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IV. Meet Zelda
a. Hyrule Field
  i. Exit the forest and go north. You will have a
   small chat with the Owl.
  ii. Once you get to the castle the drawbridge
   should be open.
   1. If it isn't that mean is night time.
   2. You have to wait for the sun to come
    up.
   3. Just skip down to the Kakariko
    Village section.
  iii. Enter the castle and go into the market.
b. Hyrule Market
  i. Stop in the small house on the little path to
   the market.
   1. Roll into the box to get a Gold
    Skulltula.
   2. Swing your sword around and break
    all the pots for a lot of moula!
  ii. Once your in you should head straight for
   the castle's path.
  iii. You should see a pretty girl in white
   standing in the market. Talk to her, she will
   talk about her father.
  iv. MiniGame
   1. Target Practice
    a. If you get a perfect score
     you get a seed bag
   2. Key Game
    a. Open up one of two chests
     until you get a heart piece.
     i. Night Only
c. Hyrule Courtyard
  i. Go into the path and roll into the tree in
   front of the gate. Kill the Gold Skuttle and
   go back to the market.
  ii. Once you're here turn back to the path
   again.
  iii. You should see Marin there by the vines.
  iv. Talk to her a couple of times and she will
   give you an egg to care for.
   1. You must leave the path and return
    for Marin to appear. You must do
    this.
  v. Put the Egg on your C button and it will
   hatch in a day.
  vi. Climb the vines to get on top of the ledge.
   1. You must sneak past the guards to
    see the Princess.
  vii. Go past the gates and jump off when you see
   the slope of the path as it turns to go into
   the castle gates.
  viii. Now run up the ledge and through the field
   straight to the dirt wall on the other side.
  ix. Now go north and climb over the edge of the
   castle wall.
  x. Jump into the moat and swim until you see a
   tree and a small slope allowing you to get
   out.
  xi. If you kept the egg out long enough it
   should be a chicken now.
  xii. See the man sleeping on the ground. Go next
   to him and use the Chicken. It will wake him
   up for you.
  xiii. Push the first block into the water and then
   the second one on top of that.
  xiv. You should have enough room to run and
   jump. You will automatically grab the edge
   and climb into the hole.
d. Hyrule Castle
  i. There is one rule in this part of the game,
   don't get caught!
  ii. You have to go through each of the sections
   dodging the guards.
  iii. They can not see you when they are:
   1. Facing opposite to you, back.
   2. They are behind bushes
   3. You are behind a bush or you are
    above them
  iv. Also don't be greedy skip the rupees and go
   high.
e. Hyrule Castle Courtyard
  i. Once you get through you can see the
   Princess Zelda, but don't rush to her.
  ii. Look into one of the windows and see a
   bunch of Super Mario Pictures
   1. Shoot one slingshot nut at each
    window.
  iii. Talk to Zelda and she will talk to you.
   Answer her questions and listen to what she
   has to say.
  iv. See Ganondorph through the window and
   learn about the Triforce.
  v. Once you are done talking she will give you
   a letter.
   1. Zelda's Letter
    a. Written permission to go
     through certain places.
  vi. Go back to the entrance of the yard and see
   Impa. She will explain who she is.
  vii. She will also teach you a song on your
   Orcania
   1. Zelda's Lullaby
    a. This song has magical
     properties.
    b. I won't tell you all of them
     but here are a few
     i. Shows you are
      connected to the
      Royal Family
     ii. Fixes Signs
     iii. Makes a certain thing
      appear from a one
      eyed thing?
      1. Guess!
  viii. Impa will take you out of the castle and tells
   you to head to Kakariko Village, and then to
   Death Mountain.
V. Extra Stuff
a. Kokiri's Forest Village III
  i. Navi will keep hounding you to talk to
   Saria. Go back to the Village.
  ii. Go back to the forest. On the left side of the
   village is a small ledge.
  iii. Now climb the vines that lead to a higher
   ledge.
  iv. Enter the tunnel and you arrive at the Lost
   Woods.
b. Lost Woods
  i. This is a maze. You take a wrong turn and
   you will end up back at the start. There are
   several things to do on the way so pay
   attention.
