Wild Bunch Pass


 

PASS PROTECTION

We prefer zone or area protection.  Guards and Tackles set up as far off the LOS as the rules permit (helmets even with the Center's belt is a good rule of thumb).  On the snap each lineman takes a short step to get square with the rusher in his area.  If uncovered, he checks the near LB, then kicks back at a 45 degree angle for backside rushers. (Note:  FG/BG etc. refer to Frontside/Backside Guard.)

 

100 (DROPBACK) PROTECTION:

BT: First rusher (line or LB) from frontside gap to head-up.  Otherwise, check backside.

BG: Same.

C:   Same.

FG: Block #1; if no one comes, drop deep to frontside and check for pursuit.

FT: Block #2 on line from inside gap, to on, to outside gap; if not, check LB.

 

200 (HALF-ROLL) PROTECTION:

BT: Hinge

BG: Hinge

C:   Even: Hinge; Odd: Reach

FG: Reach

FT: Reach

In 100 or 200, FB takes two steps toward the frontside sideline while reading the outside rush.  If #3 takes an inside charge, FB seals him inside and rides him past the QB.  If he runs deep to contain, FB locks out and takes him deep.  If #3 attacks FB hard and head on, FB chops the outside hip with his inside shoulder.  If no one rushes, FB checks middle and backside, then releases.

When zoning a stunt, linemen must communicate.  The diagram below shows the man over FT rushing inside.  FT goes with him, keeping him on the LOS.  FG sees his man disappear behind FT and calls out "Loop".  FG shuffles toward FT, bumping hips with him and contacting the inside rusher with his near hand.  Both FG and FT call "Switch".  FG now has the inside rusher, while FT squares up to meet the outside loop charge.



100 SEAM

This "four verticals" play makes concrete the implicit threat of the Wild Bunch -- cover our four immediate receivers, or pay the price.  X and Z run the numbers, while H and Y zip down the hashes, looking for the ball quickly.  While H is the most likely recipient of a quick dump pass, any of the four receivers running their landmarks or the Fullback running his Check Flare can get the ball right now.  Against Cover 1 or 0, Y breaks opposite his man (usually to the outside), flattens out at +6, and becomes the primary receiver.


101 CROSS

The fun begins.  Y Crosses to +6, while H runs a Middle Read, releasing slightly inside.  If there is no middle safety, he breaks deep down the hole.  (If there is a C2 safety ahead of him, H freezes him with eye contact and breaks inside.)  If there is someone playing deep middle, H plants his outside foot at +12 and breaks hard to the inside -- accelerating away from man coverage or finding the zone window.  If zone, he makes eye contact with the QB and shuffles straight back down the window toward him.  The QB quickly looks off backside coverage, then reads the first two short defenders inside the PCB.  H's Middle Read beats the first short defender inside (he must respect FB's Flare, so can’t jam down inside).  Y's Cross now challenges the second short defender:  if he follows the Cross, a lane opens wide for the Middle Read; if he sits or drops vertically, the Cross comes open, and Y cuts downfield after the catch.

 



202 SMASH

Even more effective than its R&S counterpart, since many defenses can't wait to overload to Bunch, often anticipating H's motion to wideside.  Instead, without motion, QB half-rolls short at the snap, X hooks or breaks in at +6, H runs the Smash (post-corner) cut, while Y and Z run Cross, Seam or Post patterns, depending on coverage:  

C3/2: X Hook, H Smash, Y Cross, Z Seam;

C1/0: X In, H Smash, Y Post, Z Post.

Late in the game, we have found Z open with no one within 20 yards of him -- tired defenders are sloppy defenders, and we run these guys all over the field, all day long.

 


113 GO

A classic "keep 'em guessing" R&S route package.  We set the Spread to wideside, then motion Z to Trips.  QB looks for H's Shoot on his third step, then either throws or pump fakes to signal the next phase of patterns, and scans deep frontside to backside.  X and Y run Seams against all coverages:

 

C3: Z is 5 yards outside H at snap, runs Seam.  H Shoots - releases outside two steps, then heads for a spot on the sideline at +12.

C2: H Shoots, but breaks deep if QB pumps.  Z starts 3 yards outside H, starts Seam, breaks to Post at +7, splitting safeties.

C1: H breaks straight downfield two steps, then Shoots.  Z is one step outside H at snap, slants outside two steps, "selling" the deep cut, then runs Shallow Cross under safety.

C0: Same as C1, but with no deep safety, Z turns his pattern into a quick Post after the outside cut.



124 MESH

H motions to a yard inside Y at the snap.  Y runs a Smash, H a Flat route underneath him, while Z runs a Whip Read.  H and Z literally rub shoulders at the Mesh point.

 

C3: QB looks to H right now -- if flat defender jumps him, QB shuffles a few steps and hit Z's Whip as he snaps his head around into the hole left by the flat defender.  QB throws the ball right in the hole, stopping Z in his tracks.  If a hyper CB is prowling the Flat, we may pre-determine a pump-fake to H and deep shot to Y.

C2: If PCB drops, hit H now.  If PCB squats or moves laterally, hit Y's Smash.  NEVER TRY TO THROW OVER A RETREATING CB.  Z sits in the zone window as your outlet.

C1: Look to Y to beat the safety.  If the safety crowds the Bunch, come back to X on the Post.  H is "Q" receiver against blitz, Z is outlet.

