| VII-X |
| VII. Extra Stuff II a. Gorgon City II i. There are several thing to do here now that you have bombs. 1. Jar. a. You may have noticed the large jar in the middle of the town. b. Light the four torches in the center to make the jar spin. c. Climb up a floor and throw bombs into the jar. i. If you are lucky you'll get a Heart Piece. 2. Bomb Stopper a. On one of the floor there is a huge Gorgon rolling around the ledge of town. b. You'll see a sign talking about Big Gorgon Rolling. c. Place a bomb in his path to stop him. d. It may take several times of doing this, but he will give you a Bomb Bag. i. This will raise the amount of bombs you can carry. 3. Bomb Maze a. On the top level are some boulders that block part of the road. Blow them up and enter the maze. b. This is fairly simple. Blow up all the boulders you can. Once you get to a crate and a chest, break the crate for a Gold Skulltula. b. Death Mountain Summit i. From the Gorgon City go forward and then up the mountain. ii. You will have a few boulders blocking your way so blow them up. 1. One you have to throw the bomb. iii. Climb up the mountain. 1. You may get hit by some boulders, but just keep moving. iv. Once you make it to the summit go into the right cave. 1. If you are low on time, just jump into the lava, if you run out of time you will die, if you fall into lava you only lose one heart. v. Go straight ignoring the box for now. vi. Climb over the ledge and look for the hole in the wall above the lava and take the Heart Piece. vii. Fall into the lava and you will be brought back to the beginning. viii. Break the box and kill the Gold Skuttula ix. Now go to the left cave, by blowing up the covering. 1. Step onto the Triforce symbol and play Zelda's Lullaby. 2. The fairy will give you magic of power a. You can now spin your sword around and release a ring of power that breaks and kills all that are around you. b. Kakariko Village II i. Talk to the Owl on the summit and latch onto his feet. He will drop you off onto Impa's roof. 1. Go to the left and jump onto the ledge on the side of the house. 2. Go inside and take the Heart Piece next to the cow. c. Hyrule Market II i. Now that you have bombs there are several things you can do now that you couldn't before. ii. Play the Bombachu game. 1. The game is in Hyrule Market 2. The goal is to send a Bombachu down the course and hit the hole three times 3. The hole will be harder after each one is blown up. a. The position for the first two are rotated randomly. i. Upper left ii. Upper Right iii. Center b. The final one is always Center. 4. If that isn't hard enough there is a spike tile bouncing back and forth. a. Then on the second course a chick appears, b. On the final one a Cucoo will appear. c. They will do anything to block your shot. 5. Patience is the only key a. You can always try going off the walls to avoid the cucoos. 6. The prizes are as follows a. Heart Piece b. Bomb Bag c. 50 Rupees d. Bombachu e. Bombs iii. Dog Search 1. You may have seen the fat lady talking about her dog in the day, but now she has lost him. 2. It is your job to get the dog back and get a handsome reward. a. Walk up to the dog and walk into it. The dog will then follow you wherever you go. b. The correct dog is behind the shop counter. 3. Take the dog back through the alley and talk to the lady with the dog. 4. She will tell you if it is hers. If it is you will get a Heart Piece as a reward. d. Hyrule Castle II i. Go to the castle and climb the vines to get to the ledge. ii. Jump down and head straight and look for the small inlet. iii. Use the bombs to blow the boulders away and climb into the hole. iv. The Fairy will give you Din's Fire 1. Din's Fire a. This will allow you to cast fire and burn all around you. b. Kills monsters and light torches. VIII. Quest for the Spiritual Stones II a. Zora River i. To get to the Zora River go south of the town and follow the water back to the source. ii. Once you are there you will have to bomb the boulders that are blocking the entrance. iii. Roll into the tree for a Gold Skulltula. iv. Follow the path and talk to the man easting the seeds. Buy as many as you can afford. 