the Chicken lady and talk to
    her.
   2. She will give you a pocket cucoo to
    take care of. It takes one full
    day to hatch.
   3. Once it hatches bring it to the first
    house when you enter the village.
    Talon is sleeping there.
   4. Walk up to him and show him the
    chicken. He will rush off to the
    Ranch.
   5. Take the cucoo back to the Chicken
    Lady and she will give you a special
    Blue Cucoo.
  iv. Lost Woods
   1. Go to the spot where the Skull Kid
    usually is and you will see the
    Chicken Lady's brother.
   2. Show him the cucoo. He will give
    you the mushroom.
   3. You are to take it to the Potion Shop
    lady in Kakariko Village.
    a. If you planted the Seed in the
     soil path in the next section
     you can take it to the bridge
     and save a little bit of time.
     Jump when it goes over the
     bridge.
  v. Kakariko Village II
   1. You have a three minute time limit
    to get the Mushroom there.
   2. Go to Kakariko Village go left up the
    stairs and into the item shop.
   3. Take the back entrance and go over
    to the Potion Shop.
   4. She will give you the Odd Potion in
    return.
  vi. Lost Woods II
   1. When you return with the Odd
    Potion the man will be gone.
   2. A Kokiri girl is there instead. She
    demands the Odd Potion because it
    was made by Kokiri Mushroom.
   3. She say the man became a Stalfos
    like everyone else who enters.
   4. She will give you the Saw instead.
  vii. Gerudo Camp Bridge
   1. Take Epona to the Gerudo Camp
    Bridge, but it is gone!
   2. Take a running start and Epona can
    leap across.
   3. Show the man the saw and he will
    give you the Broken Biggeron Sword
    instead.
  viii. Death Mountain Summit
   1. Go back the Death Mountain, but
    take the leaf in front of the Dodongo
    Cavern. It will take you to the top.
   2. You just have to walk through the
    falling rocks and climb the side to
    get to the summit.
   3. Once you are there show the sword
    to the Huge Goron that appears.
   4. He says he will fix the sword for you
    if you get some eye drops for him.
   5. The last explosion hurt his eyes,
    ohhh.
   6. Go back to Kakariko Village and
    enter the item store. Buy Blue Fire
    for 300 Rupees.
  ix. Zora's Domain
   1. Take the prescription to the Zora's
    Domain.
   2. Take the leaf at the beginning of
    Zora's River to speed up the process.
   3. Once you are there you find the
    place is frozen.
   4. Walk next to King Zora and use the
    Blue Fire on him. The red ice should
    melt.
   5. He will give you the Blue Tunic in
    return
    a. Lets you breath underwater.
   6. Go to the alter and show him the
    prescription.
   7. He will give you the Eyeball Frog
    that is the main ingredient.
   8. You have three minutes to get it to
    the Laboratory in Lake Hylia. RUN.
   9. Just jump in the water and run then
    swim to Epona and ride her to the
    lake.
  x. Lake Hylia
    1. She will jump the fences if
     you are galloping and get
     off at the Laboratory.
    2. Z target the professor and
     show him the Eye Balls.
    3. He thinks they are for him
     and he gets mad when he finds
     out they aren't.
    4. He will make the Eye drops
     for you, but you only have
     four minutes to get it across
     the world, and up a mountain
     to the Big Gorgon.
  xi. Death Mountain Summit.
    1. You actually have a lot of
     time to get there.
    2. There are two things you need
     to get there.
     a. Epona
     b. Leaf at the Dodongo
      Cavern.
    3. Go back the Death Mountain,
     but take the leaf in front of
     the Dodongo.
     Cavern. It will take you to
     the top.
    4. You just have to walk through
     the falling rocks again and
     climb the side to get to the
     summit.
    5. Quickly give him the Eye
     drops.
    6. He thanks you and gives you
     the Claim Check for the
     Sword.
    7. Play the Sun Song so the day
     changes for two days.
