Running Wild

If there is an overarching philosophy to running the Wild Bunch, it is to throw it where they ain't, and to influence where they ain't through formation, motion, and deception.  That said, this isn't a wild-eyed deep passing attack -- at least, that's not all it is.  The ball-control pass is as central to the Wild Bunch as it is to the WCO, while retaining the simplicity and the built-in deep threat of the R&S.

 

Starting with the basic threat which Seam represents (and we will come back to Seam frequently to test the deep defenders), we complicate matters with Cross, and even further with Switch.  Cross places short inside pass defenders in a bind, since we have removed the outside deep defenders from the equation after establishing Seam.  Switch drives the Bunch-side cornerback and safety deep, after which we throw the Choice route to H.  One slip on the part of the deep backs, meanwhile, and we score six.

 

Go reminds defenders that the Bunch is not the only threat to this offense, and practically constitutes a pass offense in itself -- there have been games where our offense has literally turned into "Go, Go, Go!"  An excellent ball-control pass against any coverage, it is also a great blitz-beater, since our QB is conditioned to look for H breaking outside in a hurry against Cover 0.  Slide also puts great pressure on the flat defender by creating R&S Trips and stretching the secondary in two dimensions.

 

Mesh is in many ways the ultimate Bunch route.  There are too many ways to beat man and zone coverages with Mesh, and that's before we start responding to coverage adjustments with different tags for our three Bunched receivers and X on the backside.  Triangle is certainly a great Red Zone package, but is also a very versatile 3rd and medium-to-long route.  Starting H's Fade from behind Z can give him that all-important extra step on a man defender at the snap, while both Y's Option and Z's Whip Read are excellent go-to routes against zone coverage.  (When we run Trap with Bunch motion, we snap the ball when H passes behind Z, to convince the defense we're throwing Triangle.)  If Mesh, Triangle and Switch get defenses creeping toward the Bunch side before the snap, we will come right back to attack the Spread side with Smash, Over, and especially Option Screen.  For that matter, with our best and fastest receiver at X, we will test the backside defenders regularly from Mesh, Switch and Triangle, as well.  "Spread them out and test them" is another way to state the Wild Bunch credo.

 

For anyone concerned that an offense with "only" 16-18 plays can't provide enough versatility to combat today's defenses, it should be obvious that, with a reactive passing offense, numbers can deceive.  We adjust one or more routes in all of our route packages depending on coverage, giving three or four different "looks" from the same package.  If you multiply coverage adjustments by route packages, then add running plays, you'll see that the Wild Bunch actually consists of about 45 plays -- respectable by any standard.  This is why we run from one formation -- to give enough time in practice to perfect the adjustments called for in running "only" 16-18 plays.

 

The running game is no afterthought.  We spread the defense as much to create holes for FB, H and Z as to open passing lanes for our QB.  Glenn "Tiger" Ellison's original R&S offense consisted of four running series and only one passing series, since he calculated that running nine against six in the box - after forcing the defense to spread to cover his formation - was good odds by anyone's reckoning.  The Fly Sweep series provides a mechanism for getting outside with speed while maintaining the same motion that we use to create the Bunch or R&S Trips, so the Sweep appears to be a pass play until the ball is snapped.  The FB Dive creates a complementary inside threat, while the Bootleg reduces backside pursuit and brings the QB outside of containment, often with single coverage on the backside receiver.  This is basically the same series Coach Manny Matsakis ran from his "Sting-and-Shoot" at Emporia State during the mid-90's with such devastating effect.

 

The rest of the ground game consists of FB plays between the tackles, and most can be run with or without motion - Bunch motion or Spread motion, in several cases, to prevent the defense from anticipating Go, Slide or Draw when we motion to Spread.  Once defenses start reacting to our ball-control passes to the flats (notably Go, Mesh, and Switch) as well as the wide running threat of Sweep, we add a new dimension to our attack --  the more they spread out to cover the outside game, the more we pound it inside with Trap, Zone, Counter and Dive.  Against Cover 0 and/or on 3rd and long, we can also execute much of our inside game (Zone, Trap and Counter) from Swap, with devastating results when we pick up the blitz.

 

Consider the Wild Bunch from the defensive point of view.  When we line up at the LOS, the defense must be prepared for:

 

¨      100 Seam, 101 Cross, 202 Smash, or Trap, Zone or Counter, without motion.

¨      H starting in motion, followed by:

-        21 Sweep, 33 Dive, or 333 Bootleg;

-         124 Mesh, 225 Triangle, 126 Switch or 335 Over;

-        Trap (or, from Swap, Zone or Counter).

