THE WILD BUNCH:


A SIDE ORDER OF FOOTBALL

 

By Ted Seay 

 

NUMBERING SYSTEM:

TWO DIGITS = RUNS:  Back (H=2, FB=3, Z=4) and hole (see Pages 3 and 4).  

THREE DIGITS = PASSES:

First digit is QB drop and protection - 100 is 5-step cup, 200 is half-roll, 300 is play action.*  (See Page 24 for Pass Protection rules.)

Second digit is motion:  2 sends H to Bunch, 1 sends Z to Spread, 0 = No Motion.  

Third digit is route package: 0 = Seam, through 7 = Slide.

*Note:  In play action (300), second and third digits are the running play being faked.

   

NOTE:  This document is in the public domain --

no copyright is claimed on any of the author's material herein.

Q:  Do you consider the Wild Bunch an "order of football?"

 

A:  No.  The Wing-T is an order of football.

The Wild Bunch is more of a side order.

   

I am a big fan of the Mouse Davis Run-and-Shoot offense, and have been ever since I was an undergrad at Berkeley around 1980.  Like many others, I had heard of the unbelievable scores Davis' offense had posted at Portland State since 1975.  Davis was brought in for a one-year stint at Cal as Offensive Coordinator under Head Coach Roger Theder while I was a student there.  I still remember sitting in the stands at Memorial Stadium during open practices that summer, when Davis would run the offense through his revolutionary package, and I would furiously scribble notes and diagrams.  A running back I shared a class with explained to me the Davis theory of reactive offense:  classifying defensive secondaries as Three-Deep, Two-Deep, Man or Blitz, then adjusting routes based on defensive reactions.  Those reactions were highlighted by the use of long motion across the formation on almost every play.

 

My love affair with the Run-and-Shoot culminated in a head coaching job in Melbourne, Australia from 1988-90, where I installed the R&S and took a last-place team into the semi-finals.  The second year, two teams ran the R&S, and the other one won the championship (the Division III studs they imported from Ohio didn't hurt, either).

 

All during the 80's, though, I was torn between the demonstrated power and simplicity of the R&S, on the one hand, and the fascinating experiments that Joe Gibbs, Bill Walsh and others were performing with compressed formations, on the other.  I tried time and again to apply the bunched receiver principle to the R&S, but without success.  Finally, while working in the U.S. in the summer of 1995, I had the opportunity to coach an entry in a high school 7-man passing league.  The head coach and offensive coordinator (both die-hard Power-I types) weren't around that summer, so I interpreted the HC's instructions in May to "have some fun" fairly broadly:  I installed the original version of the Wild Bunch (I think I called it something really lame like the "Cluster Bomb").

 

Key to Page 4 Illustrations

       1: Z back              4: Bunch Guard     7: Spread Tackle    10: Quarterback

       2: Y end               5: Center              8: H back              11: Fullback

       3: Bunch Tackle    6: Spread Guard    9: X end

 

(Note: Numbers 1-9 in Right and Left below are also our hole numbers for runs.)


WILD BUNCH:  FORMATION AND ADJUSTMENTS

Right
 

Left


 


Swap Right

 

Swap Left

The X end (17 yards from his tackle, but no closer than 6 to the sideline) and H back (1 yard from the same tackle, 1 yard back) made up the Spread side, while the Y end (6 yards from the other tackle) and Z back (1 yard further out, 1 yard back) formed the Bunch side. The FB's feet were 5 yards from the LOS, directly behind the QB.  The (theoretical) line used one-foot splits.  We sent H in motion across the formation to form the Bunch, or Z in the other direction to form R&S Trips.  To the R&S Seam, Go, Slide and Smash patterns, I added a bunched Slant and Fade.  Using those six patterns and a Draw off of Go action, we tore a hole through the competition.  Like Lucy Ricardo, though, I had "a lotta 'splainin' to do" when the coaches got their team back that August...

In 1997, Andrew Coverdale and Dan Robinson's outstanding The Bunch Attack:  Using Compressed Formations in the Passing Game (Coaches Choice Books:  Champaign, IL, 1997) codified and greatly added to the bits and pieces of Bunch offense I had picked up along the way.  The Wild Bunch emerged in a recognizable form that year:  the passing game consisted of Seam, Cross, Smash, Go, Mesh, Triangle, Switch, Slide and Over route packages.  The running game was a combination of R&S (Trap and Draw) and modern one-back (Inside Zone and Counter Gap).  I have since added the Fly Sweep series (Sweep, Dive and Bootleg) to provide a sequenced run-pass threat, and to get H or Z out wide with the ball while using the same motion that creates the Bunch or R&S Trips.

Where the tendencies of R&S and Bunch have conflicted, I have gone with simplicity.  There is only one formation, for example, not including the Swap adjustment to blitz situations (Page 4, lower diagrams -- see discussion of zone blitz on Page 27).  This saves an unbelievable amount of practice time, and allows the offensive to get more practice reps of the 16-18 core plays we normally carry.  Since we flip-flop the offense, players get used to running plays, both right and left, from the same position relative to their teammates.  (With the defense spread across the field, and motion across the formation used on almost every down, the Davis R&S has utilized "only" one formation, yet has managed to avoid stereotyping for the last quarter century -- so I'm not too worried about its stepchild, the Wild Bunch.)

If you're looking for a way to "air it out", look no further.  The Wild Bunch offers the best of two highly-evolved passing attacks -- the R&S provides an unparalleled method for stretching the defense and reading its adjustments to long motion, while the Bunch Attack offers some of the most cunning route packages ever designed.  In fact, with both arsenals and the Fly Sweep sequence to choose from, offensive football becomes downright fun, especially in the Red Zone.  There is no way for the defense to overload against one receiver or one route package without instantly and obviously exposing a weakness elsewhere.  As for the running game, I leave the last word to Mouse Davis:  "The only way to stop us running is to let us pass."

 

Pass Game

Run Game

Final Thoughts

mailto:[email protected]

Hosted by www.Geocities.ws

1