    8. Show him the Claim Check and
     you will get the Biggeron
     Sword.
     a. Biggeron Sword
      i. This is the
       strongest
       sword in the
       game.
      ii. It is so big
       you can't                    reach your
       shield when
       you are
       holding it.
      iii. It can not
       kill true
       evil, but it
       sure as hell
       can take out
       almost
       everything
       else!
  xii. SECRET
   1. You can change the Claim Check,
    and any other item, in to a Bottle.
   2. Go to Kakariko Village and enter the
    hole near the potion shop
   3. Go to the Fish and grab it with the
    bottle.
   4. While you are swinging the bottle
    press start and place the Claim
    Check in place of the Bottle on the C
    spot. It will turn into a Bottle!
    a. Downsides
     i. You will get a
      flashing arrow over
      Kakariko Village
      because the map
      thinks you have not
      started the Trading
      Game.
     ii. You can not fill this
      with any potions.
      Only things that you
      can catch.
d. Lake Hylia III
  i. Fishing MiniGame II
   1. Go back to the Fishing Pond, but the
    lake is gone and you can't get up
    there!
   2. Take the leaf next to the Laboratory
    and it will drop you off at the
    island.
    a. You can get dropped off at
     the roof too so you can grab
     the Heart Piece.
   3. Talk to the man and he remembers
    you!
   4. Look at the sign and you will see a
    new rule, no casting at people!
    a. Go Ahead, why not!
    b. If your aim is right you can
     take off his hat!
    c. If you throw it in the water
     he will charge you 50 Rupees
     for it.
   5. If you fish try finding the Sinking
    Lure.
   6. The location map of where it might
    be can be seen here
Http://www.Dragonwarrior2000.atfreeweb.com/images/zeldafish.jpeg
   7. If you can bring in a 20 pounder you
    will get the Gold Scale!
    a. Gold Scale
     i. This will allow you to
      dive even deeper!
  ii. Fishing Game Secret
   1. Many of you may have heard, but
    there is a secret fish hidden in the
    lake! It is called the Hylian Loach!
    a. Hylian Loach
     i. An eel type fish. It
      can way anywhere
      between 35-
      44pounds.
e. Laboratory
  i. Now that you can dive as deep as you can
   why no show your stuff.
  ii. Go to the Laboratory in Lake Hylia. When
   you are there jump in the water.
  iii. Dive all the way down until you touch the
   bottom
   1. Say hi to Jaws while you are down
    there!
  iv. Talk to the Professor and he will give you a
   Heart Piece for showing your stuff!
f. Hyrule Field III
  i. There is a place between Hyrule Field and
   Gerudo Camp that the rumble pack will go
   nuts over. Bomb here.
  ii. Dive down with the Gold Scale and get the
   Heart Piece.
g. Kakariko Village II
XIII. Quest for the Forest Medallion
a. Kakariko Village III
  i. Take Sheik's advice and head to Kakariko
   Village.
  ii. Not many things have changed. Most of the
   shops, minus the games, have been moved
   from Hyrule Market to the Village. The man
   in the item shop will explain more.
  iii. Head to the cemetery for another
   MiniGame.
b. Cemetery
  i. First ride the leaf up to the ledge and break
   the box for a Heart Piece.
  ii. Now go to the grave with the flowers on it
   right in the same area.
  iii. Pull the grave open and it's time for another
   Dampe Game!
  iv. MiniGame
   1. Dampe's Graveyard Race
    a. There are two prizes to the
     game.
    b. The First one is the Hookshot
     i. You may have read
      about it in Dampe's
      Diary.
    c. You have to follow Dampe in
     the cavern maze without
     getting lost.
    d. If you lose Dampe you have
     5 seconds to get on the right
     path or you will be sent back
     to the beginning.
    e. Follow Dampe as he throws
     fire at you.
    f. Ignore the Rupees just follow
     Dampe.
    g. Once you are at the end he
     will give you congratulate
     you for keeping up.
    h. As a prize he will give you
     the Hookshot!
     i. Hookshot
      1. This will grab
       anything the
       laze sight
       points to and
       retract.