C0: Consider Swap adjustment at LOS (Page 4, lower diagrams).  If QB has time, Y's (or X's in Swap) Smash can be a big play; otherwise, think H in the Flat, then Z's Whip Read.



124 OPTION SCREEN

Against defenses that overload the Bunch side, we like to incorporate this Air Coryell "option screen" look into Mesh.  QB reads the defensive reaction to H's motion:  if the secondary slides or rotates to Bunch, or if the WOLB chases H across the formation, QB calls "Short!  Short!" to alert line, X and FB, then drops facing Spread and reads the defensive #4.  The Center or Spread Guard, whoever is uncovered, pulls flat down the line in the direction of X's original position, looking to kick out the first defender who shows.  Rather than blocking frontside, FB now Flares backside and looks for the ball immediately after the snap (he becomes the "Q" receiver if QB exercises his screen option). If #4 comes up to meet the screen threat, QB hits X, who has adjusted his route to a 12-yard Hitch.  If #4 stays home, QB dumps the ball off to FB with a blocker leading the way.  If both the secondary and WOLB stay in place, QB forgets about the screen and reverts to his normal Mesh procedures: he drops facing Bunch, and executes his Mesh reads.  (If you're worried about defenses keying the "Short" call, have your QB also call it on a few completely unrelated plays.)


225 TRIANGLE

Excellent Red Zone call.  X runs a Shallow Cross at +4, looking for a zone window or accelerating away from his man.  We can also tag X with a Post, or at the goalline with a Fence -- he runs hard to the end line, then pivots to face the QB and slides laterally.  H motions just behind Z at the snap and runs a hard Fade, looking for the ball over his inside shoulder at +10-12.  Y runs an Option cut, getting behind and between LB's at +12.  Y shows his numbers to QB and stays open.  Z runs a Whip Read, popping open at +5-6.  From a half-roll to Bunch, QB looks to H's Fade first, then Z's Whip Read.  Y's Option makes him the perfect outlet.  At the goalline, we may tag H with a Marker adjustment.  Two yards deep in the end zone, he looks back briefly for the ball.  When his man looks back, too, H plants his inside foot at +5 in the end zone and cuts back hard for the cone at the front corner of the end zone.  QB throws low and hard to the spot when H looks back for the ball.



126 SWITCH

Z reads the nearest safety on the run -- if he stays deep middle, Z runs the hash alley, looking for the ball at about +20.  If the safety widens or against C0, Z breaks hard down the deep middle.  If the safety floats over the top of Z's hashmark alley, Z hooks up at +14-15.  Y essentially runs a Fade through the near shoulder of Z's defender.  H's rule is simple -- get open.  If in doubt, head for the sideline, stopping in a zone hole if one opens.  X runs deep, trying to take two backside defenders with him.  Don’t neglect a deep shot to X if he's coming open.  QB reads reaction to H's motion.  Versus man, we will predetermine a deep shot to either Y or Z right off the rub.  If the deep route isn't open, hit H breaking away from his man.  Against zone, QB looks off deep, then throws to the area where H is breaking.  This is a timed throw while short defenders are still dropping.  If H's Choice route is jumped from inside, look for Z running his hash.

 



117 SLIDE

Some seasons, when we feel we have a superior receiver at X, we will include Slide in our repertoire as well as Go.

Against zone coverage, Y runs an outside vertical pattern up the backside numbers, while H releases slightly outside then streaks downfield, trying to tie up a linebacker and a safety.  Z goes in motion halfway between X and H, then fishhooks five yards into the backfield before turning downfield at the point where X lined up.  X runs a quick Slant, lingering in the zone window before heading downfield another four steps and slanting in again.  Against man coverage, X cuts the slant portion of his pattern short, breaking hard downfield and taking coverage deep with him.  H turns his pattern into an In or Out (away from the man covering him) at +10, while Z runs a Wheel off X's backside, trying to rub his man off as he heads down the playside hashmarks.


333 BOOT

Play action from the 21 Sweep and 33 Dive sequence.  QB reverses out, spin-fakes to H while keeping the ball in close (no hand-fake), then flash-fakes the ball in and out of FB's pocket.  Finally, he rolls to the Spread side.  X has taken an Outside Vertical release, reading the PCB.  If the PCB gains depth with him, he will break off to a Hitch at +12.  If the PCB levels or stumbles, X will continue down the bottom of the numbers.  Y runs a Shallow Cross and Z a quick Post.  Y is the "Q" receiver against blitzes, although QB should be able to run away from any inside pressure.  This is naked, so QB must observe the backside EOL rush angle every time we run 21 and 33.  FB fills for BG, blocking anyone who rushes or replacing the ILB if he drops.

 

335 OVER


Play action off the powerful 35 Trap fake, combined with a backside attack against over-adjustment to Bunch.  H goes in motion then Crosses to +6, Y reaches +14 over the Bunch Guard, then flattens, while Z flattens at +22.  X flies down the numbers, not even looking for the ball unless he runs by his man.  QB looks off Z's Climb for the first few steps of his drop, then sets to throw while looking for Y's Over.  If the LBs don't bite on the play fake and drop quickly (this rarely happens), QB throws to H's Shallow Cross right now to give him a good run after catch possibility.  Against man coverage, hit the receivers in stride for maximum yardage potential.  FB fills for the Bunch Guard, who pulls and kicks out the playside OLB if he rushes.

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