   1. There is a secret to get through the
    lost woods.
    a. Listen to for Saria's music
    b. Start to walk through the
     tunnel, when you see a light
     it means that it is a real
     path.
     i. See the dark it means
      you will be sent back.
  ii. Here is the Route you should take.
   1. From the Entrance go
   2. RIGHT, LEFT, RIGHT, LEFT,
    CENTER, LEFT, RIGHT.
    a. On they way you will see a
     tree with a bash circle
     hanging down.
     i. Aim for the center
      and shoot.
      1. If you get 100
       three times
       a Deku shrub
       will give you
       a bigger Deku
       Bag.
     ii. Jump down off the
      ledge and go to the
      stump.
    b. Take out your Orcania and
     you will play a new game.
     i. Copy every note the
      two Skullkids play.
      1. After three
       times of
       successfully
       completing it
       they will give
       you a Heart
       Piece.
  iii. Now you will be in the Sacred Forest.
c. Sacred Forest
  i. When you first enter the gate will be closed.
  ii. A wolf will pop out to fight you. Just attack
   at the same time is about to hit you,
   otherwise he will duck your attacks.
  iii. The gate will open and make your way to
   the end to talk to Saria.
  iv. She will teach you Saria's Song
   1. Saria's Song
    a. This will let you talk to
     Saria anytime you want to.
    b. This also brings joy and
     happiness to some people.
    c. It also shows you are a friend
     of Saria.
  v. Once you get back to the entrance take a
   left, where you would take the first right.
   1. Jump on the stump and play Saria's
    Song.
    a. The Skullkid will give you
     a Heart Piece for knowing
     Saria.
d. Lon Lon Ranch
  i. Now that you help Malon you can visit her
   at her home.
   1. It is located in the center of the
    Hyrule Field.
   2. Once inside you can play a game
    with Talon.
   3. MiniGame
    a. Cucco-Finding
     i. Talon will throw 3
      special chickens in
      the air. They will mix
      with the regular ones.
     ii. The key is to find all
      three special ones
      before time runs out.
      He will let you know
      when you get one.
   4. Reward
    a. Bottle with Milk!
  ii. There is a heart piece in the tower in the
   back of the town. Move the boxes and climb
   under into the hole.
  iii. There are also several Gold Skulltula in the
   trees and walls.
  iv. Talk to Malon in the horse field. Talk to her
   three times then take out your Orcania.
   1. Epona's Song
    a. This song will call Epona to
     you.
    b. Make cows give milk, if you
     have an empty bottle.
e. Kakariko Village
  i. There are several things to do here, some at
   night some at during the day, others at night.
  ii. Day
   1. Get all the Cucco for the Chicken
    lands and get a bottle.
   2. Go to the Graveyard and go into the
    back.
    a. One is at the entrance.
    b. One is near the exit for Death
     Mountain
    c. Once is near the Graveyard
     Entrance.
    d. Near the windmill
    e. Over the large fence
     i. Take a cucoo and
      jump off the
      Windmill ledge.
     ii. Turn to the left to
      land on the small
      fence near the potion
      shop.
    f. One is next to the House of
     Skulltulas.
     i. You have to grab a
      Cucoo and jump of
      the ledge. You should
      land on the ledge.
    g. One is in the box near the
     entrance.
   3. You should see a large grave with
    the Triforce Symbol on it.
    a. This is usually a sign to play
     Zelda's Lullaby.
   4. Play the Orcania and fall down the
    now opened hole.
   5. There are several bats here, hit them
    with your Slingshot.
    a. You might be able to get
     them while they still are
     asleep.
   6. Go into the next room, RUN through
    the poison pits, anything to avoid the
    Red Deads.