      2. If it grabs on
       a rough
       surface or
       item it will
       putt you to
       it, or it to
       you!
    i. The entrance is now locked
     so go in through the back.
    j. There is a huge block
     stopping the path with the
     same symbol that was on the
     Door of Time.
    k. Play the Song of Time and it
     will move.
    l. When you exit you will end
     up in the Windmill.
    m. Talk to the Man and listen to
     his story.
    n. Pull out your Orcania and
     lean the Song of Storms
     i. This will make the
      Windmill go really
      fast and create a
      storm even indoors!
   2. Dampe's Graveyard Race II
    a. Now that you go the
     Hookshot time to go back for
     a harder prize.
    b. Do the same as before, but
     you must complete it in less
     than 1:00!
     i. The best way is to
      roll through most of
      the dungeon. You
      actually go faster
      when you roll!
     ii. The other key is to
      dodge all the fire.
      It will take a few
      seconds for you to
      recover even if you
      have the Red Tunic.
     iii. The Hover Boots
      aren't a bad idea,
      but not necessary.
    c. If you make it in less a 1:00
     or less Dampe will give you a
     Heart Piece,
     i. This is one of the
      most difficult games!
  v. Make sure you stop at the potion shop for
   the Ultimate Potion. Fill up on it!
c. Kokiri Forest Village III
  i. You can call Saria on her Orcania if you
   would like, and she is delighted to hear from
   you.
  ii. Go back to your old home and find the place
   overrun with monster!
   1. With the Deku Tree dead there was
    no one to protect this land!
d. Lost Woods II
  i. Go into the Lost Woods and head to the
   Sacred Meadow.
  ii. Along the way Mido will stop you and
   won't let you pass.
   1. He has no idea who you are.
  iii. Play Saria's Song to him and he will let you
   pass.
  iv. Continue to the Sacred Meadow.
e. Sacred Meadow II
  i. You might get a rumble on your controller at
   the entrance to the Sacred Meadow.
  ii. Bomb the ground and you'll find a hole.
  iii. When you fall inside you must defeat a few
   wolves and a white wolf. In return you will
   get a 200 Rupee gem!
  iv. Continue into the meadow.
   1. There is one significant change to the
    area then before. There are now
    Stalfos walking around.
    a. They are in every corridor or
     the maze!
    b. To kill them is really easy
     though!
     i. Walk up behind them
      slowly, then aim your
      Hookshot at their
      backs and fire!
  v. Once you get through make sure stocked up
   on potions. If not go to the fairy pond in the
   middle of the maze.
  vi. Go up the stairs to the place where you and
   Saria last met and you will see a HUGE
   Stalfos slamming the ground with his club
   1. Just bob left to right and pass him.
    Then hack away at his back!
  vii. Once you enter the area Sheik will arrive.
   1. She will teach you the Minute of the
    Forest so you can warp back here at
    anytime.
  viii. Stand on the log and aim your Hookshot for
   the branch above.
  ix. Enter the temple.
f. Forest Temple
  i. The one hard problem with this dungeon is
   finding all of the keys. To make it easier I
   will letter the keys as they come up.
  ii. Kill the wolves in this room and climb up
   the vines on the left.
  iii. At the top, jump across the tree branch and
   onto the other tree branch on the left side.
  iv. Open the chest to find the first small key.
  v. Now kill the giant Skulltula in the next room
   and...
  vi. Go through the door to see the "Torch
   room". The four multi-colored Poes stole the
   fire and the elevator in the center goes
   down.
  vii. Go strait ahead to the room in front of you.
  viii. Kill the fire skull and continue to the next
   room.
  ix. Now you'll have to fight two Stalfos. Use
   the shield (and Z targeting) to defend
   yourself. Right after he swipes at you with
   his sword, attack him with your own sword.