1. Seeds a. Plant the seeds in soft dirt. b. They can be recognized by the square patch. c. Here are the locations of the accessible seed patches. i. Zora River 1. Next to Seed Eating Man ii. Kokiri's Forest Village iii. Lost Woods 1. Take right from entrance iv. Lost Woods II 1. Turn left before Sacred Meadow v. Dodongo Cavern vi. Lake Hylia 1. Next to Scientist's House vii. Gerudo Camp Bridge 1. Drop down to where the cow is under the ledge. viii. Kakariko Village Cemetery 1. On the east side of the cemetery. ix. There are two more, but they are un- reachable for now. 2. Gold Skulltula. a. All of the dirt patches except the Zora River one has a Gold Skulltula hidden in the dirt. b. Find or Bug a bug and place it next to the hole and a Gold Skulltula will pop out after a few seconds. c. SECRET i. If you catch one bug you release 3-4 ii. When you drop the bugs hit the bottle button again and refill your bugs with 2-3 left to enter the dirt patch. v. Once you get all the seeds you can afford go back and grab the Cucoo. vi. Take him and leap across the river so you are on the opposite side of the river. vii. Hold onto the Cucoo and follow the path over the land bridge. viii. There should be a cliff under you now, pay attentions ix. Jump off with the Cucco, once you touch the small platform throw away the cucoo. If you timing was right you will grab onto the ledge and climb back up. x. Now jump to your right and grab the Heart Piece. xi. Jump back to the other platform and fall to the ground below the ledge. 1. Your cucoo is probable gone, but don't xii. Follow the river to the log in the water. When you climb on the log Navi will say some frogs are looking at you. Take out your Orcania. xiii. MiniGame 1. Frog Catching a. Play any Song you have in your inventory and you will get 50 Rupees for playing songs they haven't heard before. i. Here is the list you should have 1. Zelda's Lullaby 2. Sun Song 3. Epona's Song 4. Saria's Song ii. You can only hold 200 Rupees now, so don't worry about coming back. xiv. Now go and get more seeds back at the entrance. xv. Once you are full of seeds and out of Songs go back and get the Cucoo. xvi. Follow the same path, but don't throw your cucoo to get onto that ledge. xvii. Keep it and throw it up the ledge past the frogs. xviii. Grab him quickly and take him north. xix. Follow the path to the end where you see a waterfall. xx. Try to jump with the cucoo and grab the Heart Piece. xxi. Ditch the cucoo and go to the waterfall and step onto the platform. xxii. Play Zelda's Lullaby and jump into the waterfall. b. Zora's Domain i. Welcome to the water world. There are tons of things to do here, but lets start off with a few MiniGames 1. Torch Lighting a. The goal is to light three torches together. Once they are lit you get a Heart Piece. b. This is a hard game. There are tons of ways to complete it, but I found this to be the easiest. c. Before you start go to the second level and light the permanent torch on the upper level. i. Use Din's Fire on the First Torch next to the item shop. ii. Grab a Deku stick quickly and light it. iii. Run through the shallow water behind the waterfall and light the two torches. 1. Easier said than done. 2. The torches only stay lit for a small period of time. 3. Some people like to light the permanent torch then use the Deku stick on that. 4. Others light the Waterfall Torches first. 2. Diving Game a. This game is not optional you must play it. b. Talk to the Zora to the left of King Zora. c. She will tell you that if you dive down and get all the Rupees from the water in the time period she will give you a prize. i. She will throw the Rupees down and then you fall of the waterfall. ii. Just keep diving down and get all the Rupees. iii. Once you get them all the game will stop. iv. You get a Silver Scale as a prize. d. Silver Scale i. Allows you to dive twice as deep. ii. Now that you have the Scale you can continue with your journey. iii. Go into the main pond where most of the Zora's hang out. iv. Dive down into the hole in the ground. This will warp you into Lake Hylia c. Lake Hylia II i. You will pop out in the lake. ii. If you paid attention while you were coming out of the water you should have seen a funny looking object. iii. Dive down and get it. 1. Bottle with a Note. iv. Go back into the hole to go back to the Zora's Domain. d. Zora's Domain II i. When you get back go up to the upper level and stand on the platform. ii. Z target the King and give show him the bottle. iii. He will ask you to get the Princess and gives you the bottle as the reward. 1. He will then move his fat but out of the way, very slowly. iv. Do not rush into the new area. Dive off the waterfall first back to the lower levels. v. Go near the waterfall and try to catch a fish with the bottle. 1. SECRET a. You can catch a fish in the bottle for free and sell it for about 100 Rupees to the woman near the Bombachu Bowling! e. Zora's Fountain i. You should see a HUGE Fish called Jabu- Jabu. Ignore him for now and jump into the water. ii. Swim all the way across the water into the small island in the back. iii. Blow up the wall to reveal a hidden door. iv. Go inside and stand of the Triforce Symbol and play Zelda's Lullaby. 1. Another Fairy will bestow another Magic Spell on you. a. Farore's Wind i. This spell is, well, useless. ii. Cast the spell and it will leave a sort of anchor there. iii. Next time you cast the spell you can either return to the place you cast the spell, or create a new anchor. 