   7. Go to the next room and examine the
    notes on the alter.
    a. Sun Song
     i. Changes the Day to
      Night and Night to
      Day
     ii. Summons Fairies at
      certain places.
   8. The outside will change to night.
iii. Night
  1. You should see Dampe the
   Graveyard Keeper.
   a. If you try to open the graves
    in the morning the kid yells at
    you, but Dampe doesn't care.
  2. Play the Grave Digging game with
   Dampe.
   a. For 10 Rupees you have
    Dampe dig in a spot.
   b. When he does something
    might pop out.
    i. Rupees
     1. 1
     2. 5
     3. 10
     4. 25
    ii. Heart Piece
     1. Only 1
  3. There are items hidden in the grave
   stones.
   a. There is a grave there with
    yellow flowers in front of it.
    Pull the grave marker back to
    reveal a hole.
    i. Inside there is a
     Hylian Shield
   b. There is one on in the row
    before the Sun Song grave.
    i. There is another with
     a Heart Piece.
  4. Now go through the town collecting
   all the Gold Skulltulas.
   a. There are several look in the
    section below.
iv. House of Skulltulas
  1. You have been collecting Gold
   Skulltulas from around Hyrule
   already and this is where things get
   good.
  2. You find that 5 boys and their father
   were turned into Skulltulas. The only
   way to break the curse is to kill Gold
   Skulltulas and take their tokens.
  3. For the first 50 tokens collected you
   will release a boy for every 10.
  4. You need 100 to free the father. He
   will give you a handsome reward.
  5. The boys will give you the
   following:
   a. 10=Adult Wallet
    i. Holds 200 Rupees
   b. 20=Stone of Agony
    i. Makes your Rumble
     Pack shake when
     there is a secret
     located near you.
   c. 30=Giant Wallet
    i. Lets you carry 500
     Rupees
   d. 40=Bombachu
    i. Moving Bomb
   e. 50=Heart Piece
   f. 100=SECRET
    i. What you expect me
     to tell you everything!
f. Gerudo Camp Bridge
  i. Go across the field to a small entrance.
  ii. Once you are there you should see a bridge
   and a river.
  iii. Take the cucoo and jump of the end of the
   bridge going left.
   1. The direction of the water.
  iv. Float to the Crate on the ledge. Break it open
   and take the Heart Piece.
  v. Now grab your cucoo and jump on to the
   large ledge directly under the bridge.
   1. Unless it fell, if so you have to come
    back
  vi. Once there go to the far end of the ledge and
   jump into the water.
  vii. Go into the waterfall and climb up the ladder
   and get another Heart Piece.
  viii. Jump back into the water and swim with the
   current. You will appear into Lake Hylia.
g. Lake Hylia
  i. If you came from the Gerudo Camp Bridge
   then you will come out in the middle of the
   lake.
  ii. Swim across left to small island, this is the
   Fishing Pond.
  iii. Fishing Pond
   1. This is a great game and there are a
    few secrets here also.
   2. The basic idea is cast your line and
    reel in a fish.
   3. The larger the fish the greater the
    prize.
    a. 9+ you get a Heart Piece.
   4. Here is how to fish.
    a. Target a fish with your Z
     button then cast.
     i. I recommend  the
      Rumble Pack, it will
      let you know once
      you get a fish.
    b. Once you cast slowly bob the
     line so it will entice the
     fish.
    c. Once you get one pull the
     Stick back and start reeling
     him in.
     i. Make sure you keep
      the stick back, but
      roll it left and
      right to wear the
      fish down.
      1. If you just
       keep it going
       straight back
       the line will
       snap.
     ii. It will take a few
      tries to get it
      right.
   5. SECRETS
    a. The best place to fish is at
     the log, there is always
     a lunker there waiting
     for you.
    b. There is a illegal item in the
     pond called the Sinking Lure.
     i. Sinking Lure
      1. This will make
       the lure go
       under the
       water and help
       you catch a
       fish 2x more
       easily.