¨      Z starting in motion, followed by:

-        49 Sweep or 37 Dive (we can easily install a 337 Bootleg);

-        113 Go, 117 Slide, or 38 Draw;

-        Trap, Zone or Counter.

 

Neither when we come up to the LOS, nor after we send a receiver in motion, can the defense over-commit to stop a particular threat.

 

The Wild Bunch makes life particularly hard for certain defenders.  Y's flexed split complicates defending the Sweep and Counter, and the OLB or Nickel back over him will be repeatedly humiliated if he can’t simultaneously cover the flat.  That defender is in no position to rush the passer, either.  We will test his mettle early and often.  If he doesn’t follow our Y end out to his flexed position, we will throw dump passes to Y all day long, right over that defender's head.

 

Life is no better for the deep safety against the Wild Bunch.  Run support is out of the question against this gonzo offense, where four deep receivers are waiting to embarrass him on every play.  We have seen deep safeties line up further and further back on every down as they attempted to cover the deep routes, which only opens up the crossing and flat routes even more.  Safeties assigned a line gap to fill against us soon find they have other priorities -- like not getting burned deep.

 

A quick word about Cover 4 ("quarters") coverage.  We love to see it, especially on a fast field where we can make our cuts quick and hard.  We'll run patterns that threaten deep and bring people in underneath, like Mesh and Switch; we'll throw Cross all day long against Cover 4 teams that leave one man to cover the short middle; and we'll come back with Go, where H cuts his Shoot up and inside the flat defender who is desperate to gain width against our Spread side.

 

The zone blitz has also proven vulnerable to the Wild Bunch.  We can run a pure R&S solution, calling Go against teams that try to zone blitz us.  We will pre-determine a Cover 0 read, with a quick throw in the cards to H or (less often) Z.  If we have a Bunch route called, QB can call out "Swap!  Swap!" and run the identical play, but with Y staying in to block backside.  There is even a "Max" call available to keep 8 in blocking (H motions to behind BT, then blocks the end rusher) while we run 2-man Bunch patterns.  We have rarely felt the need to use Max, though -- we have found spreading and throwing to be the best solution to blitz and pressure defenses.  Nothing dampens enthusiasm for blitzing like lots of points on the board, we always say.

 

I believe the Wild Bunch shares with the Davis R&S the distinction as a great equalizer for teams with limited offensive ability.  As June Jones has proved once again at Hawaii, (and Davis established at Portland State), this offense allows kids to play who could never hope to start in more conventional schemes.  There is a place here for "Smurf"-type receivers, and big lanky pass-catching kids, and tight ends and halfbacks with hands, and fullbacks who live to block and run for the tough yards inside.  The running quarterback, who might otherwise feature in a sprint-out or option attack, will appreciate the R&S route packages and the way the Bunch brings receivers closer to him for easier throws.  The Elway-style mad bomber will enjoy throwing through rubs and the ease with which he can read and isolate defenders.

 

This is only the bare bones of the offense.  I have a PowerPoint presentation that diagrams the plays against Cover 3/2/1/0 and gives more detail on blocking and play execution, which I'll be happy to e-mail to interested parties (blocking assignments and other information are on the Notes pages).  Contact me at seayee@hotmail.com.  I would also refer readers to two essential texts, the Coverdale and Robinson book mentioned on Page 5, and Al Black's Coaching Run-and-Shoot Football (Haworth, NJ:  Harding Press, 1991), for the mechanics of the Bunch and R&S passing and running games.  We are not particularly fussy about the technique of quarterback drop that we employ -- either Davis' system (3-5 steps on the throwing arm side, 4-6 steps on the other) or the more common practice of dividing passes into 3 steps, 5 quick steps, 5 big steps, 7 steps, etc.  Our bias, though, is always toward simplicity, which brings us back to Mouse Davis' brilliantly original system whenever we find ourselves getting too complicated.  Black's book does an excellent (and appropriately brief) job of describing the Davis method.

 

As a final note, I should point out that we like to carry about 18 plays at a time in our arsenal, but this is always subject to change without notice, especially in response to personnel changes.  For example, we can run the Fly Sweep to either Spread or Bunch or both, depending on which part of our pass offense we're emphasizing.  Some years we'll run Slide and Go patterns from our R&S repertoire, other years only Go -- and this will affect the direction in which we run the Fly series.  The offense is hugely adaptable.  The bottom line is that I believe the Wild Bunch will give you the tools you need to win.

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