1. I only used this spell in the Forest Temple. v. Now go to the HUGE fish Lord Jabu-Jabu. vi. Open the Fish Bottle and the fish will drop out. 1. Anime Scene a. He will swallow you and you are now in Lord Jabu-Jabu. b. To leave just walk to his teeth. f. Inside Lord Jabu-Jabu. i. This place can get a bit confusing. There are pit falls, electric jellyfish and other gross stuff you do not want to see in a fish. ii. First, run forward, avoiding the Octoroks, until you get to the other side. iii. Use the slingshot to hit the flesh switch on the ceiling. Now the door with open. Run through the next room and straight to the next room. iv. Here you will find the Princess Ruto. She tells you that she's fine and doesn't need your help and then she falls through the hole. v. Jump down the same pit after her. vi. Talk to Ruto until she lets you carry her. You now have the joy of dealing with a brat through the dungeon. vii. If you leave her or drop her in deep water she will disappear and return to either this spot or the previous one. 1. Se is good for something! Throw her at a switch or use her to hold one down. a. Talk about sitting on your royal duff. viii. Proceed to the next room behind you. ix. Throw her to the platform on the other side, and hit the switch to let the water come up. Swim to the other side where Ruto is. x. Hit the switch and proceed to the next room. xi. Wait for the elevator to come down, and go up with Princess Ruto. Now continue to the room where you first met Princess Ruto. 1. Dodge all of the holes and HUGE electric vines. xii. Cross the room to the door on the other side. xiii. Now take the path on the right and put Ruto down on the switch. Now the door will stay open and you can enter... xiv. Here you have a Star Wars flashback. There are these underwater/ground flying things. They will come up one you walk on top of them. 1. Z target them and get them to come out. 2. Hit them with the slingshot or any other weapon you fancy. xv. Once the are all dispatched a chest will appear. 1. Boomerang a. This is one of the best weapons for young Link. b. Kills Jelly Fish and other monsters c. Retrieves Z targeted items d. SECRET i. If there is a monster you can't Z Target just take your Slingshot and your Boomerang and put them both on your C buttons ii. Now aim with the Slingshot then hit the boomerang. It will hit where the Slingshot aimed. xvi. Go back outside and get Ruto 1. If she left she is waiting in the room where you first met her. xvii. Go back to the forked road. Go to the left side of this time. xviii. Set Ruto down on the switch and enter the room. xix. MiniBoss 1. Vane a. This is a vane type thing with electricity running through it. b. Just Z target it and use your Boomerang to kill it. c. It will only expose the weak point if you are close to it. d. Just walk in a circle around it and attack. e. After a few hits it will fall off and die. xx. Take the map leave, and pick up Ruto 1. Looking left, you will see that the electric thing that was previously blocking the path is now gone. 2. Follow the road to the room there. 3. You now have 40 seconds to defeat all the bubbles in the room! Quickly use Z targeting on each one and finish them off with the boomerang. 4. The prize for your bubble busting is the compass. 5. Now exit the room and go down another hall and into the door. xxi. Defeat the vane thing again xxii. Go back to the hole room and take the hole that was previously blocked by a huge vane. 1. Near you on the far right side. xxiii. There are a few Gold Skulltula near here. Try to get them with the Boomerang. If not come back later. xxiv. Enter the new door. xxv. When you enter the third spiritual stone is on a platform. Throw Ruto up to get it (brat). The platform will bring her up and a boss will come down. xxvi. Sub Boss 1. Big Octo a. He is really simple, but hard too. b. His only weak point is the green spot in his back. You have to stun him with your Boomerang and then hit the green spot. c. If he is facing you just hit him with the Boomerang and then when he spins hit him again. d. If you are luck he will expose his green spot. xxvii. After killing Big Octo, climb up on the platform and it will bring you up to the higher level. 