      2. The locat-
       ion map of
       where it
       might be can
       be seen here
Http://www.Dragonwarrior2000.atfreeweb.com/images/zeldafish.jpeg
    c. Check back when you are an
     adult for some more fishing
     games, and even better
     prizes.
  iv. Secret Song
   1. There is a secret song that is not
    listed in your inventory. Any you get
    to make it up!
   2. Talk to the Scarecrow on the pasture.
   3. Go to the one who only remembers 8
    notes.
   4. Chose any notes you want, but keep
    it simple.
    a. <><><><>
    b. or ^><^><^>
   5. That's it. You'll do more later!
VI. Quest for the Spiritual Stones
a. Trail to Death Mountain
  i. Head back to Kakariko Village and talk to
   the guard on the side of the town.
  ii. He will let you pass once you show him the
   letter from Zelda.
   1. He also asks you to go back to the
    Happy Mask Shop and get him a
    mask.
    a. We'll do this after we get the
     stones.
  iii. The trail is simple to follow, just keep going
   straight and follow the path.
  iv. Once you reach the choice between up and
   right take the right path.
  v. Go past the circle of rocks and enter Goron
   City
b. Goron City
  i. Go to the Bottom of the town and step onto
   the mat.
  ii. Once you are there take out your Orcania. A
   music sheet will pop up.
  iii. Play Zelda's Lullaby and the door will open.
  iv. Daruna is mad because he thought you were
   a messenger from the king.
   1. He tells his story of how
    Gannondorph locked them out of the
    Dodongo Cavern with the good
    rocks.
  v. Play Saria's Song to cheer him up.
  vi. He will give you the Goron Bracelet.
   1. This lets you pick up Gorgons
    Special Crop, the Bomb Flower.
c. Trail to Death Mountain II
  i. Go back outside and turn right once you get
   out of the city.
  ii. You should see a few bomb flowers near a
   ledge.
  iii. Throw the bomb over the edge to blast the
   rocks that are covering the entrance to the
   cavern.
  iv. Head down and be prepared to go into the
   cavern.
   1. Make sure you fill both bottles with
    milk for the cave.
d. Dodongo Cavern
  i. At the entrance pick up a bomb flower at the
   side and set it down at the brown piece of
   wall in front of you .
   1. You know to blow up a wall if it
    sticks out or is another color.
  ii. This is the entrance cavern to the level, you
   will return here many times.
  iii. You should see a huge skeleton of a
   Dodongo in the room.
  iv. Now go to the platform on the right side of
   this room.
   1. You can jump onto the moving pillar
    and then onto the ledge.
  v. Pick up the bomb flower and blow up the
   Beamos.
   1. You have to hit it in the chest or
    head, but watch out the head will
    explode too.
  vi. Now blow up the brown wall on the right.
   Enter the newly made door.
  vii. There are a bunch of baby Dodongo now.
   1. You can kill them, but they will
    explode after a certain amount of
    time.
    a. You can pick them up and
     use them as bombs.
  viii.  If you step on the switch at the end of this
   hall, it will just pop back up when you get
   off.
  ix. Use the armos statue on the left to hold the
   switch down.
  x. The door now stays unlocked.
  xi. In this next room, you have to fight lizalfos.
   1. The best way is to hit him and the
    duck with the shield making you a
    turtle.
   2. When one has had enough the other
    will come and attack.
  xii. Once they are dead the doors will re-open.