   After killing them, get the small key
   and go back to the Torch room.
  x. Go to the blue block with the symbol of
   time, and make it disappear by playing the
   song of time. Enter the door.
  xi. Go to the right side wall with the vines
   growing all over it. Use the Hookshot to kill
   the Skulltulas that you can kill before
   climbing.
  xii. The highest one is too far up to reach with
   the Hookshot so just carefully avoid it.
   1. Slowly go up and when he is facing
    left then climb past him
   2. When he turns red jump off and try
    again.
  xiii. Climb up the vines to the door at the top.
  xiv. Now kill the Fire Skull to receive the map.
  xv. Next room... use the Hookshot to hit the
   white diamond on the right side wall.
  xvi. You will be pulled toward the diamond and
   fall on the platform. Now step on the switch
   to drain the water out of the well.
  xvii. Now jump down to the ground and go down
   the well.
  xviii. Beside the stairs at the well bottom is
   another small key.
  xix. Backtrack to the torch room. Enter the
   locked door at the side of the room.
   Kill yet another giant Skulltula and enter the
   door.
   a. This next room is sort of a 3d
    maze room.
  xx. Push the blue block to the little hole in the
   floor. Just follow the arrows on the floor.
  xxi. When the block gets to a place where you
   cant push it anymore, go around to the other
   side of the block.
  xxii. Now just slide it into place and climb up to
   the next floor.
  xxiii. This time, pull the red block until you are
   placed between the block and the wall.
  xxiv. Now jump back to the lower floor and look
   around for a ladder.
  xxv. Go up the ladder and push the red block
   against the wall.
  xxvi. Go back down the ladder and climb back up
   the blue block.
  xxvii. Push the red block all the way.
  xxviii. Climb up the red block and enter the locked
   door.
  xxix. This room is all twisted! Go through it
   normally and enter the locked door on the
   other side.
  xxx. Fight the Stalfos and a platform will come
   down with two more Stalfos.
  xxxi. When one is defeated, his remains will lie
   on the floor and come to life in about a
   minute, so kill the other one ASAP.
  xxxii. When they're both gone, get the Fairy Bow
   from the chest.
  xxxiii. Go to the next room and you should see a
   Poe on a painting STOP!
   1. All right the object for this and the
    next Poe is to make them stuck in
    one painting by shooting a arrow in
    each painting until one is left.
   2. They must be in the painting for it to
    disappear.
   3. Take a stand at the bottom of the
    stairs where you can see them, but
    they will not run.
  xxxiv. Once all the paintings are gone you have to
   fight the Poe.
   1. You can only hurt it when he is
    visible.
   2. The Hookshot or Bow works
    perfectly
  xxxv. You get the compass from the chest that
   appears.
  xxxvi. Go back to the room that you passed by
   before with the three Poe paintings.
  xxxvii. Shoot the Poes in the paintings just like you
   did in the previous room. Fight the red Poe
   that appears and get the small key from the
   chest.
  xxxviii.Now go to the room behind the twisted one.
  xxxix. Shoot the eyeball switch above the door to
   untwist the twisted room.
   1. The hall is now straight!
  xl. When you go through the hall the room
   behind it has also twisted. Take the Boss
   Key in the fancy chest
   1. Boss Key
    a. In the adult world it is the
     key that will open the door to
     the Boss's chamber.
  xli. There is a hole in the ground, jump into it.
  xlii. Kill the blue fire skulls in the room and
   enter the door.
  xliii. Kill a big Deku Baba and enter the first door
   you see on the right side.
  xliv. There is floor master on the floor.
   1. When he is green he is invincible.
    Wait till he is normal.
   2. Once you kill him three small ones
    appear. They can grab you and take
    your hearts.
   3. They also turn to Floor master, the
    big Hand, if you don't kill them
    quickly.
  xlv. Get the small key from the resulting treasure
   chest. Exit the room and enter the door
   on the right-hand side.
  xlvi. Make the journey to the room before the
   hallway that we untwisted. Now shoot the
   eyeball switch to make it all twisted again.
  xlvii. Go through that room. Make your way to the
   room that is jumbled up (after the second
   Poe painting room). Then enter the door.
  xlviii. Run through the straight hallway and into
   the next room.
  xlix. Let's look at the facts:
   1. There is a eye covered in ice.
   2. There is a torch surrounded by
    spinning platforms
   3. ?????