1. There is a fairy in one of the pots. xxviii. Go to the next room. xxix. Jump onto the platform and it will lower down to the elevator room. xxx. Now you are back at the beginning, but you have a new space open to you because of the platform. xxxi. If you step on the switch it will open and then close. Get a box and place it there. xxxii. Enter the new room and climb the vines at the side of the wall up to the top. 1. There is a Gold Skulltula on one side of the vines. xxxiii. Once you are on top you have to aim your rang to go around the web and hit the switch. Take a few times, just keep changing your position until it works. xxxiv. Jump down and enter the door for the Boss. xxxv. Boss 1. Brinade a. He is electric so be careful. b. He is stationary for now, but you must cut his connection with Jabu-Jabu. c. Take out your Boomerang and Z target the vanes, clip them down one by one. d. Once they are all gone he will start to move all across the room. Now it is time for a new strategy e. In order to kill him you need a clear shot. The only problem is Jelly Fish are protecting him. f. When he is spinning them around throw your boomerang at him until you hit him. He will be stunned. g. Attack him with all you got. h. He will most likely go into the flesh, now is your chance to kill the Jelly Fish. i. The more you kill the more chance you have of hitting him again. i. After a couple of good shots he is dead. xxxvi. Take the Heart Piece and exit through the warp with Ruto. g. Zora's Fountain II i. You will have a conversation with Ruto and she will ask you a question. 1. Any answer will do. ii. You will get the Spiritual Stone and an engagement at the same time. iii. Before you rush out get a few Gold Skulltulas while you are here. 1. One is on the wall by the log 2. The other is in the tree on the small island. IX. Zelda's Escape i. Head back to the castle to show Zelda your accomplishment. ii. Once you enter the area of the castle you will be put in a small cinematic experience. 1. Seems familiar? iii. You see Impa holding Zelda as she is riding on a horse getting away from the castle. 1. Wait did Zelda throw something? iv. Shortly after Ganondorph will appear asking where the woman and the girl went. v. The brave man you are resist and prepare to fight, but you get knocked down. Then he leaves. vi. Jump into the moat and get the Orcania of Time! 1. Orcania of Time a. Same as the Fairy Orcania, but this will open the Door of Time if you know the right song. vii. Just as you touch it Zelda sends you a telepathic message. Listen to her and she will teach you a new song. 1. Song of Time a. This song will open the Door of Time and move Door of Time Blocks! viii. You can go to the Temple of Time now, but wait to finish up some stuff. X. Extra Stuff III a. Trading Game Sequence; Young Link i. Hyrule Market III 1. Go to Hyrule market and go the Happy Mask Shop. 2. Here is how the game works: a. You are a happy mask trader, you will go around Hyrule and sell all the masks and collect the money for them. b. You only have to pay what they are worth, and extra you keep, and any missing you pay for. c. Once you sell a mask go back to the shop and get another. d. You have to wear the mask and then talk to the person. e. TIP: i. Make sure you have the Giant Wallet before completing this! 3. The Masks and their Future owners are as follows a. Keaton Mask i. Guard by gate in Kakariko Village ii. 15 Rupees, small profit b. Skull Mask i. Lost Woods, Left at Entrance ii. Stiff you the money c. Spooky Mask i. You know that boy in the Graveyard wanting to be like Dampe, He'll buy it. ii. He will pay the full 30 Rupee price. d. Bunny Hood Mask i. There is a man running around Hyrule Field. He usually goes around the Lon Lon Ranch. ii. When night falls he will stop to take a rest. Talk to him then. iii. He will give you an HUGE amount of money for the mask, so much you can't count it. 1. 500 Rupees! e. Now go back to the Happy Mask Shop to borrow the Mask of Truth! i. Mask of Truth 1. This will let you talk to the Gossip stones all around Hyrule! b. Hyrule Field II i. There are several things hidden in the field that are open to you once you get bombs. Some are even amazing. 1. Heart Pieces a. There are two Heart Pieces located in the field i. Lake Entrance 1. Go to the center of the four gates at the entrance to the Lake. Bomb the middle and buy a Heart Piece for 10 Rupees! ii. Field 1. There is another Heart Piece, but it is too deep to get right now. 2. You will need the Gold Scale or the Iron Boots. 2. Gold Skulltula a. There are two Gold Skulltulas open to you now in the field i. Outside of Kakariko Village 1. The tree in front of the village near the rive has one. ii. Gerudo Camp Entrance 1. Go to the entrance to the Gerudo Camp. There is a circle of stones, located in there is another. 2. Make sure to have Din's Fire. ii. Kakariko Village 1. There were many collectable things that were not reachable without the boomerang that are now. 2. Go to the Cemetery at night and get the Gold Skulltula on the east wall. 3. Use your boomerang to collect the token. 4. Go to the Windmill and get the Heart Piece on the ledge. iii. Lon Lon Ranch 1. There is one on the top of the house. 2. One on the wall in by the storage room. iv. Gerudo Camp Bridge 1. There is one on the min-waterfall. v. Lake Hylia 1. There is one on the back Laboratory you can reach from the bridge. vi. Kokiri Forest Village 1. There is one on the back of the Twins house. vii. There are a total of 50 reachable Gold Skulltula as a kid, if you can't get them all you can always come back. |