   Go through the new door.
  xiii. Use a Deku Stick to light all the torches
   1. You have to hit the Dodongo's in the
    tail, after three of four hits they
    will explode.
  xiv. You have now circled your path and arrived
   at the Entrance Cavern, but at anther exit!
  xv. Step on this switch that allows you to open
   the door at the left side of the big room.
  xvi. Jump over to the other side and enter the
   newly opened door.
  xvii. Take the map from the room. Use the bomb
   flower on the wall in this room and continue
   further.
  xviii. Now fight this armos statue: Wake him up
   by touching him... then stun him with a
   Deku nut. Now you can use the sword on
   him.
  xix. Take the Compass
  xx. Now you will be in a room with a bunch of
   bomb flowers surrounding a block of stone.
  xxi. Take one bomb flower and set it at the
   middle of bomb flowers rows where there is
   a missing piece. This sets of a chain reaction
   that causes all bomb flowers to blow up one
   by one.
  xxii. The stone will fall allowing you to get to the
   second floor by way of the stairs.
   1. There are 2 Gold Skulltula
   2. One is not reachable yet, but the
   other is on the vines
  xxiii. One is not reachable yet, but the other is on
   the vines.
  xxiv. Go around and enter the new room.
  xxv. Move the armos statue blocking the ladder
   and climb up to step on the switch.
  xxvi. Advance to the next room. The big room
   again!
  xxvii. Cross the bridge and enter a small maze
   room.
  xxviii. There are the usual moving spike tiles here,
   so dodge them.
  xxix. Cross the room to the wall with the blue
   block and a ladder
  xxx. Pull the block out from underneath and take
   the heart.
  xxxi. Now climb on top of the block and jump on
   to the tower with the bomb flower. and a
   chest.
    1. The chest has 5 rupees.
  xxxii. Timing is everything here.
   1. Take the bomb flower, and throw it
    at the right second before it
    explodes.
   2. If you timing was right the wall will
    explode.
  xxxiii. Go through the door.
  xxxiv. Look at the diamond eye in the back of the
   room.
   1. Shoot it with the slingshot and jump
    over before the fire comes back.
  xxxv. Enter the next room to find another pair of
   Lizalfos. Kill them like before.
  xxxvi. There is another diamond eye, but two
   flames.
   1. Shoot the one in back then jump to
    the next platform
   2. Turn left and shoot that diamond eye
    and jump over the next platform.
  xxxvii. Once you are finally over turn right and
   climb the ledge.
  xxxviii.Open the chest to find a Bomb Bag!
   1. This allows you to throw bombs and
    keep them in your back.
    a. No more bomb flowers.
  xxxix. Go to the exit and you should be on the
   second floor of the Entrance Cavern.
  xl. Step on the switch in front of you. This will
   make the platform rise to the second floor.
   1. Ignore it for now.
  xli. Go to the bridge and throw bombs down into
   the spaces and into the eyes of the huge
   Dodongo skeleton.
  xlii. The eyes will turn red and the mouth will
   open.
  xliii. Go back to the first floor via elevator or
   jump.
  xliv. This room has a active switch
   1. Active means that it needs to be held
    down by something.
  xlv. Go to the door to the new room.
   1. There is a bombable wall to the edge
    of the room. There is a Gold
    Skulltula in the room.
  xlvi. Climb the blocks and cross the room and
   enter the door.
  xlvii. You will now end up in the room with the
   Active switch.
   1. Push the block onto the floor and
    push it onto the switch.
  xlviii. Enter the new room and bomb the center of
   the floor that looks different and drop down
  xlix. Boss
   1. King Dodongo
    a. He is actually quite easy for
     a monster that size.
    b. The objective is to throw a
     bomb in his mouth before he
     can shoot fire at you.
     i. Now attack him with
      your sword as fast as
      you can.
     ii. Remember, Jump
      shots are twice as
      deadly so start off
      with that.
    c. Once he shoots fire or eats a
     bomb he will roll up and roll
     around the room.
     i. Once he does this
      stand as close as you
      can to the lava pit,
      he should miss you.
    d. After about 4-5 shots he's
     dead.
  l. Take the Heart Piece and exit.
  li. Daruna will meet you outside. You will go
   through a quick Anime clip and be presented
   with the Goron Ruby, one more to go.
IV-VI
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