   4. The goal is to malt the ice on the eye.
    There are two ways to do this:
    a. Fire a arrow through the
     torch and hit the eye.
    b. Use Din's fire, duh!
  l. After hitting the switch, exit the room and
   pass through the twisted hallway.
  li. Drop down the hole into another crazy
   room.
  lii. You see the ceiling dropping onto the floor
   and there are only a few holes that are open,
   and some have strange shadows?
  liii. Just run through to one of the open holes.
   Some have Big Skulltulas one them.
  liv. Make your way to the switch to unlock the
   door.
  lv. There is another Poe in the picture, so shoot
   it with the arrow.
  lvi. Three blocks will fall down with a timer,
   huh?
   1. The goal is to make a picture of a
    Poe from the blocks.
   2. You must drag and push them
    together to make a complete Poe
    before the 60 seconds run out.
   3. If you fail the blocks will levitate
    and switch sides to rotate the faces
    of the blocks.
  lvii. When completed you can unlock another
   door.
  lviii. Enter the unlocked door and jump down to
   the center of the torch room.
  lix. The Final Poe is waiting for you.
   1. He is a little different than the
    rest.
   2. He creates a illusion of himself and
    you have to keep hitting the illusions
    until you find the right one.
   3. You only have a small amount of
    time so use your bow.
    a. If you run out of arrows run
     to the edges and crack open
     the pots.
  lx. After you hit the real one four of five times
   he will die and the elevator will come up.
   1. If you need potion now
    would be a good time to refill
    on your potions.
  lxi. Take the elevator down to the final few
   rooms of the dungeon.
  lxii. You are now in a small circled room. Two
   "wings" of the edges of the rooms are
   sticking out.
   1. These wings are used to rotate the
    room around allowing you to enter
    certain alcoves until you reach the
    final door.
  lxiii. Push the "Wings" of the wall and go to the
   small rooms that you can go to. Then, hit
   any switch you may find there.
  lxiv. Continue turning the wall and hitting
   switches until you get to the door with a
   lock on it.
   1. One has a Gold Skulltula
  lxv. When you finally reach the end door you
   will see a HUGE Gold Lock. Open it with
   the Boss Key.
  lxvi. Climb the stairs and enter the circle room
   with the paintings.
   1. Empty?
  lxvii. Try to leave, but you will be stopped by
   spears that pop up.
  lxviii. You will now go through a small scene with
   Ganondorph.
  lxix. After that you will fight the Boss of the
   level.
   1. Boss
    a. Phantom Ganondorph
    i. He has two stages of
     fighting.
     1. The first is
      when him and
      a illusion of
      him come out
      of painting.
     2. You have to
      guess which
      one is real and
      hit him with a
      Arrow when
      he comes out
      of the
      painting.
     3. If you guessed
      wrong, the fake
      one will turn
      just before
      where he
      would exit.
    ii. The second deals with
     a old Link to the Past
     Scene.
     1. Gannon will
      throw a magic
      ball and you
      have to reflect
      it back at him.
     2. Z Target him
      and then
      swing when
      the ball comes
      at you.
     3. He may volley
      it back to you
      so be prepared
      to hit the same
      ball several
      times.
     4. Some people
      like to use
      their Bottle
      instead.
     5. If you hit him
      he will fall,
      now is your
      chance to kill
      him.
     6. Z target him
      and swipe at
      him as much
      as possible.
      You might kill
      him in one
      turn!
  lxx. Once he is dead you will get a Heart Piece
   and a Forest Medallion from Saria.
  lxxi. You then are transported to the Deku tree.
  lxxii. A sprout will pop up and tell you more
   about you and where you came from.
g. Temple of Time II
  i. Head back to the Temple of Time and go
   through the Door of Time.
  ii. Sheik will teach you the warp song Prelude
   of Light.
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